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Issue 41503006: Add ToT WebGL conformance tests : part 8 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 1 month ago
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1 <!DOCTYPE html>
2 <html>
3 <head>
4 <meta charset="utf-8">
5 <!--
6
7 /*
8 ** Copyright (c) 2012 The Khronos Group Inc.
9 **
10 ** Permission is hereby granted, free of charge, to any person obtaining a
11 ** copy of this software and/or associated documentation files (the
12 ** "Materials"), to deal in the Materials without restriction, including
13 ** without limitation the rights to use, copy, modify, merge, publish,
14 ** distribute, sublicense, and/or sell copies of the Materials, and to
15 ** permit persons to whom the Materials are furnished to do so, subject to
16 ** the following conditions:
17 **
18 ** The above copyright notice and this permission notice shall be included
19 ** in all copies or substantial portions of the Materials.
20 **
21 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
25 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
26 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
27 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
28 */
29
30 -->
31 <link rel="stylesheet" type="text/css" href="../unit.css" />
32 <script type="application/x-javascript" src="../unit.js"></script>
33 <script type="application/x-javascript" src="../util.js"></script>
34 <script type="application/x-javascript">
35
36 Tests.startUnit = function () {
37 var canvas = document.getElementById('gl');
38 var gl = wrapGLContext(getGLContext(canvas));
39 return [gl];
40 }
41
42 Tests.setup = function(gl) {
43 var tex = gl.createTexture();
44 gl.bindTexture(gl.TEXTURE_2D, tex);
45 var texCubeMap = gl.createTexture();
46 gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap);
47 return [gl]
48 }
49
50 Tests.teardown = function(gl,tex, texCubeMap) {
51 gl.bindTexture(gl.TEXTURE_2D, null);
52 gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
53 gl.deleteTexture(tex);
54 gl.deleteTexture(texCubeMap);
55 }
56
57 Tests.testTexImage2D = function(gl) {
58 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0,1,1,0);
59 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0,2,1,0);
60 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0,1,2,0);
61 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0,16,16,0);
62 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 15,15,1,1,0);
63 var valid_targets = [
64 gl.TEXTURE_2D,
65 gl.TEXTURE_CUBE_MAP_POSITIVE_X,
66 gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
67 gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
68 gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
69 gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
70 gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
71 ];
72 valid_targets.forEach(function(t) {
73 assertOk(function(){gl.copyTexImage2D(t, 0, gl.RGBA, 0,0,1,1,0);});
74 });
75 }
76 Tests.testRoundtrip = function(gl) {
77 var sh = new Filter(gl, 'identity-flip-vert', 'identity-frag');
78 gl.clearColor(1.0, 0.0, 0.0, 1.0);
79 gl.clear(gl.COLOR_BUFFER_BIT);
80 var buf = new Uint8Array(4);
81 gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, buf);
82 assertEquals([255,0,0,255], [buf[0], buf[1], buf[2], buf[3]]);
83 // red texture
84 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0,16,16,0);
85 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
86 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
87 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
88 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
89 gl.clearColor(0.0, 0.0, 1.0, 1.0);
90 gl.clear(gl.COLOR_BUFFER_BIT);
91 // blue framebuffer
92 gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, buf);
93 assertEquals([0,0,255,255], [buf[0], buf[1], buf[2], buf[3]]);
94 sh.apply(); // paint it with texture
95 gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, buf);
96 assertEquals([255,0,0,255], [buf[0], buf[1], buf[2], buf[3]]);
97 sh.destroy();
98 }
99
100 Tests.endUnit = function(gl) {
101 }
102
103 </script>
104 <script id="identity-flip-vert" type="x-shader/x-vertex">
105 attribute vec3 Vertex;
106 attribute vec2 Tex;
107
108 varying vec4 texCoord0;
109 void main()
110 {
111 texCoord0 = vec4(Tex.s, 1.0-Tex.t, 0.0, 0.0);
112 gl_Position = vec4(Vertex, 1.0);
113 }
114 </script>
115 <script id="identity-frag" type="x-shader/x-fragment">
116 precision mediump float;
117
118 uniform sampler2D Texture;
119
120 varying vec4 texCoord0;
121 void main()
122 {
123 vec4 c = texture2D(Texture, texCoord0.st);
124 gl_FragColor = c;
125 }
126 </script>
127 <style>canvas{ position:absolute; }</style>
128 </head><body>
129 <canvas id="gl" width="16" height="16"></canvas>
130 </body></html>
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