Index: conformance/more/conformance/argGenerators-G_I.js |
=================================================================== |
--- conformance/more/conformance/argGenerators-G_I.js (revision 0) |
+++ conformance/more/conformance/argGenerators-G_I.js (working copy) |
@@ -0,0 +1,141 @@ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+// ArgGenerators contains argument generators for WebGL functions. |
+// The argument generators are used for running random tests against the WebGL |
+// functions. |
+// |
+// ArgGenerators is an object consisting of functionName : argGen -properties. |
+// |
+// functionName is a WebGL context function name and the argGen is an argument |
+// generator object that encapsulates the requirements to run |
+// randomly generated tests on the WebGL function. |
+// |
+// An argGen object has the following methods: |
+// - setup -- set up state for testing the GL function, returns values |
+// that need cleanup in teardown. Run once before entering a |
+// test loop. |
+// - teardown -- do cleanup on setup's return values after testing is complete |
+// - generate -- generate a valid set of random arguments for the GL function |
+// - returnValueCleanup -- do cleanup on value returned by the tested GL function |
+// - cleanup -- do cleanup on generated arguments from generate |
+// - checkArgValidity -- check if passed args are valid. Has a call signature |
+// that matches generate's return value. Returns true |
+// if args are valid, false if not. |
+// |
+// Example test loop that demonstrates how the function args and return |
+// values flow together: |
+// |
+// var setupArgs = argGen.setup(); |
+// for (var i=0; i<numberOfTests; i++) { |
+// var generatedArgs = argGen.generate.apply(argGen, setupArgs); |
+// var validArgs = argGen.checkArgValidity.apply(argGen, generatedArgs); |
+// var rv = call the GL function with generatedArgs; |
+// argGen.returnValueCleanup(rv); |
+// argGen.cleanup.apply(argGen, generatedArgs); |
+// } |
+// argGen.teardown.apply(argGen, setupArgs); |
+// |
+ArgGenerators = { |
+ |
+// GL functions in alphabetical order |
+ |
+// G-2 |
+ |
+ getAttribLocation : { |
+ generate : function() { |
+ var program = GL.createProgram(); |
+ var name = randomName(); |
+ GL.bindAttribLocation(program, randomVertexAttribute(), name); |
+ return [program, name]; |
+ }, |
+ checkArgValidity : function(program, name) { |
+ return GL.isProgram(program) && isValidName(name); |
+ }, |
+ cleanup : function(program, name) { |
+ try { GL.deleteProgram(program); } catch(e) {} |
+ } |
+ },/* |
+ getParameter : { |
+ generate : function() { return [getParameterPname.random()]; }, |
+ checkArgValidity : function(p) { return getParameterPname.has(p); } |
+ }, |
+ getBufferParameter : {}, // FIXME |
+ getError : { |
+ generate : function() { return []; } |
+ }, |
+ getFramebufferAttachmentParameter : {}, // FIXME |
+ getProgramParameter : {}, // FIXME |
+ getProgramInfoLog : {}, // FIXME |
+ getRenderbufferParameter : {}, // FIXME |
+ getShaderParameter : {}, // FIXME |
+ getShaderInfoLog : {}, // FIXME |
+ getShaderSource : {}, // FIXME |
+ getTexParameter : {}, // FIXME |
+ getUniform : {}, // FIXME |
+ getUniformLocation : {}, // FIXME |
+ getVertexAttrib : {}, // FIXME |
+ getVertexAttribOffset : {}, // FIXME |
+ |
+// H |
+ |
+ hint : { |
+ generate : function() { return [GL.GENERATE_MIPMAP_HINT, mipmapHint.random()]; }, |
+ checkValidArgs : function(h, m) { |
+ return h == GL.GENERATE_MIPMAP_HINT && mipmapHint.has(m); |
+ }, |
+ teardown : function(){ GL.hint(GL.GENERATE_MIPMAP_HINT, GL.DONT_CARE); } |
+ }, |
+ |
+// I |
+ |
+ isBuffer : { |
+ generate : function() { return [GL.createBuffer()]; }, |
+ cleanup : function(o) { try { GL.deleteBuffer(o); } catch(e) {} } |
+ }, |
+ isEnabled : { |
+ generate : function() { return [enableCap.random()]; }, |
+ checkArgValidity : function(c) { return enableCap.has(c); } |
+ }, |
+ isFramebuffer : { |
+ generate : function() { return [GL.createFramebuffer()]; }, |
+ cleanup : function(o) { try { GL.deleteFramebuffer(o); } catch(e) {} } |
+ }, |
+ isProgram : { |
+ generate : function() { return [GL.createProgram()]; }, |
+ cleanup : function(o) { try { GL.deleteProgram(o); } catch(e) {} } |
+ }, |
+ isRenderbuffer : { |
+ generate : function() { return [GL.createRenderbuffer()]; }, |
+ cleanup : function(o) { try { GL.deleteRenderbuffer(o); } catch(e) {} } |
+ }, |
+ isShader : { |
+ generate : function() { return [GL.createShader(shaderType.random())]; }, |
+ cleanup : function(o) { try { GL.deleteShader(o); } catch(e) {} } |
+ }, |
+ isTexture : { |
+ generate : function() { return [GL.createTexture()]; }, |
+ cleanup : function(o) { try { GL.deleteTexture(o); } catch(e) {} } |
+ }*/ |
+ |
+}; |
Property changes on: conformance/more/conformance/argGenerators-G_I.js |
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