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| 1 <!DOCTYPE html> |
| 2 <html> |
| 3 <head> |
| 4 <meta charset="utf-8"> |
| 5 <!-- |
| 6 |
| 7 /* |
| 8 ** Copyright (c) 2012 The Khronos Group Inc. |
| 9 ** |
| 10 ** Permission is hereby granted, free of charge, to any person obtaining a |
| 11 ** copy of this software and/or associated documentation files (the |
| 12 ** "Materials"), to deal in the Materials without restriction, including |
| 13 ** without limitation the rights to use, copy, modify, merge, publish, |
| 14 ** distribute, sublicense, and/or sell copies of the Materials, and to |
| 15 ** permit persons to whom the Materials are furnished to do so, subject to |
| 16 ** the following conditions: |
| 17 ** |
| 18 ** The above copyright notice and this permission notice shall be included |
| 19 ** in all copies or substantial portions of the Materials. |
| 20 ** |
| 21 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 22 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 23 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 24 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 25 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 26 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 27 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| 28 */ |
| 29 |
| 30 --> |
| 31 <link rel="stylesheet" type="text/css" href="../unit.css" /> |
| 32 <script type="application/x-javascript" src="../unit.js"></script> |
| 33 <script type="application/x-javascript" src="../util.js"></script> |
| 34 <script type="application/x-javascript"> |
| 35 |
| 36 Tests.startUnit = function () { |
| 37 var canvas = document.getElementById('gl'); |
| 38 var gl = wrapGLContext(getGLContext(canvas)); |
| 39 return [gl]; |
| 40 } |
| 41 |
| 42 Tests.testUniformArray = function(gl) { |
| 43 var sh = new Filter(gl, 'foobar-vert', 'foobar-frag'); |
| 44 sh.apply(function(f){ |
| 45 var uniV4 = f.uniform('uniV4'); |
| 46 var uniFloat = f.uniform('uniFloat'); |
| 47 assertOk("1fv on 1fv", |
| 48 function(){gl.uniform1fv(uniFloat, [2]);}); |
| 49 assertOk("5 values on 1fv", |
| 50 function(){gl.uniform1fv(uniFloat, [2,3,4,5,6]);}); |
| 51 assertOk("4fv on 4fv", |
| 52 function(){gl.uniform4fv(uniV4, [1, 2, 3, 4]);}); |
| 53 assertOk("8 values on 4fv", |
| 54 function(){gl.uniform4fv(uniV4, [1, 2, 3, 4, 5, 6, 7, 8]);}); |
| 55 |
| 56 var uniformsFound = 0; |
| 57 var numUniforms = gl.getProgramParameter(f.shader.program, gl.ACTIVE_UNIFORM
S); |
| 58 for (var i = 0; i < numUniforms; ++i) { |
| 59 var uniformName = gl.getActiveUniform(f.shader.program, i).name; |
| 60 if (uniformName.indexOf('uniV4') == 0 || uniformName.indexOf('uniFloat')
== 0) { |
| 61 assert("Uniform array of length 1 ends with [0]", uniformName.indexO
f("[0]") != -1); |
| 62 ++uniformsFound; |
| 63 } |
| 64 } |
| 65 assert("Both uniforms found", uniformsFound == 2); |
| 66 |
| 67 uniV4 = f.uniform('uniV4[0]'); |
| 68 uniFloat = f.uniform('uniFloat[0]'); |
| 69 assertOk("1fv on 1fv", |
| 70 function(){gl.uniform1fv(uniFloat, [2]);}); |
| 71 assertOk("5 values on 1fv", |
| 72 function(){gl.uniform1fv(uniFloat, [2,3,4,5,6]);}); |
| 73 assertOk("4fv on 4fv", |
| 74 function(){gl.uniform4fv(uniV4, [1, 2, 3, 4]);}); |
| 75 assertOk("8 values on 4fv", |
| 76 function(){gl.uniform4fv(uniV4, [1, 2, 3, 4, 5, 6, 7, 8]);}); |
| 77 |
| 78 }); |
| 79 var d = new Uint8Array(4); |
| 80 gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d); |
| 81 assertArrayEquals([1,2,3,8], d); |
| 82 sh.destroy(); |
| 83 throwError(gl); |
| 84 } |
| 85 |
| 86 Tests.endUnit = function(gl) { |
| 87 } |
| 88 |
| 89 </script> |
| 90 <script id="foobar-vert" type="x-shader/x-vertex"> |
| 91 attribute vec3 Vertex; |
| 92 attribute vec2 Tex; |
| 93 |
| 94 uniform float uniFloat[1]; |
| 95 |
| 96 varying vec4 texCoord0; |
| 97 void main() |
| 98 { |
| 99 texCoord0 = vec4(Tex.s, 1.0-Tex.t, uniFloat[0], 0.0); |
| 100 gl_Position = vec4(Vertex, 1.0); |
| 101 } |
| 102 </script> |
| 103 <script id="foobar-frag" type="x-shader/x-fragment"> |
| 104 precision mediump float; |
| 105 |
| 106 uniform vec4 uniV4[1]; |
| 107 |
| 108 varying vec4 texCoord0; |
| 109 void main() |
| 110 { |
| 111 gl_FragColor = vec4( |
| 112 uniV4[0].r/255.0, |
| 113 uniV4[0].g/255.0, |
| 114 uniV4[0].b/255.0, |
| 115 uniV4[0].a*texCoord0.z/255.0); |
| 116 } |
| 117 </script> |
| 118 <style>canvas{ position:absolute; }</style> |
| 119 </head><body> |
| 120 <canvas id="gl" width="16" height="16"></canvas> |
| 121 </body></html> |
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