| Index: conformance/misc/bad-arguments-test.html
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| ===================================================================
|
| --- conformance/misc/bad-arguments-test.html (revision 0)
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| +++ conformance/misc/bad-arguments-test.html (working copy)
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| @@ -0,0 +1,121 @@
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| +<!--
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| +
|
| +/*
|
| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
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| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
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| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
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| +
|
| +-->
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| +
|
| +<!DOCTYPE html>
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| +<html>
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| +<head>
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| +<meta charset="utf-8">
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| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
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| +<script src="../../resources/js-test-pre.js"></script>
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| +<script src="../resources/webgl-test.js"></script>
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| +<script src="../resources/webgl-test-utils.js"></script>
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| +</head>
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| +<body>
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| +<div id="description"></div>
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| +<div id="console"></div>
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| +
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| +<script>
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| +"use strict";
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| +var wtu = WebGLTestUtils;
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| +description("Tests calling WebGL APIs with wrong argument types");
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| +
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| +var context = wtu.create3DContext();
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| +var program = wtu.loadStandardProgram(context);
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| +var shader = wtu.loadStandardVertexShader(context);
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| +var shouldGenerateGLError = wtu.shouldGenerateGLError;
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| +
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| +assertMsg(program != null, "Program Compiled");
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| +assertMsg(shader != null, "Shader Compiled");
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| +
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| +var loc = context.getUniformLocation(program, "u_modelViewProjMatrix");
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| +assertMsg(loc != null, "getUniformLocation succeeded");
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| +
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| +var testArguments = [
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| + { value: "foo",
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| + throws: true },
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| + { value: 0,
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| + throws: true },
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| + { value: null,
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| + throws: false },
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| + { value: undefined,
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| + throws: false }
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| +];
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| +
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| +var argument;
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| +
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| +function shouldBeEmptyString(command) {
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| + shouldBe(command, "''");
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| +}
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| +
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| +for (var i = 0; i < testArguments.length; ++i) {
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| + var func, func2, func3;
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| + if (testArguments[i].throws) {
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| + func = shouldThrow;
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| + func2 = shouldThrow;
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| + func3 = shouldThrow;
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| + } else {
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| + func = shouldBeUndefined;
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| + func2 = shouldBeNull;
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| + func3 = shouldBeEmptyString;
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| + }
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| + argument = testArguments[i].value;
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| + func("context.compileShader(argument)");
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| + func("context.linkProgram(argument)");
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| + func("context.attachShader(program, argument)");
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| + func("context.attachShader(argument, shader)");
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| + func("context.detachShader(program, argument)");
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| + func("context.detachShader(argument, shader)");
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| + func("context.useProgram(argument)");
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| + func("context.shaderSource(argument, 'foo')");
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| + func("context.bindAttribLocation(argument, 0, 'foo')");
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| + func("context.bindBuffer(context.ARRAY_BUFFER, argument)");
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| + func("context.bindFramebuffer(context.FRAMEBUFFER, argument)");
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| + func("context.bindRenderbuffer(context.RENDERBUFFER, argument)");
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| + func("context.bindTexture(context.TEXTURE_2D, argument)");
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| + func("context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, argument)");
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| + func("context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, argument, 0)");
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| + func("context.uniform2fv(argument, new Float32Array([0.0, 0.0]))");
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| + func("context.uniform2iv(argument, new Int32Array([0, 0]))");
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| + func("context.uniformMatrix2fv(argument, false, new Float32Array([0.0, 0.0, 0.0, 0.0]))");
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| +
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| + func2("context.getProgramParameter(argument, 0)");
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| + func2("context.getShaderParameter(argument, 0)");
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| + func2("context.getUniform(argument, loc)");
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| + func2("context.getUniform(program, argument)");
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| + func2("context.getUniformLocation(argument, 'u_modelViewProjMatrix')");
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| +
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| + func3("context.getProgramInfoLog(argument)");
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| + func3("context.getShaderInfoLog(argument)");
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| + func3("context.getShaderSource(argument)");
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| +}
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| +
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| +var successfullyParsed = true;
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| +</script>
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| +
|
| +<script src="../../resources/js-test-post.js"></script>
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| +</body>
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| +</html>
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|
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| Property changes on: conformance/misc/bad-arguments-test.html
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| ___________________________________________________________________
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| Added: svn:eol-style
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| ## -0,0 +1 ##
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| +LF
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| \ No newline at end of property
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