DescriptionEarly wait on texture resource sync points in gl_renderer.
Previously texture resource sync points were waited on
a just-in-time basis, just before drawing with the texture.
This change moves all sync point waits ahead of drawing a
frame, to ensure that we don't switch GLContexts in the
middle of drawing.
BUG=394547
Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=290109
Patch Set 1 #
Total comments: 5
Patch Set 2 : Implemented danakj's suggestions. #
Total comments: 4
Patch Set 3 : ResourceProvider unittests. #Patch Set 4 : Fix comments. #Patch Set 5 : Move WaitOnResourceSyncPoints to gl_renderer. Add mailbox test for gl_renderer. #
Total comments: 4
Patch Set 6 : Fix comments. #Patch Set 7 : Fix missing calls to WaitSyncPointIfNeeded in ResourceProvider tests. #
Messages
Total messages: 15 (0 generated)
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