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Issue 41503006: Add ToT WebGL conformance tests : part 8 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 2 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>Check that the canvas is NOT recomposited after unsucessful draw call</ti tle>
33 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
34 <script src="../../resources/js-test-pre.js"></script>
35 <script src="../resources/webgl-test.js"></script>
36 <script src="../resources/webgl-test-utils.js"></script>
37 <style>
38 canvas {
39 border: 1px solid black;
40 }
41 .correct {
42 border: 1px solid black;
43 background-color: #00ff00;
44 }
45 </style>
46 </head>
47 <body>
48 <pre>
49 This test must be run manually.
50
51 This test tests that a canvas is NOT cleared
52 when a draw call fails.
53
54 You should see two <span class="correct">green rectangles</span>
55 with black outlines on success.
56 </pre>
57 <canvas id='c1'></canvas>
58 <canvas id='c2'></canvas>
59 <div id="console"></div>
60 <script>
61 "use strict";
62 var wtu = WebGLTestUtils;
63 var c1 = document.getElementById("c1");
64 var c2 = document.getElementById("c2");
65 var gl1 = wtu.create3DContext(c1);
66 var gl2 = wtu.create3DContext(c2);
67 gl1.clearColor(0,1,0,1);
68 gl1.clear(gl1.COLOR_BUFFER_BIT);
69 gl2.clearColor(0,1,0,1);
70 gl2.clear(gl2.COLOR_BUFFER_BIT);
71 wtu.waitForComposite(gl1, function() {
72 gl1.drawArrays(gl1.BLEND, 0, 0);
73 glErrorShouldBe(gl1, gl1.INVALID_ENUM, "no errors");
74 });
75
76 wtu.waitForComposite(gl2, function() {
77 var buf = gl2.createBuffer();
78 gl2.bindBuffer(gl2.ELEMENT_ARRAY_BUFFER, buf);
79 gl2.bufferData(gl2.ELEMENT_ARRAY_BUFFER, new Uint8Array(1), gl2.STATIC_DRAW);
80 gl2.drawElements(gl2.BLEND, 0, gl2.UNSIGNED_SHORT, 0);
81 glErrorShouldBe(gl2, gl2.INVALID_ENUM, "no errors");
82 });
83 </script>
84 </body>
85 </html>
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