| Index: conformance/misc/null-object-behaviour.html
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| ===================================================================
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| --- conformance/misc/null-object-behaviour.html (revision 0)
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| +++ conformance/misc/null-object-behaviour.html (working copy)
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| +<!--
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| +
|
| +/*
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| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
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| +** Permission is hereby granted, free of charge, to any person obtaining a
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| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
|
| +
|
| +-->
|
| +
|
| +<!DOCTYPE html>
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| +<html>
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| +<head>
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| +<meta charset="utf-8">
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| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
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| +<script src="../../resources/js-test-pre.js"></script>
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| +<script src="../resources/webgl-test.js"></script>
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| +<script src="../resources/webgl-test-utils.js"></script>
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| +</head>
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| +<body>
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| +<div id="description"></div>
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| +<div id="console"></div>
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| +
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| +<script>
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| +"use strict";
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| +var wtu = WebGLTestUtils;
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| +description("Tests calling WebGL APIs without providing the necessary objects");
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| +
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| +var context = wtu.create3DContext();
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| +var program = wtu.loadStandardProgram(context);
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| +var shader = wtu.loadStandardVertexShader(context);
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| +var shouldGenerateGLError = wtu.shouldGenerateGLError;
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| +
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| +assertMsg(program != null, "Program Compiled");
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| +assertMsg(shader != null, "Shader Compiled");
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| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.compileShader(undefined)");
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| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.linkProgram(undefined)");
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| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(undefined, undefined)");
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| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(program, undefined)");
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| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(undefined, shader)");
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| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.detachShader(program, undefined)");
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| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.detachShader(undefined, shader)");
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| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.shaderSource(undefined, undefined)");
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| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.shaderSource(undefined, 'foo')");
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| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.bindAttribLocation(undefined, 0, 'foo')");
|
| +shouldThrow("context.bindBuffer(context.ARRAY_BUFFER, 0)");
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| +shouldThrow("context.bindFramebuffer(context.FRAMEBUFFER, 0)");
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| +shouldThrow("context.bindRenderbuffer(context.RENDERBUFFER, 0)");
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| +shouldThrow("context.bindTexture(context.TEXTURE_2D, 0)");
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| +shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, null)");
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| +shouldGenerateGLError(context, context.NO_ERROR, "context.bindFramebuffer(context.FRAMEBUFFER, null)");
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| +shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, null)");
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| +shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, null)");
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| +shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, undefined)");
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| +shouldGenerateGLError(context, context.NO_ERROR, "context.bindFramebuffer(context.FRAMEBUFFER, undefined)");
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| +shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, undefined)");
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| +shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, undefined)");
|
| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, null)");
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| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, null, 0)");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.getProgramParameter(undefined, 0)");
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| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.getProgramInfoLog(undefined, 0)");
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| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderParameter(undefined, 0)");
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| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderInfoLog(undefined, 0)");
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| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderSource(undefined)");
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| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.getUniform(undefined, null)");
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| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.getUniformLocation(undefined, 'foo')");
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| +
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| +debug("");
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| +debug("check with bindings");
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| +context.bindBuffer(context.ARRAY_BUFFER, context.createBuffer());
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| +context.bindTexture(context.TEXTURE_2D, context.createTexture());
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| +shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 1, context.STATIC_DRAW)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.getBufferParameter(context.ARRAY_BUFFER, context.BUFFER_SIZE)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 1, 1, 0, context.RGBA, context.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]))");
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| +shouldGenerateGLError(context, context.NO_ERROR, "context.texParameteri(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER, context.NEAREST)");
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| +shouldGenerateGLError(context, context.NO_ERROR, "context.getTexParameter(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER)");
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| +
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| +debug("");
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| +debug("check without bindings");
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| +context.bindBuffer(context.ARRAY_BUFFER, null);
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| +context.bindTexture(context.TEXTURE_2D, null);
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| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.bufferData(context.ARRAY_BUFFER, 1, context.STATIC_DRAW)");
|
| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.getBufferParameter(context.ARRAY_BUFFER, context.BUFFER_SIZE)");
|
| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 1, 1, 0, context.RGBA, context.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]))");
|
| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.texParameteri(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER, context.NEAREST)");
|
| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.getTexParameter(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER)");
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| +
|
| +
|
| +var successfullyParsed = true;
|
| +</script>
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| +
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +</body>
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| +</html>
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| Property changes on: conformance/misc/null-object-behaviour.html
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| ___________________________________________________________________
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| Added: svn:eol-style
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| ## -0,0 +1 ##
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| +LF
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| \ No newline at end of property
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