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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrSoftwarePathRenderer.h" | 9 #include "GrSoftwarePathRenderer.h" |
10 #include "GrContext.h" | 10 #include "GrContext.h" |
11 #include "GrSWMaskHelper.h" | 11 #include "GrSWMaskHelper.h" |
12 | 12 |
13 //////////////////////////////////////////////////////////////////////////////// | 13 //////////////////////////////////////////////////////////////////////////////// |
14 bool GrSoftwarePathRenderer::canDrawPath(const SkPath&, | 14 bool GrSoftwarePathRenderer::canDrawPath(const SkPath&, |
15 const SkStrokeRec&, | 15 const SkStrokeRec&, |
16 const GrDrawTarget*, | 16 const GrDrawTarget*, |
17 bool antiAlias) const { | 17 bool antiAlias) const { |
18 if (!antiAlias || NULL == fContext) { | 18 if (NULL == fContext) { |
19 // TODO: We could allow the SW path to also handle non-AA paths but | |
20 // this would mean that GrDefaultPathRenderer would never be called | |
21 // (since it appears after the SW renderer in the path renderer | |
22 // chain). Some testing would need to be done r.e. performance | |
23 // and consistency of the resulting images before removing | |
24 // the "!antiAlias" clause from the above test | |
25 return false; | 19 return false; |
26 } | 20 } |
27 | 21 |
28 return true; | 22 return true; |
29 } | 23 } |
30 | 24 |
31 GrPathRenderer::StencilSupport GrSoftwarePathRenderer::onGetStencilSupport( | 25 GrPathRenderer::StencilSupport GrSoftwarePathRenderer::onGetStencilSupport( |
32 const SkPath&, | 26 const SkPath&, |
33 const SkStrokeRec&, | 27 const SkStrokeRec&, |
34 const GrDrawTarget*) const { | 28 const GrDrawTarget*) const { |
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144 } | 138 } |
145 | 139 |
146 GrSWMaskHelper::DrawToTargetWithPathMask(texture, target, devPathBounds); | 140 GrSWMaskHelper::DrawToTargetWithPathMask(texture, target, devPathBounds); |
147 | 141 |
148 if (path.isInverseFillType()) { | 142 if (path.isInverseFillType()) { |
149 draw_around_inv_path(target, devClipBounds, devPathBounds); | 143 draw_around_inv_path(target, devClipBounds, devPathBounds); |
150 } | 144 } |
151 | 145 |
152 return true; | 146 return true; |
153 } | 147 } |
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