| Index: Source/core/html/canvas/CanvasRenderingContext2D.cpp
|
| diff --git a/Source/core/html/canvas/CanvasRenderingContext2D.cpp b/Source/core/html/canvas/CanvasRenderingContext2D.cpp
|
| index 744552d45ee4aa1cec35be1539b6277742e96d26..1441e49eacae6e42c32518e23a52fb57a05d7ad5 100644
|
| --- a/Source/core/html/canvas/CanvasRenderingContext2D.cpp
|
| +++ b/Source/core/html/canvas/CanvasRenderingContext2D.cpp
|
| @@ -899,90 +899,6 @@ void CanvasRenderingContext2D::setTransform(float m11, float m12, float m21, flo
|
| transform(m11, m12, m21, m22, dx, dy);
|
| }
|
|
|
| -void CanvasRenderingContext2D::setStrokeColor(const String& color)
|
| -{
|
| - if (color == state().m_unparsedStrokeColor)
|
| - return;
|
| - realizeSaves(nullptr);
|
| - setStrokeStyle(CanvasStyle::createFromString(color));
|
| - modifiableState().m_unparsedStrokeColor = color;
|
| -}
|
| -
|
| -void CanvasRenderingContext2D::setStrokeColor(float grayLevel)
|
| -{
|
| - if (state().m_strokeStyle && state().m_strokeStyle->isEquivalentRGBA(grayLevel, grayLevel, grayLevel, 1.0f))
|
| - return;
|
| - setStrokeStyle(CanvasStyle::createFromGrayLevelWithAlpha(grayLevel, 1.0f));
|
| -}
|
| -
|
| -void CanvasRenderingContext2D::setStrokeColor(const String& color, float alpha)
|
| -{
|
| - setStrokeStyle(CanvasStyle::createFromStringWithOverrideAlpha(color, alpha));
|
| -}
|
| -
|
| -void CanvasRenderingContext2D::setStrokeColor(float grayLevel, float alpha)
|
| -{
|
| - if (state().m_strokeStyle && state().m_strokeStyle->isEquivalentRGBA(grayLevel, grayLevel, grayLevel, alpha))
|
| - return;
|
| - setStrokeStyle(CanvasStyle::createFromGrayLevelWithAlpha(grayLevel, alpha));
|
| -}
|
| -
|
| -void CanvasRenderingContext2D::setStrokeColor(float r, float g, float b, float a)
|
| -{
|
| - if (state().m_strokeStyle && state().m_strokeStyle->isEquivalentRGBA(r, g, b, a))
|
| - return;
|
| - setStrokeStyle(CanvasStyle::createFromRGBAChannels(r, g, b, a));
|
| -}
|
| -
|
| -void CanvasRenderingContext2D::setStrokeColor(float c, float m, float y, float k, float a)
|
| -{
|
| - if (state().m_strokeStyle && state().m_strokeStyle->isEquivalentCMYKA(c, m, y, k, a))
|
| - return;
|
| - setStrokeStyle(CanvasStyle::createFromCMYKAChannels(c, m, y, k, a));
|
| -}
|
| -
|
| -void CanvasRenderingContext2D::setFillColor(const String& color)
|
| -{
|
| - if (color == state().m_unparsedFillColor)
|
| - return;
|
| - realizeSaves(nullptr);
|
| - setFillStyle(CanvasStyle::createFromString(color));
|
| - modifiableState().m_unparsedFillColor = color;
|
| -}
|
| -
|
| -void CanvasRenderingContext2D::setFillColor(float grayLevel)
|
| -{
|
| - if (state().m_fillStyle && state().m_fillStyle->isEquivalentRGBA(grayLevel, grayLevel, grayLevel, 1.0f))
|
| - return;
|
| - setFillStyle(CanvasStyle::createFromGrayLevelWithAlpha(grayLevel, 1.0f));
|
| -}
|
| -
|
| -void CanvasRenderingContext2D::setFillColor(const String& color, float alpha)
|
| -{
|
| - setFillStyle(CanvasStyle::createFromStringWithOverrideAlpha(color, alpha));
|
| -}
|
| -
|
| -void CanvasRenderingContext2D::setFillColor(float grayLevel, float alpha)
|
| -{
|
| - if (state().m_fillStyle && state().m_fillStyle->isEquivalentRGBA(grayLevel, grayLevel, grayLevel, alpha))
|
| - return;
|
| - setFillStyle(CanvasStyle::createFromGrayLevelWithAlpha(grayLevel, alpha));
|
| -}
|
| -
|
| -void CanvasRenderingContext2D::setFillColor(float r, float g, float b, float a)
|
| -{
|
| - if (state().m_fillStyle && state().m_fillStyle->isEquivalentRGBA(r, g, b, a))
|
| - return;
|
| - setFillStyle(CanvasStyle::createFromRGBAChannels(r, g, b, a));
|
| -}
|
| -
|
| -void CanvasRenderingContext2D::setFillColor(float c, float m, float y, float k, float a)
|
| -{
|
| - if (state().m_fillStyle && state().m_fillStyle->isEquivalentCMYKA(c, m, y, k, a))
|
| - return;
|
| - setFillStyle(CanvasStyle::createFromCMYKAChannels(c, m, y, k, a));
|
| -}
|
| -
|
| void CanvasRenderingContext2D::beginPath()
|
| {
|
| m_path.clear();
|
| @@ -1405,66 +1321,6 @@ void CanvasRenderingContext2D::strokeRect(float x, float y, float width, float h
|
| }
|
| }
|
|
|
| -void CanvasRenderingContext2D::setShadow(float width, float height, float blur)
|
| -{
|
| - setShadow(FloatSize(width, height), blur, Color::transparent);
|
| -}
|
| -
|
| -void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& color)
|
| -{
|
| - RGBA32 rgba;
|
| - if (!parseColorOrCurrentColor(rgba, color, canvas()))
|
| - return;
|
| - setShadow(FloatSize(width, height), blur, rgba);
|
| -}
|
| -
|
| -void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float grayLevel)
|
| -{
|
| - setShadow(FloatSize(width, height), blur, makeRGBA32FromFloats(grayLevel, grayLevel, grayLevel, 1));
|
| -}
|
| -
|
| -void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& color, float alpha)
|
| -{
|
| - RGBA32 rgba;
|
| - if (!parseColorOrCurrentColor(rgba, color, canvas()))
|
| - return;
|
| - setShadow(FloatSize(width, height), blur, colorWithOverrideAlpha(rgba, alpha));
|
| -}
|
| -
|
| -void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float grayLevel, float alpha)
|
| -{
|
| - setShadow(FloatSize(width, height), blur, makeRGBA32FromFloats(grayLevel, grayLevel, grayLevel, alpha));
|
| -}
|
| -
|
| -void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float r, float g, float b, float a)
|
| -{
|
| - setShadow(FloatSize(width, height), blur, makeRGBA32FromFloats(r, g, b, a));
|
| -}
|
| -
|
| -void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float c, float m, float y, float k, float a)
|
| -{
|
| - setShadow(FloatSize(width, height), blur, makeRGBAFromCMYKA(c, m, y, k, a));
|
| -}
|
| -
|
| -void CanvasRenderingContext2D::clearShadow()
|
| -{
|
| - setShadow(FloatSize(), 0, Color::transparent);
|
| -}
|
| -
|
| -void CanvasRenderingContext2D::setShadow(const FloatSize& offset, float blur, RGBA32 color)
|
| -{
|
| - if (state().m_shadowOffset == offset && state().m_shadowBlur == blur && state().m_shadowColor == color)
|
| - return;
|
| - bool wasDrawingShadows = shouldDrawShadows();
|
| - realizeSaves(nullptr);
|
| - modifiableState().m_shadowOffset = offset;
|
| - modifiableState().m_shadowBlur = blur;
|
| - modifiableState().m_shadowColor = color;
|
| - if (!wasDrawingShadows && !shouldDrawShadows())
|
| - return;
|
| - applyShadow();
|
| -}
|
| -
|
| void CanvasRenderingContext2D::applyShadow(ShadowMode shadowMode)
|
| {
|
| GraphicsContext* c = drawingContext();
|
| @@ -1641,29 +1497,6 @@ void CanvasRenderingContext2D::drawImageInternal(CanvasImageSource* imageSource,
|
| canvas()->setOriginTainted();
|
| }
|
|
|
| -void CanvasRenderingContext2D::drawImageFromRect(HTMLImageElement* image,
|
| - float sx, float sy, float sw, float sh,
|
| - float dx, float dy, float dw, float dh,
|
| - const String& compositeOperation)
|
| -{
|
| - if (!image)
|
| - return;
|
| - save();
|
| - setGlobalCompositeOperation(compositeOperation);
|
| - drawImageInternal(image, sx, sy, sw, sh, dx, dy, dw, dh, IGNORE_EXCEPTION);
|
| - restore();
|
| -}
|
| -
|
| -void CanvasRenderingContext2D::setAlpha(float alpha)
|
| -{
|
| - setGlobalAlpha(alpha);
|
| -}
|
| -
|
| -void CanvasRenderingContext2D::setCompositeOperation(const String& operation)
|
| -{
|
| - setGlobalCompositeOperation(operation);
|
| -}
|
| -
|
| void CanvasRenderingContext2D::clearCanvas()
|
| {
|
| FloatRect canvasRect(0, 0, canvas()->width(), canvas()->height());
|
|
|