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Issue 41503006: Add ToT WebGL conformance tests : part 8 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 2 months ago
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1 <!DOCTYPE html>
2 <html>
3 <head>
4 <meta charset="utf-8">
5 <!--
6
7 /*
8 ** Copyright (c) 2012 The Khronos Group Inc.
9 **
10 ** Permission is hereby granted, free of charge, to any person obtaining a
11 ** copy of this software and/or associated documentation files (the
12 ** "Materials"), to deal in the Materials without restriction, including
13 ** without limitation the rights to use, copy, modify, merge, publish,
14 ** distribute, sublicense, and/or sell copies of the Materials, and to
15 ** permit persons to whom the Materials are furnished to do so, subject to
16 ** the following conditions:
17 **
18 ** The above copyright notice and this permission notice shall be included
19 ** in all copies or substantial portions of the Materials.
20 **
21 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
25 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
26 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
27 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
28 */
29
30 -->
31 <link rel="stylesheet" type="text/css" href="../unit.css" />
32 <script type="application/x-javascript" src="../unit.js"></script>
33 <script type="application/x-javascript" src="../util.js"></script>
34 <script type="application/x-javascript">
35
36 var verts = [0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0];
37 var normals = [0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0];
38 var texcoords = [0.0,0.0, 1.0,0.0, 0.0,1.0];
39 var indices = [0,1,2]
40
41 Tests.startUnit = function () {
42 var canvas = document.getElementById('gl');
43 var gl = wrapGLContext(getGLContext(canvas));
44 var prog = new Shader(gl, 'vert', 'frag');
45 prog.use();
46 var sh = prog.shader.program;
47 var v = gl.getAttribLocation(sh, 'Vertex');
48 var n = gl.getAttribLocation(sh, 'Normal');
49 var t = gl.getAttribLocation(sh, 'Tex');
50 return [gl,prog,v,n,t];
51 }
52
53 Tests.setup = function(gl, prog, v,n,t) {
54 assert(0 == gl.getError());
55 return [gl, prog, v,n,t];
56 }
57 Tests.teardown = function(gl, prog, v,n,t) {
58 gl.disableVertexAttribArray(v);
59 gl.disableVertexAttribArray(n);
60 gl.disableVertexAttribArray(t);
61 }
62
63 Tests.endUnit = function(gl, prog, v,n,t) {
64 prog.destroy();
65 }
66
67 Tests.testDrawElementsVBO = function(gl, prog, v,n,t) {
68 var vbo = new VBO(gl,
69 {size:3, data:Quad.vertices},
70 {elements:true, data:Quad.indices});
71 vbo.draw(v);
72 assert(gl.NO_ERROR == checkError(gl, "vbo.draw"));
73 assertOk(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2);} );
74 assertOk(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0*2);} );
75 assertOk(function(){gl.drawElements(gl.TRIANGLES, 0, gl.UNSIGNED_SHORT, 2*1);} );
76 assertOk(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2);} );
77 vbo.destroy();
78 assert(gl.NO_ERROR == checkError(gl, "vbo.destroy"));
79 }
80
81 Tests.testDrawElementsVBOMulti = function(gl, prog, v,n,t) {
82 // creates VBOs for the quad arrays, binds them with
83 // vertexAttribPointer and calls drawElements
84 var vbo = new VBO(gl,
85 {size:3, data:Quad.vertices},
86 {size:3, data:Quad.normals},
87 {size:2, data:Quad.texcoords},
88 {elements:true, data:Quad.indices});
89 vbo.draw(v, n, t);
90 assert(gl.NO_ERROR == checkError(gl, "vbo.draw"));
91 assertOk(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2);} );
92 assertOk(function(){gl.drawElements(gl.TRIANGLES, 0, gl.UNSIGNED_SHORT, 2*2);} );
93 assertOk(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0*2);} );
94 assertOk(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2);} );
95 assertGLError(gl, gl.INVALID_OPERATION, "count + offset out of range",
96 function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 6*2);});
97 assertGLError(gl, gl.INVALID_OPERATION, "count + offset out of range 2",
98 function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1*2);});
99 gl.bindBuffer(gl.ARRAY_BUFFER, null);
100 gl.bindBuffer(gl.ARRAY_BUFFER, vbo.vbos[1]);
101 gl.vertexAttribPointer(n, 3, gl.FLOAT, false, 0, 0);
102 assertOk(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2);} );
103 assertOk(function(){gl.drawElements(gl.TRIANGLES, 0, gl.UNSIGNED_SHORT, 2*2);} );
104 assertOk(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0*2);} );
105 assertOk(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2);} );
106 assertGLError(gl, gl.INVALID_OPERATION, "count + offset out of range 3",
107 function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 6*2);});
108 assertGLError(gl, gl.INVALID_OPERATION, "count + offset out of range 4",
109 function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1*2);});
110 vbo.destroy();
111 assert(gl.NO_ERROR == checkError(gl, "vbo.destroy"));
112 }
113
114
115 </script>
116 <script id="vert" type="x-shader/x-vertex">
117 attribute vec3 Vertex;
118 attribute vec3 Normal;
119 attribute vec2 Tex;
120
121 varying vec4 texCoord0;
122 void main()
123 {
124 gl_Position = vec4(Vertex * Normal, 1.0);
125 texCoord0 = vec4(Tex,0.0,0.0) + gl_Position;
126 }
127 </script>
128 <script id="frag" type="x-shader/x-fragment">
129 precision mediump float;
130
131 varying vec4 texCoord0;
132 void main()
133 {
134 vec4 c = texCoord0;
135 gl_FragColor = c;
136 }
137 </script>
138
139
140 <style>canvas{ position:absolute; }</style>
141 </head><body>
142 <canvas id="gl" width="1" height="1"></canvas>
143 </body></html>
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