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| 1 <!-- |
| 2 |
| 3 /* |
| 4 ** Copyright (c) 2012 The Khronos Group Inc. |
| 5 ** |
| 6 ** Permission is hereby granted, free of charge, to any person obtaining a |
| 7 ** copy of this software and/or associated documentation files (the |
| 8 ** "Materials"), to deal in the Materials without restriction, including |
| 9 ** without limitation the rights to use, copy, modify, merge, publish, |
| 10 ** distribute, sublicense, and/or sell copies of the Materials, and to |
| 11 ** permit persons to whom the Materials are furnished to do so, subject to |
| 12 ** the following conditions: |
| 13 ** |
| 14 ** The above copyright notice and this permission notice shall be included |
| 15 ** in all copies or substantial portions of the Materials. |
| 16 ** |
| 17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| 24 */ |
| 25 |
| 26 --> |
| 27 |
| 28 <!DOCTYPE html> |
| 29 <html> |
| 30 <head> |
| 31 <meta charset="utf-8"> |
| 32 <title>WebGL Delayed Drawing test.</title> |
| 33 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| 34 <script src="../../resources/js-test-pre.js"></script> |
| 35 <script src="../resources/webgl-test.js"> </script> |
| 36 <script src="../resources/webgl-test-utils.js"> </script> |
| 37 </head> |
| 38 <body> |
| 39 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></c
anvas> |
| 40 <div id="description"></div> |
| 41 <div id="console"></div> |
| 42 <script> |
| 43 "use strict"; |
| 44 description(document.title); |
| 45 var wtu = WebGLTestUtils; |
| 46 var gl = wtu.create3DContext("example"); |
| 47 var program = wtu.setupTexturedQuad(gl); |
| 48 |
| 49 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
| 50 |
| 51 var tex = gl.createTexture(); |
| 52 wtu.fillTexture(gl, tex, 5, 3, [0, 192, 128, 255]); |
| 53 |
| 54 var loc = gl.getUniformLocation(program, "tex"); |
| 55 gl.uniform1i(loc, 0); |
| 56 |
| 57 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
| 58 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
| 59 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
| 60 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
| 61 |
| 62 |
| 63 drawAndCheck(); |
| 64 |
| 65 setTimeout(step2, 1000); |
| 66 |
| 67 function step2() { |
| 68 drawAndCheck(); |
| 69 finishTest(); |
| 70 } |
| 71 |
| 72 function drawAndCheck() { |
| 73 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors before drawing."); |
| 74 wtu.clearAndDrawUnitQuad(gl); |
| 75 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from drawing."); |
| 76 wtu.checkCanvas( |
| 77 gl, [0, 192, 128, 255], |
| 78 "draw should be 0, 192, 128, 255"); |
| 79 } |
| 80 |
| 81 var successfullyParsed = true; |
| 82 </script> |
| 83 </body> |
| 84 </html> |
| 85 |
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