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Issue 41503006: Add ToT WebGL conformance tests : part 8 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 1 month ago
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1 <!DOCTYPE html>
2 <html>
3 <head>
4 <meta charset="utf-8">
5 <!--
6
7 /*
8 ** Copyright (c) 2012 The Khronos Group Inc.
9 **
10 ** Permission is hereby granted, free of charge, to any person obtaining a
11 ** copy of this software and/or associated documentation files (the
12 ** "Materials"), to deal in the Materials without restriction, including
13 ** without limitation the rights to use, copy, modify, merge, publish,
14 ** distribute, sublicense, and/or sell copies of the Materials, and to
15 ** permit persons to whom the Materials are furnished to do so, subject to
16 ** the following conditions:
17 **
18 ** The above copyright notice and this permission notice shall be included
19 ** in all copies or substantial portions of the Materials.
20 **
21 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
25 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
26 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
27 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
28 */
29
30 -->
31 <link rel="stylesheet" type="text/css" href="../unit.css" />
32 <script type="application/x-javascript" src="../unit.js"></script>
33 <script type="application/x-javascript" src="../util.js"></script>
34 <script type="application/x-javascript">
35
36 // Tests.autorun = false;
37 // Tests.message = "Caution: May crash your browser";
38
39 var verts = [0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0];
40 var normals = [0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0];
41 var texcoords = [0.0,0.0, 1.0,0.0, 0.0,1.0];
42 var indices = [60000000,1,2]
43
44 Tests.startUnit = function () {
45 var canvas = document.getElementById('gl');
46 var gl = wrapGLContext(getGLContext(canvas));
47 var prog = new Shader(gl, 'vert', 'frag');
48 prog.use();
49 var sh = prog.shader.program;
50 var v = gl.getAttribLocation(sh, 'Vertex');
51 var n = gl.getAttribLocation(sh, 'Normal');
52 var t = gl.getAttribLocation(sh, 'Tex');
53 return [gl,prog,v,n,t];
54 }
55
56 Tests.setup = function(gl, prog, v,n,t) {
57 assert(0 == gl.getError());
58 return [gl, prog, v,n,t];
59 }
60 Tests.teardown = function(gl, prog, v,n,t) {
61 gl.disableVertexAttribArray(v);
62 gl.disableVertexAttribArray(n);
63 gl.disableVertexAttribArray(t);
64 }
65
66 Tests.endUnit = function(gl, prog, v,n,t) {
67 prog.destroy();
68 }
69
70
71 Tests.testDrawElementsVBO = function(gl, prog, v,n,t) {
72 var vbo = new VBO(gl,
73 {size:3, data:Quad.vertices},
74 {elements:true, data:[0,1,2,2000, 40802, 5887992]});
75 assertFail(function(){vbo.draw(v);});
76 assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2) ;});
77 assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0);} );
78 assertOk(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0);});
79 assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1);} );
80 assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2) ;});
81 vbo.destroy();
82 assert(gl.NO_ERROR == checkError(gl, "vbo.destroy"));
83 }
84
85 Tests.testDrawElementsVBOByte = function(gl, prog, v,n,t) {
86 var vbo = new VBO(gl,
87 {size:3, data:Quad.vertices},
88 {elements:true, type:gl.UNSIGNED_BYTE, data:[0,1,2,2000, 40802, 5887992]});
89 assertFail(function(){vbo.draw(v);});
90 assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 5);}) ;
91 assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);}) ;
92 assertOk(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0);});
93 assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_BYTE, 1);}) ;
94 vbo.destroy();
95 assert(gl.NO_ERROR == checkError(gl, "vbo.destroy"));
96 }
97
98 Tests.testDrawElementsVBOMulti = function(gl, prog, v,n,t) {
99 // creates VBOs for the quad arrays, binds them with
100 // vertexAttribPointer and calls drawElements
101 // The quad has 6 vertices
102 var vbo = new VBO(gl,
103 {size:3, data:Quad.vertices},
104 {size:3, data:Quad.normals},
105 {size:2, data:Quad.texcoords},
106 {elements:true, data:[0,1,2,6,2000, 256]});
107 assertFail(function(){vbo.draw(v, n, t);});
108 gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0);
109 assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2) ;});
110 assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0);} );
111 assertOk(function(){gl.drawElements(gl.TRIANGLES, 2, gl.UNSIGNED_SHORT, 0);});
112 assertOk(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0);});
113 assertFail(function(){gl.drawElements(gl.TRIANGLES, 4, gl.UNSIGNED_SHORT, 0);} );
114 assertFail(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 1*2) ;});
115 assertFail(function(){gl.drawElements(gl.TRIANGLES, 2, gl.UNSIGNED_SHORT, 2*2) ;});
116 assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 3*2) ;});
117 assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2) ;});
118 assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1*2) ;});
119 assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1);} );
120 assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 6*2) ;});
121 gl.bindBuffer(gl.ARRAY_BUFFER, vbo.vbos[1]);
122 gl.vertexAttribPointer(n, 3, gl.FLOAT, false, 0, 0);
123 gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0);
124 assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2) ;});
125 assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0);} );
126 assertOk(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0);});
127 assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2) ;});
128 assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1*2) ;});
129 assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1);} );
130 assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 6*2) ;});
131 vbo.destroy();
132 assert(gl.NO_ERROR == checkError(gl, "vbo.destroy"));
133 }
134
135 Tests.testDrawElementsVBOMultiByte = function(gl, prog, v,n,t) {
136 // creates VBOs for the quad arrays, binds them with
137 // vertexAttribPointer and calls drawElements
138 // The quad has 6 vertices
139 var vbo = new VBO(gl,
140 {size:3, data:Quad.vertices},
141 {size:3, data:Quad.normals},
142 {size:2, data:Quad.texcoords},
143 {elements:true, type:gl.UNSIGNED_BYTE, data:[0,1,2,6,2000, 2 56]});
144 assertFail(function(){vbo.draw(v, n, t);});
145 gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0);
146 assertFail(function(){gl.drawElements(gl.TRIANGLES, 4, gl.UNSIGNED_BYTE, -1);} );
147 assertFail(function(){gl.drawElements(gl.TRIANGLES, -1, gl.UNSIGNED_BYTE, 0);} );
148 assertOk(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 5);});
149 assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);}) ;
150 assertOk(function(){gl.drawElements(gl.TRIANGLES, 2, gl.UNSIGNED_BYTE, 0);});
151 assertOk(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0);});
152 assertFail(function(){gl.drawElements(gl.TRIANGLES, 4, gl.UNSIGNED_BYTE, 0);}) ;
153 assertFail(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 1);}) ;
154 assertFail(function(){gl.drawElements(gl.TRIANGLES, 2, gl.UNSIGNED_BYTE, 2);}) ;
155 assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 3);}) ;
156 assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_BYTE, 1);}) ;
157 assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 1);}) ;
158 assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 6);}) ;
159 gl.bindBuffer(gl.ARRAY_BUFFER, vbo.vbos[1]);
160 gl.vertexAttribPointer(n, 3, gl.FLOAT, false, 0, 0);
161 gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0);
162 assertOk(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 5);});
163 assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);}) ;
164 assertOk(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0);});
165 assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_BYTE, 1);}) ;
166 assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 1);}) ;
167 assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 6);}) ;
168 vbo.destroy();
169 assert(gl.NO_ERROR == checkError(gl, "vbo.destroy"));
170 }
171
172 Tests.testSharedBuffers = function(gl, prog, v,n,t) {
173 var vbo = gl.createBuffer();
174 var vertsArr = new Uint16Array([0,1,3,3,4,5,6,7,8]);
175 gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
176 gl.bufferData(gl.ARRAY_BUFFER, vertsArr, gl.STATIC_DRAW);
177 assertFail(function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vbo)});
178 gl.deleteBuffer(vbo);
179 }
180
181 </script>
182 <script id="vert" type="x-shader/x-vertex">
183 attribute vec3 Vertex;
184 attribute vec3 Normal;
185 attribute vec2 Tex;
186
187 varying vec4 texCoord0;
188 void main()
189 {
190 gl_Position = vec4(Vertex * Normal, 1.0);
191 texCoord0 = vec4(Tex,0.0,0.0) + gl_Position;
192 }
193 </script>
194 <script id="frag" type="x-shader/x-fragment">
195 precision mediump float;
196
197 varying vec4 texCoord0;
198 void main()
199 {
200 vec4 c = texCoord0;
201 gl_FragColor = c;
202 }
203 </script>
204
205
206 <style>canvas{ position:absolute; }</style>
207 </head><body>
208 <canvas id="gl" width="1" height="1"></canvas>
209 </body></html>
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