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Issue 41503006: Add ToT WebGL conformance tests : part 8 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 1 month ago
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1 <!DOCTYPE html>
2 <html>
3 <head>
4 <meta charset="utf-8">
5 <!--
6
7 /*
8 ** Copyright (c) 2012 The Khronos Group Inc.
9 **
10 ** Permission is hereby granted, free of charge, to any person obtaining a
11 ** copy of this software and/or associated documentation files (the
12 ** "Materials"), to deal in the Materials without restriction, including
13 ** without limitation the rights to use, copy, modify, merge, publish,
14 ** distribute, sublicense, and/or sell copies of the Materials, and to
15 ** permit persons to whom the Materials are furnished to do so, subject to
16 ** the following conditions:
17 **
18 ** The above copyright notice and this permission notice shall be included
19 ** in all copies or substantial portions of the Materials.
20 **
21 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
25 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
26 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
27 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
28 */
29
30 -->
31 <link rel="stylesheet" type="text/css" href="../unit.css" />
32 <script type="application/x-javascript" src="../unit.js"></script>
33 <script type="application/x-javascript" src="../util.js"></script>
34 <script type="application/x-javascript">
35
36 Tests.startUnit = function () {
37 var canvas = document.getElementById('gl');
38 var gl = wrapGLContext(getGLContext(canvas));
39 return [gl];
40 }
41
42 Tests.testUniformArray = function(gl) {
43 var sh = new Filter(gl, 'foobar-vert', 'foobar-frag');
44 sh.apply(function(f){
45 var uniV4 = f.uniform('uniV4');
46 var uniFloat = f.uniform('uniFloat');
47 assertOk("1fv on 1fv",
48 function(){gl.uniform1fv(uniFloat, [2]);});
49 assertOk("5 values on 1fv",
50 function(){gl.uniform1fv(uniFloat, [2,3,4,5,6]);});
51 assertOk("4fv on 4fv",
52 function(){gl.uniform4fv(uniV4, [1, 2, 3, 4]);});
53 assertOk("8 values on 4fv",
54 function(){gl.uniform4fv(uniV4, [1, 2, 3, 4, 5, 6, 7, 8]);});
55
56 var uniformsFound = 0;
57 var numUniforms = gl.getProgramParameter(f.shader.program, gl.ACTIVE_UNIFORM S);
58 for (var i = 0; i < numUniforms; ++i) {
59 var uniformName = gl.getActiveUniform(f.shader.program, i).name;
60 if (uniformName.indexOf('uniV4') == 0 || uniformName.indexOf('uniFloat') == 0) {
61 assert("Uniform array of length 1 ends with [0]", uniformName.indexO f("[0]") != -1);
62 ++uniformsFound;
63 }
64 }
65 assert("Both uniforms found", uniformsFound == 2);
66
67 uniV4 = f.uniform('uniV4[0]');
68 uniFloat = f.uniform('uniFloat[0]');
69 assertOk("1fv on 1fv",
70 function(){gl.uniform1fv(uniFloat, [2]);});
71 assertOk("5 values on 1fv",
72 function(){gl.uniform1fv(uniFloat, [2,3,4,5,6]);});
73 assertOk("4fv on 4fv",
74 function(){gl.uniform4fv(uniV4, [1, 2, 3, 4]);});
75 assertOk("8 values on 4fv",
76 function(){gl.uniform4fv(uniV4, [1, 2, 3, 4, 5, 6, 7, 8]);});
77
78 });
79 var d = new Uint8Array(4);
80 gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d);
81 assertArrayEquals([1,2,3,8], d);
82 sh.destroy();
83 throwError(gl);
84 }
85
86 Tests.endUnit = function(gl) {
87 }
88
89 </script>
90 <script id="foobar-vert" type="x-shader/x-vertex">
91 attribute vec3 Vertex;
92 attribute vec2 Tex;
93
94 uniform float uniFloat[1];
95
96 varying vec4 texCoord0;
97 void main()
98 {
99 texCoord0 = vec4(Tex.s, 1.0-Tex.t, uniFloat[0], 0.0);
100 gl_Position = vec4(Vertex, 1.0);
101 }
102 </script>
103 <script id="foobar-frag" type="x-shader/x-fragment">
104 precision mediump float;
105
106 uniform vec4 uniV4[1];
107
108 varying vec4 texCoord0;
109 void main()
110 {
111 gl_FragColor = vec4(
112 uniV4[0].r/255.0,
113 uniV4[0].g/255.0,
114 uniV4[0].b/255.0,
115 uniV4[0].a*texCoord0.z/255.0);
116 }
117 </script>
118 <style>canvas{ position:absolute; }</style>
119 </head><body>
120 <canvas id="gl" width="16" height="16"></canvas>
121 </body></html>
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