| Index: conformance/more/functions/uniformfArrayLen1.html
|
| ===================================================================
|
| --- conformance/more/functions/uniformfArrayLen1.html (revision 0)
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| +++ conformance/more/functions/uniformfArrayLen1.html (working copy)
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| @@ -0,0 +1,121 @@
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
|
| +<!--
|
| +
|
| +/*
|
| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
|
| +
|
| +-->
|
| +<link rel="stylesheet" type="text/css" href="../unit.css" />
|
| +<script type="application/x-javascript" src="../unit.js"></script>
|
| +<script type="application/x-javascript" src="../util.js"></script>
|
| +<script type="application/x-javascript">
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| +
|
| +Tests.startUnit = function () {
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| + var canvas = document.getElementById('gl');
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| + var gl = wrapGLContext(getGLContext(canvas));
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| + return [gl];
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| +}
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| +
|
| +Tests.testUniformArray = function(gl) {
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| + var sh = new Filter(gl, 'foobar-vert', 'foobar-frag');
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| + sh.apply(function(f){
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| + var uniV4 = f.uniform('uniV4');
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| + var uniFloat = f.uniform('uniFloat');
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| + assertOk("1fv on 1fv",
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| + function(){gl.uniform1fv(uniFloat, [2]);});
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| + assertOk("5 values on 1fv",
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| + function(){gl.uniform1fv(uniFloat, [2,3,4,5,6]);});
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| + assertOk("4fv on 4fv",
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| + function(){gl.uniform4fv(uniV4, [1, 2, 3, 4]);});
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| + assertOk("8 values on 4fv",
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| + function(){gl.uniform4fv(uniV4, [1, 2, 3, 4, 5, 6, 7, 8]);});
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| +
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| + var uniformsFound = 0;
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| + var numUniforms = gl.getProgramParameter(f.shader.program, gl.ACTIVE_UNIFORMS);
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| + for (var i = 0; i < numUniforms; ++i) {
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| + var uniformName = gl.getActiveUniform(f.shader.program, i).name;
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| + if (uniformName.indexOf('uniV4') == 0 || uniformName.indexOf('uniFloat') == 0) {
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| + assert("Uniform array of length 1 ends with [0]", uniformName.indexOf("[0]") != -1);
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| + ++uniformsFound;
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| + }
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| + }
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| + assert("Both uniforms found", uniformsFound == 2);
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| +
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| + uniV4 = f.uniform('uniV4[0]');
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| + uniFloat = f.uniform('uniFloat[0]');
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| + assertOk("1fv on 1fv",
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| + function(){gl.uniform1fv(uniFloat, [2]);});
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| + assertOk("5 values on 1fv",
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| + function(){gl.uniform1fv(uniFloat, [2,3,4,5,6]);});
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| + assertOk("4fv on 4fv",
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| + function(){gl.uniform4fv(uniV4, [1, 2, 3, 4]);});
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| + assertOk("8 values on 4fv",
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| + function(){gl.uniform4fv(uniV4, [1, 2, 3, 4, 5, 6, 7, 8]);});
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| +
|
| + });
|
| + var d = new Uint8Array(4);
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| + gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d);
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| + assertArrayEquals([1,2,3,8], d);
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| + sh.destroy();
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| + throwError(gl);
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| +}
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| +
|
| +Tests.endUnit = function(gl) {
|
| +}
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| +
|
| +</script>
|
| +<script id="foobar-vert" type="x-shader/x-vertex">
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| +attribute vec3 Vertex;
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| +attribute vec2 Tex;
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| +
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| +uniform float uniFloat[1];
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| +
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| +varying vec4 texCoord0;
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| +void main()
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| +{
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| + texCoord0 = vec4(Tex.s, 1.0-Tex.t, uniFloat[0], 0.0);
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| + gl_Position = vec4(Vertex, 1.0);
|
| +}
|
| +</script>
|
| +<script id="foobar-frag" type="x-shader/x-fragment">
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| +precision mediump float;
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| +
|
| +uniform vec4 uniV4[1];
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| +
|
| +varying vec4 texCoord0;
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| +void main()
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| +{
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| + gl_FragColor = vec4(
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| + uniV4[0].r/255.0,
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| + uniV4[0].g/255.0,
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| + uniV4[0].b/255.0,
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| + uniV4[0].a*texCoord0.z/255.0);
|
| +}
|
| +</script>
|
| +<style>canvas{ position:absolute; }</style>
|
| +</head><body>
|
| +<canvas id="gl" width="16" height="16"></canvas>
|
| +</body></html>
|
|
|
| Property changes on: conformance/more/functions/uniformfArrayLen1.html
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| ___________________________________________________________________
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| Added: svn:eol-style
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| ## -0,0 +1 ##
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| +LF
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| \ No newline at end of property
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