| Index: conformance/more/conformance/argGenerators-G_I.js
|
| ===================================================================
|
| --- conformance/more/conformance/argGenerators-G_I.js (revision 0)
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| +++ conformance/more/conformance/argGenerators-G_I.js (working copy)
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| @@ -0,0 +1,141 @@
|
| +/*
|
| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
|
| +
|
| +// ArgGenerators contains argument generators for WebGL functions.
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| +// The argument generators are used for running random tests against the WebGL
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| +// functions.
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| +//
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| +// ArgGenerators is an object consisting of functionName : argGen -properties.
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| +//
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| +// functionName is a WebGL context function name and the argGen is an argument
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| +// generator object that encapsulates the requirements to run
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| +// randomly generated tests on the WebGL function.
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| +//
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| +// An argGen object has the following methods:
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| +// - setup -- set up state for testing the GL function, returns values
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| +// that need cleanup in teardown. Run once before entering a
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| +// test loop.
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| +// - teardown -- do cleanup on setup's return values after testing is complete
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| +// - generate -- generate a valid set of random arguments for the GL function
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| +// - returnValueCleanup -- do cleanup on value returned by the tested GL function
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| +// - cleanup -- do cleanup on generated arguments from generate
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| +// - checkArgValidity -- check if passed args are valid. Has a call signature
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| +// that matches generate's return value. Returns true
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| +// if args are valid, false if not.
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| +//
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| +// Example test loop that demonstrates how the function args and return
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| +// values flow together:
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| +//
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| +// var setupArgs = argGen.setup();
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| +// for (var i=0; i<numberOfTests; i++) {
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| +// var generatedArgs = argGen.generate.apply(argGen, setupArgs);
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| +// var validArgs = argGen.checkArgValidity.apply(argGen, generatedArgs);
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| +// var rv = call the GL function with generatedArgs;
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| +// argGen.returnValueCleanup(rv);
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| +// argGen.cleanup.apply(argGen, generatedArgs);
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| +// }
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| +// argGen.teardown.apply(argGen, setupArgs);
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| +//
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| +ArgGenerators = {
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| +
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| +// GL functions in alphabetical order
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| +
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| +// G-2
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| +
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| + getAttribLocation : {
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| + generate : function() {
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| + var program = GL.createProgram();
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| + var name = randomName();
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| + GL.bindAttribLocation(program, randomVertexAttribute(), name);
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| + return [program, name];
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| + },
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| + checkArgValidity : function(program, name) {
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| + return GL.isProgram(program) && isValidName(name);
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| + },
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| + cleanup : function(program, name) {
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| + try { GL.deleteProgram(program); } catch(e) {}
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| + }
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| + },/*
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| + getParameter : {
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| + generate : function() { return [getParameterPname.random()]; },
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| + checkArgValidity : function(p) { return getParameterPname.has(p); }
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| + },
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| + getBufferParameter : {}, // FIXME
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| + getError : {
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| + generate : function() { return []; }
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| + },
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| + getFramebufferAttachmentParameter : {}, // FIXME
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| + getProgramParameter : {}, // FIXME
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| + getProgramInfoLog : {}, // FIXME
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| + getRenderbufferParameter : {}, // FIXME
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| + getShaderParameter : {}, // FIXME
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| + getShaderInfoLog : {}, // FIXME
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| + getShaderSource : {}, // FIXME
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| + getTexParameter : {}, // FIXME
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| + getUniform : {}, // FIXME
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| + getUniformLocation : {}, // FIXME
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| + getVertexAttrib : {}, // FIXME
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| + getVertexAttribOffset : {}, // FIXME
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| +
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| +// H
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| +
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| + hint : {
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| + generate : function() { return [GL.GENERATE_MIPMAP_HINT, mipmapHint.random()]; },
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| + checkValidArgs : function(h, m) {
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| + return h == GL.GENERATE_MIPMAP_HINT && mipmapHint.has(m);
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| + },
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| + teardown : function(){ GL.hint(GL.GENERATE_MIPMAP_HINT, GL.DONT_CARE); }
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| + },
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| +
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| +// I
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| +
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| + isBuffer : {
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| + generate : function() { return [GL.createBuffer()]; },
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| + cleanup : function(o) { try { GL.deleteBuffer(o); } catch(e) {} }
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| + },
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| + isEnabled : {
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| + generate : function() { return [enableCap.random()]; },
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| + checkArgValidity : function(c) { return enableCap.has(c); }
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| + },
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| + isFramebuffer : {
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| + generate : function() { return [GL.createFramebuffer()]; },
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| + cleanup : function(o) { try { GL.deleteFramebuffer(o); } catch(e) {} }
|
| + },
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| + isProgram : {
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| + generate : function() { return [GL.createProgram()]; },
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| + cleanup : function(o) { try { GL.deleteProgram(o); } catch(e) {} }
|
| + },
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| + isRenderbuffer : {
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| + generate : function() { return [GL.createRenderbuffer()]; },
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| + cleanup : function(o) { try { GL.deleteRenderbuffer(o); } catch(e) {} }
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| + },
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| + isShader : {
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| + generate : function() { return [GL.createShader(shaderType.random())]; },
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| + cleanup : function(o) { try { GL.deleteShader(o); } catch(e) {} }
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| + },
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| + isTexture : {
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| + generate : function() { return [GL.createTexture()]; },
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| + cleanup : function(o) { try { GL.deleteTexture(o); } catch(e) {} }
|
| + }*/
|
| +
|
| +};
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|
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| Property changes on: conformance/more/conformance/argGenerators-G_I.js
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| ___________________________________________________________________
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| Added: svn:eol-style
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