| Index: conformance/misc/boolean-argument-conversion.html
|
| ===================================================================
|
| --- conformance/misc/boolean-argument-conversion.html (revision 0)
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| +++ conformance/misc/boolean-argument-conversion.html (working copy)
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| @@ -0,0 +1,137 @@
|
| +<!--
|
| +
|
| +/*
|
| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
|
| +
|
| +-->
|
| +
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
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| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
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| +<script src="../../resources/js-test-pre.js"></script>
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| +<script src="../resources/webgl-test.js"></script>
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| +<script src="../resources/webgl-test-utils.js"></script>
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| +<script src="../../resources/test-eval.js"></script>
|
| +</head>
|
| +<body>
|
| +<div id="description"></div>
|
| +<div id="console"></div>
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| +
|
| +<script>
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| +"use strict";
|
| +var wtu = WebGLTestUtils;
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| +description("Test that conversion of boolean arguments of WebGL functions follows EcmaScript 9.2. ToBoolean");
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| +debug("");
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| +debug("When an object is converted to a boolean, it should always evaluate as true. Any valueOf() method should not even get called. See Mozilla bug 727590 where Gecko incorrectly converted such an argument to a Number instead of a Boolean, giving the wrong behavior. See 9.2 and 9.3 in the EcmaScript specification.");
|
| +debug("");
|
| +var gl = wtu.create3DContext();
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| +var program = wtu.loadStandardProgram(gl);
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| +var shader = wtu.loadStandardVertexShader(gl);
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| +var shouldGenerateGLError = wtu.shouldGenerateGLError;
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| +
|
| +assertMsg(program != null, "Program Compiled");
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| +assertMsg(shader != null, "Shader Compiled");
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| +
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| +var uloc = gl.getUniformLocation(program, "u_modelViewProjMatrix");
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| +var aloc = gl.getAttribLocation(program, "a_vertex");
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| +
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| +gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer());
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| +
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| +glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from initialization.");
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| +assertMsg(uloc, "Uniform not found");
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| +assertMsg(aloc >= 0, "Attribute not found");
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| +
|
| +var boolArg = { valueOf: function() { throw "Converting an Object to a Boolean should just give 'true' without further evaluation"; } }
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| +
|
| +function shouldNotThrowWithBoolArgs(code) {
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| + try {
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| + TestEval(code);
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| + } catch(e) {
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| + testFailed(code + " threw exception: " + e);
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| + return;
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| + }
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| + testPassed(code + " converted its boolean arguments correctly");
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| +}
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| +
|
| +shouldNotThrowWithBoolArgs(
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| + "gl.colorMask(boolArg, boolArg, boolArg, boolArg)"
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| +);
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| +
|
| +shouldNotThrowWithBoolArgs(
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| + "gl.depthMask(boolArg)"
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| +);
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| +
|
| +shouldNotThrowWithBoolArgs(
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| + "gl.sampleCoverage(1, boolArg)"
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| +);
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| +
|
| +function zeroArray(length) {
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| + var a = new Array(length);
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| + for (var i = 0; i < length; i++)
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| + a[i] = 0;
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| + return a;
|
| +}
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| +
|
| +function zeroFloat32Array(length) {
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| + var a = new Float32Array(length);
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| + for (var i = 0; i < length; i++)
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| + a[i] = 0;
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| + return a;
|
| +}
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| +
|
| +shouldNotThrowWithBoolArgs(
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| + "gl.uniformMatrix2fv(uloc, boolArg, zeroFloat32Array(4))"
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| +);
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| +
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| +shouldNotThrowWithBoolArgs(
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| + "gl.uniformMatrix2fv(uloc, boolArg, zeroArray(4))"
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| +);
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| +
|
| +shouldNotThrowWithBoolArgs(
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| + "gl.uniformMatrix3fv(uloc, boolArg, zeroFloat32Array(9))"
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| +);
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| +
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| +shouldNotThrowWithBoolArgs(
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| + "gl.uniformMatrix3fv(uloc, boolArg, zeroArray(9))"
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| +);
|
| +
|
| +shouldNotThrowWithBoolArgs(
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| + "gl.uniformMatrix4fv(uloc, boolArg, zeroFloat32Array(16))"
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| +);
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| +
|
| +shouldNotThrowWithBoolArgs(
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| + "gl.uniformMatrix4fv(uloc, boolArg, zeroArray(16))"
|
| +);
|
| +
|
| +shouldNotThrowWithBoolArgs(
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| + "gl.vertexAttribPointer(aloc, 4, gl.FLOAT, boolArg, 4, 0)"
|
| +);
|
| +
|
| +var successfullyParsed = true;
|
| +</script>
|
| +
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +</body>
|
| +</html>
|
|
|
| Property changes on: conformance/misc/boolean-argument-conversion.html
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| ___________________________________________________________________
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| Added: svn:eol-style
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| \ No newline at end of property
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