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+<!-- |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+--> |
+ |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL Delayed Drawing test.</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"> </script> |
+<script src="../resources/webgl-test-utils.js"> </script> |
+</head> |
+<body> |
+<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas> |
+<div id="description"></div> |
+<div id="console"></div> |
+<script> |
+"use strict"; |
+description(document.title); |
+var wtu = WebGLTestUtils; |
+var gl = wtu.create3DContext("example"); |
+var program = wtu.setupTexturedQuad(gl); |
+ |
+glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
+ |
+var tex = gl.createTexture(); |
+wtu.fillTexture(gl, tex, 5, 3, [0, 192, 128, 255]); |
+ |
+var loc = gl.getUniformLocation(program, "tex"); |
+gl.uniform1i(loc, 0); |
+ |
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
+ |
+ |
+drawAndCheck(); |
+ |
+setTimeout(step2, 1000); |
+ |
+function step2() { |
+ drawAndCheck(); |
+ finishTest(); |
+} |
+ |
+function drawAndCheck() { |
+ glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors before drawing."); |
+ wtu.clearAndDrawUnitQuad(gl); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from drawing."); |
+ wtu.checkCanvas( |
+ gl, [0, 192, 128, 255], |
+ "draw should be 0, 192, 128, 255"); |
+} |
+ |
+var successfullyParsed = true; |
+</script> |
+</body> |
+</html> |
+ |
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