| Index: conformance/misc/object-deletion-behaviour.html
|
| ===================================================================
|
| --- conformance/misc/object-deletion-behaviour.html (revision 0)
|
| +++ conformance/misc/object-deletion-behaviour.html (working copy)
|
| @@ -0,0 +1,448 @@
|
| +<!--
|
| +
|
| +/*
|
| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
|
| +
|
| +-->
|
| +
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
|
| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| +<script src="../../resources/js-test-pre.js"></script>
|
| +<script src="../resources/webgl-test.js"></script>
|
| +<script src="../resources/webgl-test-utils.js"></script>
|
| +</head>
|
| +<body>
|
| +<div id="description"></div>
|
| +<div id="console"></div>
|
| +
|
| +<script>
|
| +"use strict";
|
| +description("Tests deletion behavior for texture, renderbuffer, shader, and program");
|
| +
|
| +var wtu = WebGLTestUtils;
|
| +var gl = wtu.create3DContext();
|
| +var shouldGenerateGLError = wtu.shouldGenerateGLError;
|
| +
|
| +debug("");
|
| +debug("shader and program deletion");
|
| +
|
| +var vertexShader = wtu.loadStandardVertexShader(gl);
|
| +assertMsg(vertexShader, "vertex shader loaded");
|
| +var fragmentShader = wtu.loadStandardFragmentShader(gl);
|
| +assertMsg(fragmentShader, "fragment shader loaded");
|
| +
|
| +var program = gl.createProgram();
|
| +shouldBeNonNull("program");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, vertexShader)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, fragmentShader)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.linkProgram(program)");
|
| +shouldBeTrue("gl.getProgramParameter(program, gl.LINK_STATUS)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.useProgram(program)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(vertexShader)");
|
| +shouldBeTrue("gl.isShader(vertexShader)");
|
| +shouldBeTrue("gl.getShaderParameter(vertexShader, gl.DELETE_STATUS)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.detachShader(program, vertexShader)");
|
| +shouldBeFalse("gl.isShader(vertexShader)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(fragmentShader)");
|
| +shouldBeTrue("gl.isShader(fragmentShader)");
|
| +shouldBeTrue("gl.getShaderParameter(fragmentShader, gl.DELETE_STATUS)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)");
|
| +shouldBeTrue("gl.isProgram(program)");
|
| +shouldBeTrue("gl.getProgramParameter(program, gl.DELETE_STATUS)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.useProgram(null)");
|
| +shouldBeFalse("gl.isProgram(program)");
|
| +shouldBeFalse("gl.isShader(fragmentShader)");
|
| +
|
| +debug("");
|
| +debug("texture deletion");
|
| +
|
| +var fbo = gl.createFramebuffer(), fbo2 = gl.createFramebuffer(), fbo3 = gl.createFramebuffer();
|
| +shouldBeNonNull("fbo");
|
| +shouldBeNonNull("fbo2");
|
| +shouldBeNonNull("fbo3");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| +
|
| +var tex = gl.createTexture();
|
| +shouldBeNonNull("tex");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)");
|
| +shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "tex");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)");
|
| +shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "tex");
|
| +shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.TEXTURE");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)");
|
| +// Deleting a texture bound to the currently-bound fbo is the same as
|
| +// detaching the textue from fbo first, then delete the texture.
|
| +shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE");
|
| +shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)");
|
| +shouldBeFalse("gl.isTexture(tex)");
|
| +shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)");
|
| +shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)");
|
| +
|
| +var texCubeMap = gl.createTexture();
|
| +shouldBeNonNull("texCubeMap");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap)");
|
| +shouldBe("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)", "texCubeMap");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(texCubeMap)");
|
| +shouldBeFalse("gl.isTexture(texCubeMap)");
|
| +shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap)");
|
| +shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)");
|
| +
|
| +var t = gl.createTexture();
|
| +shouldBeNonNull("t");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(t)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t)");
|
| +shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)");
|
| +
|
| +var t2 = gl.createTexture();
|
| +shouldBeNonNull("t2");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.activeTexture(gl.TEXTURE0)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t2)");
|
| +shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "t2");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.activeTexture(gl.TEXTURE1)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t2)");
|
| +shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "t2");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(t2)");
|
| +shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.activeTexture(gl.TEXTURE0)");
|
| +shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)");
|
| +
|
| +debug("");
|
| +debug("renderbuffer deletion");
|
| +
|
| +var rbo = gl.createRenderbuffer(), rbo2 = gl.createRenderbuffer(), rbo3 = gl.createRenderbuffer();
|
| +shouldBeNonNull("rbo");
|
| +shouldBeNonNull("rbo2");
|
| +shouldBeNonNull("rbo3");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");
|
| +shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)");
|
| +shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)");
|
| +// Deleting a renderbuffer bound to the currently-bound fbo is the same as
|
| +// detaching the renderbuffer from fbo first, then delete the renderbuffer.
|
| +shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE");
|
| +shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)");
|
| +shouldBeFalse("gl.isRenderbuffer(rbo)");
|
| +shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");
|
| +shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo2)");
|
| +shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo2");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo3)");
|
| +shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo2");
|
| +
|
| +debug("");
|
| +debug("using deleted renderbuffer");
|
| +rbo = gl.createRenderbuffer();
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)");
|
| +if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) {
|
| + // make backbuffer red
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(1,0,0,1)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
|
| + // make fbo green
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
|
| + // Bind backbuffer.
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
|
| + // delete renderbuffer. It should still be attached to fbo though.
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red")');
|
| + // Use fbo that has deleted rbo.
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,255,0,255], "fbo should be green")');
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,0,255,255], "fbo should be blue")');
|
| + // Bind backbuffer.
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red")');
|
| +}
|
| +
|
| +debug("");
|
| +debug("renderbuffer attached twice to same framebuffer");
|
| +rbo = gl.createRenderbuffer();
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)");
|
| +if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) {
|
| + rbo2 = gl.createRenderbuffer();
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo2)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)");
|
| + // attach rbo2 at two attachment points incompatible with it
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, rbo2)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, rbo2)");
|
| + shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo2");
|
| + shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo2");
|
| + // fbo can't be complete as rbo2 is attached at incompatible attachment points
|
| + shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
|
| + // now we delete rbo2, which detaches it from the two attachment points where it currently is attached
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo2)");
|
| + shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE");
|
| + shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE");
|
| + // we should now be in the same state as before with only rbo attached, so fbo should be complete again
|
| + shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
|
| + shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo");
|
| +}
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
|
| +
|
| +
|
| +
|
| +debug("");
|
| +debug("using deleted texture");
|
| +tex = gl.createTexture();
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null)");
|
| +if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) {
|
| + // make fbo green
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
|
| + // Bind backbuffer.
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
|
| + // delete texture. It should still be attached to fbo though.
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [255,0,0,255], "backbuffer should be red")');
|
| + // Use fbo that has deleted texture.
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0,255,0,255], "fbo should be green")');
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0,0,255,255], "fbo should be blue")');
|
| + // Bind backbuffer.
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red")');
|
| +}
|
| +
|
| +debug("");
|
| +debug("using deleted renderbuffer");
|
| +rbo = gl.createRenderbuffer();
|
| +shouldBeNonNull("rbo");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)");
|
| +if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) {
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)");
|
| + shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
|
| + // make backbuffer red
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(1,0,0,1)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
|
| + // make fbo green
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
|
| + // delete renderbuffer. It should still be attached to fbo2 though.
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)");
|
| + // fbo has no attachments
|
| + shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
|
| + // Use fbo2 that has deleted rbo.
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,255,0,255], "fbo should be green")');
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,0,255,255], "fbo should be blue")');
|
| + shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo");
|
| +
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| + shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)");
|
| + shouldGenerateGLError(gl, gl.NONE, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)");
|
| + shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
|
| + // Bind backbuffer.
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red")');
|
| +}
|
| +
|
| +debug("");
|
| +debug("using deleted texture");
|
| +tex = gl.createTexture();
|
| +shouldBeNonNull("tex");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null)");
|
| +if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) {
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)");
|
| + // make fbo green
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
|
| + // delete texture. It should still be attached to fbo2 though.
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)");
|
| + // fbo has no attachments
|
| + shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
|
| + // Use fbo that has deleted texture.
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)");
|
| + shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0,255,0,255], "fbo should be green")');
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0,0,255,255], "fbo should be blue")');
|
| + shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "tex");
|
| +
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| + shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)");
|
| + shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
|
| + // Bind backbuffer.
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red")');
|
| +}
|
| +
|
| +debug("");
|
| +debug("buffer deletion");
|
| +
|
| +var buffer = gl.createBuffer();
|
| +shouldBeNonNull("buffer");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)");
|
| +shouldBe("gl.getParameter(gl.ARRAY_BUFFER_BINDING)", "buffer");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(buffer)");
|
| +shouldBeFalse("gl.isBuffer(buffer)");
|
| +shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)");
|
| +shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)");
|
| +
|
| +var buffer2 = gl.createBuffer();
|
| +shouldBeNonNull("buffer2");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer2)");
|
| +shouldBe("gl.getParameter(gl.ARRAY_BUFFER_BINDING)", "buffer2");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, null)");
|
| +shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(buffer2)");
|
| +shouldBeFalse("gl.isBuffer(buffer2)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer2)");
|
| +shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)");
|
| +
|
| +var bufferElement = gl.createBuffer();
|
| +shouldBeNonNull("bufferElement");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufferElement)");
|
| +shouldBe("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)", "bufferElement");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(bufferElement)");
|
| +shouldBeFalse("gl.isBuffer(bufferElement)");
|
| +shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufferElement)");
|
| +shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)");
|
| +
|
| +var b = gl.createBuffer();
|
| +shouldBeNonNull("b");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bufferData(gl.ARRAY_BUFFER, 1, gl.STATIC_DRAW)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(b)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b)");
|
| +shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.bufferData(gl.ARRAY_BUFFER, 1, gl.STATIC_DRAW)");
|
| +
|
| +var b1 = gl.createBuffer();
|
| +shouldBeNonNull("b1");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b1);");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.enableVertexAttribArray(1);");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.vertexAttribPointer(1, 4, gl.FLOAT, false, 0, 0);");
|
| +var b2 = gl.createBuffer();
|
| +shouldBeNonNull("b2");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b2);");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.enableVertexAttribArray(2);");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.vertexAttribPointer(2, 4, gl.FLOAT, false, 0, 0);");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.enableVertexAttribArray(3);");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.vertexAttribPointer(3, 4, gl.FLOAT, false, 0, 0);");
|
| +shouldBe("gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b1");
|
| +shouldBe("gl.getVertexAttrib(2, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b2");
|
| +shouldBe("gl.getVertexAttrib(3, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b2");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(b2);");
|
| +shouldBe("gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b1");
|
| +shouldBeNull("gl.getVertexAttrib(2, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)");
|
| +shouldBeNull("gl.getVertexAttrib(3, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(b1);");
|
| +shouldBeNull("gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)");
|
| +
|
| +debug("");
|
| +debug("framebuffer deletion");
|
| +
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| +shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo)");
|
| +shouldBeFalse("gl.isFramebuffer(fbo)");
|
| +shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| +shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)");
|
| +shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo2");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo3)");
|
| +shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo2");
|
| +
|
| +fbo = gl.createFramebuffer();
|
| +rbo = gl.createRenderbuffer();
|
| +shouldBeNonNull("fbo");
|
| +shouldBeNonNull("rbo");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)");
|
| +if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) {
|
| + // set backbuffer to red
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(1,0,0,1)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
|
| + // set framebuffer to green
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
|
| + // check framebuffer
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,255,0,255], "fbo should be green")');
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 16, 16, 1, 1, [0,0,0,0], "outside fbo should be black")');
|
| + // delete framebuffer. because this was the bound fbo the backbuffer should be active now
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo)");
|
| + // check backbuffer
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 300, 150, [255,0,0,255], "backbuffer should be red")');
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 300, 0, 300, 300, [0,0,0,0], "outside backbuffer should be black")');
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 150, 300, 300, [0,0,0,0], "outside backbuffer should be black")');
|
| + // check drawing to backbuffer
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 300, 150, [0,255,0,255], "fbo should be green")');
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
|
| + // check again because many buggy implementations will have bound to the true backbuffer on deleteFramebuffer.
|
| + shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 300, 150, [0,255,0,255], "fbo should be green")');
|
| +}
|
| +
|
| +var successfullyParsed = true;
|
| +</script>
|
| +
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +</body>
|
| +</html>
|
|
|
| Property changes on: conformance/misc/object-deletion-behaviour.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| ## -0,0 +1 ##
|
| +LF
|
| \ No newline at end of property
|
|
|