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Issue 41503006: Add ToT WebGL conformance tests : part 8 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 1 month ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
33 <script src="../../resources/js-test-pre.js"></script>
34 <script src="../resources/webgl-test.js"></script>
35 <script src="../resources/webgl-test-utils.js"></script>
36 </head>
37 <body>
38 <div id="description"></div>
39 <div id="console"></div>
40
41 <script>
42 "use strict";
43 var wtu = WebGLTestUtils;
44 description("Tests calling WebGL APIs with wrong argument types");
45
46 var context = wtu.create3DContext();
47 var program = wtu.loadStandardProgram(context);
48 var shader = wtu.loadStandardVertexShader(context);
49 var shouldGenerateGLError = wtu.shouldGenerateGLError;
50
51 assertMsg(program != null, "Program Compiled");
52 assertMsg(shader != null, "Shader Compiled");
53
54 var loc = context.getUniformLocation(program, "u_modelViewProjMatrix");
55 assertMsg(loc != null, "getUniformLocation succeeded");
56
57 var testArguments = [
58 { value: "foo",
59 throws: true },
60 { value: 0,
61 throws: true },
62 { value: null,
63 throws: false },
64 { value: undefined,
65 throws: false }
66 ];
67
68 var argument;
69
70 function shouldBeEmptyString(command) {
71 shouldBe(command, "''");
72 }
73
74 for (var i = 0; i < testArguments.length; ++i) {
75 var func, func2, func3;
76 if (testArguments[i].throws) {
77 func = shouldThrow;
78 func2 = shouldThrow;
79 func3 = shouldThrow;
80 } else {
81 func = shouldBeUndefined;
82 func2 = shouldBeNull;
83 func3 = shouldBeEmptyString;
84 }
85 argument = testArguments[i].value;
86 func("context.compileShader(argument)");
87 func("context.linkProgram(argument)");
88 func("context.attachShader(program, argument)");
89 func("context.attachShader(argument, shader)");
90 func("context.detachShader(program, argument)");
91 func("context.detachShader(argument, shader)");
92 func("context.useProgram(argument)");
93 func("context.shaderSource(argument, 'foo')");
94 func("context.bindAttribLocation(argument, 0, 'foo')");
95 func("context.bindBuffer(context.ARRAY_BUFFER, argument)");
96 func("context.bindFramebuffer(context.FRAMEBUFFER, argument)");
97 func("context.bindRenderbuffer(context.RENDERBUFFER, argument)");
98 func("context.bindTexture(context.TEXTURE_2D, argument)");
99 func("context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTAC HMENT, context.RENDERBUFFER, argument)");
100 func("context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHME NT0, context.TEXTURE_2D, argument, 0)");
101 func("context.uniform2fv(argument, new Float32Array([0.0, 0.0]))");
102 func("context.uniform2iv(argument, new Int32Array([0, 0]))");
103 func("context.uniformMatrix2fv(argument, false, new Float32Array([0.0, 0.0, 0. 0, 0.0]))");
104
105 func2("context.getProgramParameter(argument, 0)");
106 func2("context.getShaderParameter(argument, 0)");
107 func2("context.getUniform(argument, loc)");
108 func2("context.getUniform(program, argument)");
109 func2("context.getUniformLocation(argument, 'u_modelViewProjMatrix')");
110
111 func3("context.getProgramInfoLog(argument)");
112 func3("context.getShaderInfoLog(argument)");
113 func3("context.getShaderSource(argument)");
114 }
115
116 var successfullyParsed = true;
117 </script>
118
119 <script src="../../resources/js-test-post.js"></script>
120 </body>
121 </html>
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