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Issue 41503006: Add ToT WebGL conformance tests : part 8 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 1 month ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>WebGL Delayed Drawing test.</title>
33 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
34 <script src="../../resources/js-test-pre.js"></script>
35 <script src="../resources/webgl-test.js"> </script>
36 <script src="../resources/webgl-test-utils.js"> </script>
37 </head>
38 <body>
39 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></c anvas>
40 <div id="description"></div>
41 <div id="console"></div>
42 <script>
43 "use strict";
44 description(document.title);
45 var wtu = WebGLTestUtils;
46 var gl = wtu.create3DContext("example");
47 var program = wtu.setupTexturedQuad(gl);
48
49 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
50
51 var tex = gl.createTexture();
52 wtu.fillTexture(gl, tex, 5, 3, [0, 192, 128, 255]);
53
54 var loc = gl.getUniformLocation(program, "tex");
55 gl.uniform1i(loc, 0);
56
57 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
58 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
59 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
60 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
61
62
63 drawAndCheck();
64
65 setTimeout(step2, 1000);
66
67 function step2() {
68 drawAndCheck();
69 finishTest();
70 }
71
72 function drawAndCheck() {
73 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors before drawing.");
74 wtu.clearAndDrawUnitQuad(gl);
75 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from drawing.");
76 wtu.checkCanvas(
77 gl, [0, 192, 128, 255],
78 "draw should be 0, 192, 128, 255");
79 }
80
81 var successfullyParsed = true;
82 </script>
83 </body>
84 </html>
85
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