| Index: conformance/more/conformance/argGenerators-L_S.js
|
| ===================================================================
|
| --- conformance/more/conformance/argGenerators-L_S.js (revision 0)
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| +++ conformance/more/conformance/argGenerators-L_S.js (working copy)
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| @@ -0,0 +1,139 @@
|
| +/*
|
| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
|
| +
|
| +// ArgGenerators contains argument generators for WebGL functions.
|
| +// The argument generators are used for running random tests against the WebGL
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| +// functions.
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| +//
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| +// ArgGenerators is an object consisting of functionName : argGen -properties.
|
| +//
|
| +// functionName is a WebGL context function name and the argGen is an argument
|
| +// generator object that encapsulates the requirements to run
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| +// randomly generated tests on the WebGL function.
|
| +//
|
| +// An argGen object has the following methods:
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| +// - setup -- set up state for testing the GL function, returns values
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| +// that need cleanup in teardown. Run once before entering a
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| +// test loop.
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| +// - teardown -- do cleanup on setup's return values after testing is complete
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| +// - generate -- generate a valid set of random arguments for the GL function
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| +// - returnValueCleanup -- do cleanup on value returned by the tested GL function
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| +// - cleanup -- do cleanup on generated arguments from generate
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| +// - checkArgValidity -- check if passed args are valid. Has a call signature
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| +// that matches generate's return value. Returns true
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| +// if args are valid, false if not.
|
| +//
|
| +// Example test loop that demonstrates how the function args and return
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| +// values flow together:
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| +//
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| +// var setupArgs = argGen.setup();
|
| +// for (var i=0; i<numberOfTests; i++) {
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| +// var generatedArgs = argGen.generate.apply(argGen, setupArgs);
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| +// var validArgs = argGen.checkArgValidity.apply(argGen, generatedArgs);
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| +// var rv = call the GL function with generatedArgs;
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| +// argGen.returnValueCleanup(rv);
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| +// argGen.cleanup.apply(argGen, generatedArgs);
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| +// }
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| +// argGen.teardown.apply(argGen, setupArgs);
|
| +//
|
| +ArgGenerators = {
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| +
|
| +// GL functions in alphabetical order
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| +
|
| +// L
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| +
|
| + lineWidth : {
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| + generate : function() { return [randomLineWidth()]; },
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| + teardown : function() { GL.lineWidth(1); }
|
| + },
|
| + linkProgram : {}, // FIXME
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| +
|
| +// P
|
| + pixelStorei : {
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| + generate : function() {
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| + return [pixelStoreiPname.random(), pixelStoreiParam.random()];
|
| + },
|
| + checkArgValidity : function(pname, param) {
|
| + return pixelStoreiPname.has(pname) && pixelStoreiParam.has(param);
|
| + },
|
| + teardown : function() {
|
| + GL.pixelStorei(GL.PACK_ALIGNMENT, 4);
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| + GL.pixelStorei(GL.UNPACK_ALIGNMENT, 4);
|
| + }
|
| + },
|
| + polygonOffset : {
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| + generate : function() { return [randomFloat(), randomFloat()]; },
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| + teardown : function() { GL.polygonOffset(0,0); }
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| + },
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| +
|
| +// R
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| +
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| + readPixels : {}, // FIXME
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| + renderbufferStorage : {}, // FIXME
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| +
|
| +// S-1
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| +
|
| + sampleCoverage : {
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| + generate : function() { return [randomFloatFromRange(0,1), randomBool()] },
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| + teardown : function() { GL.sampleCoverage(1, false); }
|
| + },
|
| + scissor : {
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| + generate : function() {
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| + return [randomInt(3000)-1500, randomInt(3000)-1500, randomIntFromRange(0,3000), randomIntFromRange(0,3000)];
|
| + },
|
| + checkArgValidity : function(x,y,w,h) {
|
| + return castToInt(w) >= 0 && castToInt(h) >= 0;
|
| + },
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| + teardown : function() {
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| + GL.scissor(0,0,GL.canvas.width, GL.canvas.height);
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| + }
|
| + },
|
| + shaderSource : {}, // FIXME
|
| + stencilFunc : {
|
| + generate : function(){
|
| + return [stencilFuncFunc.random(), randomInt(MaxStencilValue), randomInt(0xffffffff)];
|
| + },
|
| + checkArgValidity : function(func, ref, mask) {
|
| + return stencilFuncFunc.has(func) && castToInt(ref) >= 0 && castToInt(ref) < MaxStencilValue;
|
| + },
|
| + teardown : function() {
|
| + GL.stencilFunc(GL.ALWAYS, 0, 0xffffffff);
|
| + }
|
| + },
|
| + stencilFuncSeparate : {
|
| + generate : function(){
|
| + return [cullFace.random(), stencilFuncFunc.random(), randomInt(MaxStencilValue), randomInt(0xffffffff)];
|
| + },
|
| + checkArgValidity : function(face, func, ref, mask) {
|
| + return cullFace.has(face) && stencilFuncFunc.has(func) && castToInt(ref) >= 0 && castToInt(ref) < MaxStencilValue;
|
| + },
|
| + teardown : function() {
|
| + GL.stencilFunc(GL.ALWAYS, 0, 0xffffffff);
|
| + }
|
| + },
|
| + stencilMask : {
|
| + generate : function() { return [randomInt(0xffffffff)]; },
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| + teardown : function() { GL.stencilMask(0xffffffff); }
|
| + }
|
| +
|
| +};
|
|
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| Property changes on: conformance/more/conformance/argGenerators-L_S.js
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| ___________________________________________________________________
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| Added: svn:eol-style
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