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Issue 41503006: Add ToT WebGL conformance tests : part 8 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 1 month ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>Check that the canvas is NOT recomposited after unsucessful draw call</ti tle>
33 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
34 <script src="../../resources/js-test-pre.js"></script>
35 <script src="../resources/webgl-test.js"></script>
36 <script src="../resources/webgl-test-utils.js"></script>
37 <style>
38 canvas {
39 border: 1px solid black;
40 }
41 .correct {
42 border: 1px solid black;
43 background-color: #ffffff;
44 }
45 </style>
46 </head>
47 <body>
48 <pre>
49 This test must be run manually.
50
51 This test tests that a canvas is cleared
52 even when a draw call has a zero count.
53
54 You should see three <span class="correct">white rectangles</span>
55 with black outlines on success.
56 </pre>
57 <canvas id='c1'></canvas>
58 <canvas id='c2'></canvas>
59 <canvas id='c3'></canvas>
60 <div id="console"></div>
61 <script id="vshader" type="x-shader/x-vertex">
62 void main() {
63 gl_Position = vec4(0,0,0,1);
64 }
65 </script>
66 <script id="fshader" type="x-shader/x-fragment">
67 precision mediump float;
68 void main() {
69 discard;
70 }
71 </script>
72 <script>
73 "use strict";
74 var wtu = WebGLTestUtils;
75 var c1 = document.getElementById("c1");
76 var c2 = document.getElementById("c2");
77 var c3 = document.getElementById("c2");
78 var gl1 = wtu.create3DContext(c1);
79 var gl2 = wtu.create3DContext(c2);
80 var gl3 = wtu.create3DContext(c2);
81 gl1.clearColor(0,1,0,1);
82 gl1.clear(gl1.COLOR_BUFFER_BIT);
83 gl2.clearColor(0,1,0,1);
84 gl2.clear(gl2.COLOR_BUFFER_BIT);
85 gl3.clearColor(0,1,0,1);
86 gl3.clear(gl2.COLOR_BUFFER_BIT);
87
88 wtu.waitForComposite(gl1, function() {
89 // test drawArrays
90 gl1.drawArrays(gl1.TRIANGLES, 0, 0);
91 glErrorShouldBe(gl1, gl1.NO_ERROR, "no errors");
92 });
93
94 wtu.waitForComposite(gl2, function() {
95 // test drawElements
96 var buf = gl2.createBuffer();
97 gl2.bindBuffer(gl2.ELEMENT_ARRAY_BUFFER, buf);
98 gl2.bufferData(gl2.ELEMENT_ARRAY_BUFFER, new Uint8Array(1), gl2.STATIC_DRAW);
99 gl2.drawElements(gl2.TRIANGLES, 0, gl2.UNSIGNED_SHORT, 0);
100 glErrorShouldBe(gl2, gl2.NO_ERROR, "no errors");
101 });
102
103 wtu.waitForComposite(gl3, function() {
104 // test draw with program.
105 wtu.setupProgram(gl3, ["vshader", "fshader"]);
106 gl1.drawArrays(gl3.TRIANGLES, 0, 0);
107 glErrorShouldBe(gl3, gl2.NO_ERROR, "no errors");
108 });
109
110 </script>
111 </body>
112 </html>
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