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| 1 <!-- |
| 2 |
| 3 /* |
| 4 ** Copyright (c) 2012 The Khronos Group Inc. |
| 5 ** |
| 6 ** Permission is hereby granted, free of charge, to any person obtaining a |
| 7 ** copy of this software and/or associated documentation files (the |
| 8 ** "Materials"), to deal in the Materials without restriction, including |
| 9 ** without limitation the rights to use, copy, modify, merge, publish, |
| 10 ** distribute, sublicense, and/or sell copies of the Materials, and to |
| 11 ** permit persons to whom the Materials are furnished to do so, subject to |
| 12 ** the following conditions: |
| 13 ** |
| 14 ** The above copyright notice and this permission notice shall be included |
| 15 ** in all copies or substantial portions of the Materials. |
| 16 ** |
| 17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| 24 */ |
| 25 |
| 26 --> |
| 27 |
| 28 <!DOCTYPE html> |
| 29 <html> |
| 30 <head> |
| 31 <meta charset="utf-8"> |
| 32 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| 33 <script src="../../resources/js-test-pre.js"></script> |
| 34 <script src="../resources/webgl-test.js"></script> |
| 35 <script src="../resources/webgl-test-utils.js"></script> |
| 36 <script src="../../resources/test-eval.js"></script> |
| 37 </head> |
| 38 <body> |
| 39 <div id="description"></div> |
| 40 <div id="console"></div> |
| 41 |
| 42 <script> |
| 43 "use strict"; |
| 44 var wtu = WebGLTestUtils; |
| 45 description("Test that conversion of boolean arguments of WebGL functions follow
s EcmaScript 9.2. ToBoolean"); |
| 46 debug(""); |
| 47 debug("When an object is converted to a boolean, it should always evaluate as tr
ue. Any valueOf() method should not even get called. See Mozilla bug 727590 wher
e Gecko incorrectly converted such an argument to a Number instead of a Boolean,
giving the wrong behavior. See 9.2 and 9.3 in the EcmaScript specification."); |
| 48 debug(""); |
| 49 var gl = wtu.create3DContext(); |
| 50 var program = wtu.loadStandardProgram(gl); |
| 51 var shader = wtu.loadStandardVertexShader(gl); |
| 52 var shouldGenerateGLError = wtu.shouldGenerateGLError; |
| 53 |
| 54 assertMsg(program != null, "Program Compiled"); |
| 55 assertMsg(shader != null, "Shader Compiled"); |
| 56 |
| 57 var uloc = gl.getUniformLocation(program, "u_modelViewProjMatrix"); |
| 58 var aloc = gl.getAttribLocation(program, "a_vertex"); |
| 59 |
| 60 gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer()); |
| 61 |
| 62 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from initialization."); |
| 63 assertMsg(uloc, "Uniform not found"); |
| 64 assertMsg(aloc >= 0, "Attribute not found"); |
| 65 |
| 66 var boolArg = { valueOf: function() { throw "Converting an Object to a Boolean s
hould just give 'true' without further evaluation"; } } |
| 67 |
| 68 function shouldNotThrowWithBoolArgs(code) { |
| 69 try { |
| 70 TestEval(code); |
| 71 } catch(e) { |
| 72 testFailed(code + " threw exception: " + e); |
| 73 return; |
| 74 } |
| 75 testPassed(code + " converted its boolean arguments correctly"); |
| 76 } |
| 77 |
| 78 shouldNotThrowWithBoolArgs( |
| 79 "gl.colorMask(boolArg, boolArg, boolArg, boolArg)" |
| 80 ); |
| 81 |
| 82 shouldNotThrowWithBoolArgs( |
| 83 "gl.depthMask(boolArg)" |
| 84 ); |
| 85 |
| 86 shouldNotThrowWithBoolArgs( |
| 87 "gl.sampleCoverage(1, boolArg)" |
| 88 ); |
| 89 |
| 90 function zeroArray(length) { |
| 91 var a = new Array(length); |
| 92 for (var i = 0; i < length; i++) |
| 93 a[i] = 0; |
| 94 return a; |
| 95 } |
| 96 |
| 97 function zeroFloat32Array(length) { |
| 98 var a = new Float32Array(length); |
| 99 for (var i = 0; i < length; i++) |
| 100 a[i] = 0; |
| 101 return a; |
| 102 } |
| 103 |
| 104 shouldNotThrowWithBoolArgs( |
| 105 "gl.uniformMatrix2fv(uloc, boolArg, zeroFloat32Array(4))" |
| 106 ); |
| 107 |
| 108 shouldNotThrowWithBoolArgs( |
| 109 "gl.uniformMatrix2fv(uloc, boolArg, zeroArray(4))" |
| 110 ); |
| 111 |
| 112 shouldNotThrowWithBoolArgs( |
| 113 "gl.uniformMatrix3fv(uloc, boolArg, zeroFloat32Array(9))" |
| 114 ); |
| 115 |
| 116 shouldNotThrowWithBoolArgs( |
| 117 "gl.uniformMatrix3fv(uloc, boolArg, zeroArray(9))" |
| 118 ); |
| 119 |
| 120 shouldNotThrowWithBoolArgs( |
| 121 "gl.uniformMatrix4fv(uloc, boolArg, zeroFloat32Array(16))" |
| 122 ); |
| 123 |
| 124 shouldNotThrowWithBoolArgs( |
| 125 "gl.uniformMatrix4fv(uloc, boolArg, zeroArray(16))" |
| 126 ); |
| 127 |
| 128 shouldNotThrowWithBoolArgs( |
| 129 "gl.vertexAttribPointer(aloc, 4, gl.FLOAT, boolArg, 4, 0)" |
| 130 ); |
| 131 |
| 132 var successfullyParsed = true; |
| 133 </script> |
| 134 |
| 135 <script src="../../resources/js-test-post.js"></script> |
| 136 </body> |
| 137 </html> |
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