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Issue 41503006: Add ToT WebGL conformance tests : part 8 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 1 month ago
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1 <!DOCTYPE html>
2 <html>
3 <head>
4 <meta charset="utf-8">
5 <!--
6
7 /*
8 ** Copyright (c) 2012 The Khronos Group Inc.
9 **
10 ** Permission is hereby granted, free of charge, to any person obtaining a
11 ** copy of this software and/or associated documentation files (the
12 ** "Materials"), to deal in the Materials without restriction, including
13 ** without limitation the rights to use, copy, modify, merge, publish,
14 ** distribute, sublicense, and/or sell copies of the Materials, and to
15 ** permit persons to whom the Materials are furnished to do so, subject to
16 ** the following conditions:
17 **
18 ** The above copyright notice and this permission notice shall be included
19 ** in all copies or substantial portions of the Materials.
20 **
21 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
25 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
26 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
27 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
28 */
29
30 -->
31 <link rel="stylesheet" type="text/css" href="../unit.css" />
32 <script type="application/x-javascript" src="../unit.js"></script>
33 <script type="application/x-javascript" src="../util.js"></script>
34 <script type="application/x-javascript">
35
36 Tests.startUnit = function () {
37 var canvas = document.getElementById('gl');
38 var gl = wrapGLContext(getGLContext(canvas));
39 var buf = gl.createBuffer();
40 var ebuf = gl.createBuffer();
41 gl.bindBuffer(gl.ARRAY_BUFFER, buf);
42 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebuf);
43 return [gl, buf, ebuf];
44 }
45
46 Tests.testBufferData = function(gl) {
47 var data = [0,0,0,0, 1,0,0,0, 0,1,0,0];
48 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STREAM_DRAW);
49 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(data), gl.STREAM_DRAW );
50 assertOk("zero length data",
51 function(){gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array(0));});
52 assertFail("number for data",
53 function(){gl.bufferSubData(gl.ARRAY_BUFFER, 0, 12);});
54 assertFail("bad target",
55 function(){gl.bufferSubData(gl.TEXTURE_2D, 0, new Float32Array([1,2,3])) ;});
56 assertFail("array for data",
57 function(){gl.bufferSubData(gl.ARRAY_BUFFER, 0, [1,2,3]);});
58 assertOk("floats in element buffer",
59 function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Float32Array ([1,2,3]));});
60 assertFail("negative offset",
61 function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, -1, new Uint16Array ([1,2,3]));});
62 assertFail("offset out of range",
63 function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 24, new Uint16Array ([1,2,3]));});
64 assertFail("offset out of range",
65 function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 2400000, new Uint16 Array([1,2,3]));});
66 assertFail("offset out of range",
67 function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 19, new Uint16Array ([1,2,3]));});
68 assertFail("data too large",
69 function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array( data.concat([1])));});
70 assertOk("offset + data too large",
71 function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 18, new Uint16Array ([1,2,3]));});
72 assertOk("good args",
73 function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array( [1,2,3]));});
74 throwError(gl, 'bufferData0');
75 gl.bindBuffer(gl.ARRAY_BUFFER, null);
76 assertFail("setting buffer 0",
77 function(){gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3])) ;});
78 throwError(gl, 'bufferData1');
79 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
80 assertFail("setting buffer 0",
81 function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array( [1,2,3]));});
82 throwError(gl, 'bufferData2');
83 }
84
85 Tests.endUnit = function(gl, buf, ebuf) {
86 gl.deleteBuffer(buf);
87 gl.deleteBuffer(ebuf);
88 }
89
90 </script>
91 <style>canvas{ position:absolute; }</style>
92 </head><body>
93 <canvas id="gl" width="16" height="16"></canvas>
94 </body></html>
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