Index: Source/core/html/canvas/CanvasRenderingContext2D.cpp |
diff --git a/Source/core/html/canvas/CanvasRenderingContext2D.cpp b/Source/core/html/canvas/CanvasRenderingContext2D.cpp |
index 744552d45ee4aa1cec35be1539b6277742e96d26..1441e49eacae6e42c32518e23a52fb57a05d7ad5 100644 |
--- a/Source/core/html/canvas/CanvasRenderingContext2D.cpp |
+++ b/Source/core/html/canvas/CanvasRenderingContext2D.cpp |
@@ -899,90 +899,6 @@ void CanvasRenderingContext2D::setTransform(float m11, float m12, float m21, flo |
transform(m11, m12, m21, m22, dx, dy); |
} |
-void CanvasRenderingContext2D::setStrokeColor(const String& color) |
-{ |
- if (color == state().m_unparsedStrokeColor) |
- return; |
- realizeSaves(nullptr); |
- setStrokeStyle(CanvasStyle::createFromString(color)); |
- modifiableState().m_unparsedStrokeColor = color; |
-} |
- |
-void CanvasRenderingContext2D::setStrokeColor(float grayLevel) |
-{ |
- if (state().m_strokeStyle && state().m_strokeStyle->isEquivalentRGBA(grayLevel, grayLevel, grayLevel, 1.0f)) |
- return; |
- setStrokeStyle(CanvasStyle::createFromGrayLevelWithAlpha(grayLevel, 1.0f)); |
-} |
- |
-void CanvasRenderingContext2D::setStrokeColor(const String& color, float alpha) |
-{ |
- setStrokeStyle(CanvasStyle::createFromStringWithOverrideAlpha(color, alpha)); |
-} |
- |
-void CanvasRenderingContext2D::setStrokeColor(float grayLevel, float alpha) |
-{ |
- if (state().m_strokeStyle && state().m_strokeStyle->isEquivalentRGBA(grayLevel, grayLevel, grayLevel, alpha)) |
- return; |
- setStrokeStyle(CanvasStyle::createFromGrayLevelWithAlpha(grayLevel, alpha)); |
-} |
- |
-void CanvasRenderingContext2D::setStrokeColor(float r, float g, float b, float a) |
-{ |
- if (state().m_strokeStyle && state().m_strokeStyle->isEquivalentRGBA(r, g, b, a)) |
- return; |
- setStrokeStyle(CanvasStyle::createFromRGBAChannels(r, g, b, a)); |
-} |
- |
-void CanvasRenderingContext2D::setStrokeColor(float c, float m, float y, float k, float a) |
-{ |
- if (state().m_strokeStyle && state().m_strokeStyle->isEquivalentCMYKA(c, m, y, k, a)) |
- return; |
- setStrokeStyle(CanvasStyle::createFromCMYKAChannels(c, m, y, k, a)); |
-} |
- |
-void CanvasRenderingContext2D::setFillColor(const String& color) |
-{ |
- if (color == state().m_unparsedFillColor) |
- return; |
- realizeSaves(nullptr); |
- setFillStyle(CanvasStyle::createFromString(color)); |
- modifiableState().m_unparsedFillColor = color; |
-} |
- |
-void CanvasRenderingContext2D::setFillColor(float grayLevel) |
-{ |
- if (state().m_fillStyle && state().m_fillStyle->isEquivalentRGBA(grayLevel, grayLevel, grayLevel, 1.0f)) |
- return; |
- setFillStyle(CanvasStyle::createFromGrayLevelWithAlpha(grayLevel, 1.0f)); |
-} |
- |
-void CanvasRenderingContext2D::setFillColor(const String& color, float alpha) |
-{ |
- setFillStyle(CanvasStyle::createFromStringWithOverrideAlpha(color, alpha)); |
-} |
- |
-void CanvasRenderingContext2D::setFillColor(float grayLevel, float alpha) |
-{ |
- if (state().m_fillStyle && state().m_fillStyle->isEquivalentRGBA(grayLevel, grayLevel, grayLevel, alpha)) |
- return; |
- setFillStyle(CanvasStyle::createFromGrayLevelWithAlpha(grayLevel, alpha)); |
-} |
- |
-void CanvasRenderingContext2D::setFillColor(float r, float g, float b, float a) |
-{ |
- if (state().m_fillStyle && state().m_fillStyle->isEquivalentRGBA(r, g, b, a)) |
- return; |
- setFillStyle(CanvasStyle::createFromRGBAChannels(r, g, b, a)); |
-} |
- |
-void CanvasRenderingContext2D::setFillColor(float c, float m, float y, float k, float a) |
-{ |
- if (state().m_fillStyle && state().m_fillStyle->isEquivalentCMYKA(c, m, y, k, a)) |
- return; |
- setFillStyle(CanvasStyle::createFromCMYKAChannels(c, m, y, k, a)); |
-} |
- |
void CanvasRenderingContext2D::beginPath() |
{ |
m_path.clear(); |
@@ -1405,66 +1321,6 @@ void CanvasRenderingContext2D::strokeRect(float x, float y, float width, float h |
} |
} |
-void CanvasRenderingContext2D::setShadow(float width, float height, float blur) |
-{ |
- setShadow(FloatSize(width, height), blur, Color::transparent); |
-} |
- |
-void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& color) |
-{ |
- RGBA32 rgba; |
- if (!parseColorOrCurrentColor(rgba, color, canvas())) |
- return; |
- setShadow(FloatSize(width, height), blur, rgba); |
-} |
- |
-void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float grayLevel) |
-{ |
- setShadow(FloatSize(width, height), blur, makeRGBA32FromFloats(grayLevel, grayLevel, grayLevel, 1)); |
-} |
- |
-void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& color, float alpha) |
-{ |
- RGBA32 rgba; |
- if (!parseColorOrCurrentColor(rgba, color, canvas())) |
- return; |
- setShadow(FloatSize(width, height), blur, colorWithOverrideAlpha(rgba, alpha)); |
-} |
- |
-void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float grayLevel, float alpha) |
-{ |
- setShadow(FloatSize(width, height), blur, makeRGBA32FromFloats(grayLevel, grayLevel, grayLevel, alpha)); |
-} |
- |
-void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float r, float g, float b, float a) |
-{ |
- setShadow(FloatSize(width, height), blur, makeRGBA32FromFloats(r, g, b, a)); |
-} |
- |
-void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float c, float m, float y, float k, float a) |
-{ |
- setShadow(FloatSize(width, height), blur, makeRGBAFromCMYKA(c, m, y, k, a)); |
-} |
- |
-void CanvasRenderingContext2D::clearShadow() |
-{ |
- setShadow(FloatSize(), 0, Color::transparent); |
-} |
- |
-void CanvasRenderingContext2D::setShadow(const FloatSize& offset, float blur, RGBA32 color) |
-{ |
- if (state().m_shadowOffset == offset && state().m_shadowBlur == blur && state().m_shadowColor == color) |
- return; |
- bool wasDrawingShadows = shouldDrawShadows(); |
- realizeSaves(nullptr); |
- modifiableState().m_shadowOffset = offset; |
- modifiableState().m_shadowBlur = blur; |
- modifiableState().m_shadowColor = color; |
- if (!wasDrawingShadows && !shouldDrawShadows()) |
- return; |
- applyShadow(); |
-} |
- |
void CanvasRenderingContext2D::applyShadow(ShadowMode shadowMode) |
{ |
GraphicsContext* c = drawingContext(); |
@@ -1641,29 +1497,6 @@ void CanvasRenderingContext2D::drawImageInternal(CanvasImageSource* imageSource, |
canvas()->setOriginTainted(); |
} |
-void CanvasRenderingContext2D::drawImageFromRect(HTMLImageElement* image, |
- float sx, float sy, float sw, float sh, |
- float dx, float dy, float dw, float dh, |
- const String& compositeOperation) |
-{ |
- if (!image) |
- return; |
- save(); |
- setGlobalCompositeOperation(compositeOperation); |
- drawImageInternal(image, sx, sy, sw, sh, dx, dy, dw, dh, IGNORE_EXCEPTION); |
- restore(); |
-} |
- |
-void CanvasRenderingContext2D::setAlpha(float alpha) |
-{ |
- setGlobalAlpha(alpha); |
-} |
- |
-void CanvasRenderingContext2D::setCompositeOperation(const String& operation) |
-{ |
- setGlobalCompositeOperation(operation); |
-} |
- |
void CanvasRenderingContext2D::clearCanvas() |
{ |
FloatRect canvasRect(0, 0, canvas()->width(), canvas()->height()); |