Index: conformance/manual/canvas-clear-on-zero-count-draw.html |
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--- conformance/manual/canvas-clear-on-zero-count-draw.html (revision 0) |
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+<!-- |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+--> |
+ |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>Check that the canvas is NOT recomposited after unsucessful draw call</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+<script src="../resources/webgl-test-utils.js"></script> |
+<style> |
+canvas { |
+ border: 1px solid black; |
+} |
+.correct { |
+ border: 1px solid black; |
+ background-color: #ffffff; |
+} |
+</style> |
+</head> |
+<body> |
+<pre> |
+This test must be run manually. |
+ |
+This test tests that a canvas is cleared |
+even when a draw call has a zero count. |
+ |
+You should see three <span class="correct">white rectangles</span> |
+with black outlines on success. |
+</pre> |
+<canvas id='c1'></canvas> |
+<canvas id='c2'></canvas> |
+<canvas id='c3'></canvas> |
+<div id="console"></div> |
+<script id="vshader" type="x-shader/x-vertex"> |
+void main() { |
+ gl_Position = vec4(0,0,0,1); |
+} |
+</script> |
+<script id="fshader" type="x-shader/x-fragment"> |
+precision mediump float; |
+void main() { |
+ discard; |
+} |
+</script> |
+<script> |
+"use strict"; |
+var wtu = WebGLTestUtils; |
+var c1 = document.getElementById("c1"); |
+var c2 = document.getElementById("c2"); |
+var c3 = document.getElementById("c2"); |
+var gl1 = wtu.create3DContext(c1); |
+var gl2 = wtu.create3DContext(c2); |
+var gl3 = wtu.create3DContext(c2); |
+gl1.clearColor(0,1,0,1); |
+gl1.clear(gl1.COLOR_BUFFER_BIT); |
+gl2.clearColor(0,1,0,1); |
+gl2.clear(gl2.COLOR_BUFFER_BIT); |
+gl3.clearColor(0,1,0,1); |
+gl3.clear(gl2.COLOR_BUFFER_BIT); |
+ |
+wtu.waitForComposite(gl1, function() { |
+ // test drawArrays |
+ gl1.drawArrays(gl1.TRIANGLES, 0, 0); |
+ glErrorShouldBe(gl1, gl1.NO_ERROR, "no errors"); |
+}); |
+ |
+wtu.waitForComposite(gl2, function() { |
+ // test drawElements |
+ var buf = gl2.createBuffer(); |
+ gl2.bindBuffer(gl2.ELEMENT_ARRAY_BUFFER, buf); |
+ gl2.bufferData(gl2.ELEMENT_ARRAY_BUFFER, new Uint8Array(1), gl2.STATIC_DRAW); |
+ gl2.drawElements(gl2.TRIANGLES, 0, gl2.UNSIGNED_SHORT, 0); |
+ glErrorShouldBe(gl2, gl2.NO_ERROR, "no errors"); |
+}); |
+ |
+wtu.waitForComposite(gl3, function() { |
+ // test draw with program. |
+ wtu.setupProgram(gl3, ["vshader", "fshader"]); |
+ gl1.drawArrays(gl3.TRIANGLES, 0, 0); |
+ glErrorShouldBe(gl3, gl2.NO_ERROR, "no errors"); |
+}); |
+ |
+</script> |
+</body> |
+</html> |
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