Chromium Code Reviews| Index: src/utils/SkTextureCompressor.cpp |
| diff --git a/src/utils/SkTextureCompressor.cpp b/src/utils/SkTextureCompressor.cpp |
| index 2b33a13469582fcb7a0f29d21b33725d238f9269..043511814dd208cdc96ff9031ada729b498be383 100644 |
| --- a/src/utils/SkTextureCompressor.cpp |
| +++ b/src/utils/SkTextureCompressor.cpp |
| @@ -732,6 +732,69 @@ static bool compress_a8_to_r11eac_fast(uint8_t* dst, const uint8_t* src, |
| } |
| #endif // COMPRESS_R11_EAC_FASTEST |
| +// The R11 EAC format expects that indices are given in column-major order. Since |
| +// we receive alpha values in raster order, this usually means that we have to use |
| +// pack6 above to properly pack our indices. However, if our indices come from the |
| +// blitter, then each integer will be a column of indices, and hence can be efficiently |
| +// packed. This function takes the bottom three bits of each byte and places them in |
| +// the least significant 12 bits of the resulting integer. |
| +static inline uint32_t pack_indices_vertical(uint32_t x) { |
| +#if defined (SK_CPU_BENDIAN) |
| + return |
| + (x & 7) | |
| + ((x >> 5) & (7 << 3)) | |
| + ((x >> 10) & (7 << 6)) | |
| + ((x >> 15) & (7 << 9)); |
| +#else |
| + return |
| + ((x >> 24) & 7) | |
| + ((x >> 13) & (7 << 3)) | |
| + ((x >> 2) & (7 << 6)) | |
| + ((x << 9) & (7 << 9)); |
| +#endif |
| +} |
| + |
| +// This function returns the compressed format of a block given as four columns of |
| +// alpha values. Each column is assumed to be loaded from top to bottom, and hence |
| +// must first be converted to indices and then packed into the resulting 64-bit |
| +// integer. |
| +static inline uint64_t compress_block_vertical(const uint32_t alphaColumn0, |
| + const uint32_t alphaColumn1, |
| + const uint32_t alphaColumn2, |
| + const uint32_t alphaColumn3) { |
| + |
| + if (alphaColumn0 == alphaColumn1 && |
| + alphaColumn2 == alphaColumn3 && |
| + alphaColumn0 == alphaColumn2) { |
| + |
| + if (0 == alphaColumn0) { |
| + // Transparent |
| + return 0x0020000000002000ULL; |
| + } |
| + else if (0xFFFFFFFF == alphaColumn0) { |
| + // Opaque |
| + return 0xFFFFFFFFFFFFFFFFULL; |
| + } |
| + } |
| + |
| + const uint32_t indexColumn0 = convert_indices(alphaColumn0); |
| + const uint32_t indexColumn1 = convert_indices(alphaColumn1); |
| + const uint32_t indexColumn2 = convert_indices(alphaColumn2); |
| + const uint32_t indexColumn3 = convert_indices(alphaColumn3); |
| + |
| + const uint32_t packedIndexColumn0 = pack_indices_vertical(indexColumn0); |
| + const uint32_t packedIndexColumn1 = pack_indices_vertical(indexColumn1); |
| + const uint32_t packedIndexColumn2 = pack_indices_vertical(indexColumn2); |
| + const uint32_t packedIndexColumn3 = pack_indices_vertical(indexColumn3); |
| + |
| + return SkEndian_SwapBE64(0x8490000000000000ULL | |
| + (static_cast<uint64_t>(packedIndexColumn0) << 36) | |
| + (static_cast<uint64_t>(packedIndexColumn1) << 24) | |
| + static_cast<uint64_t>(packedIndexColumn2 << 12) | |
| + static_cast<uint64_t>(packedIndexColumn3)); |
| + |
| +} |
| + |
| static inline bool compress_a8_to_r11eac(uint8_t* dst, const uint8_t* src, |
| int width, int height, int rowBytes) { |
| #if (COMPRESS_R11_EAC_SLOW) || (COMPRESS_R11_EAC_FAST) |
| @@ -743,6 +806,32 @@ static inline bool compress_a8_to_r11eac(uint8_t* dst, const uint8_t* src, |
| #endif |
| } |
|
robertphillips
2014/07/21 18:08:25
// comment ?
krajcevski
2014/07/21 18:24:20
Done.
|
| +static inline void update_block_columns( |
| + uint32_t* blockCol1, uint32_t* blockCol2, uint32_t* blockCol3, uint32_t* blockCol4, |
| + const uint32_t curAlphai, const int col, const int colsLeft) { |
| + SkASSERT(NULL != blockCol1); |
| + SkASSERT(NULL != blockCol2); |
| + SkASSERT(NULL != blockCol3); |
| + SkASSERT(NULL != blockCol4); |
| + SkASSERT(col + colsLeft <= 4); |
| + for (int i = col; i < (col + colsLeft); ++i) { |
| + switch(i) { |
| + case 0: |
| + *blockCol1 = curAlphai; |
| + break; |
| + case 1: |
| + *blockCol2 = curAlphai; |
| + break; |
| + case 2: |
| + *blockCol3 = curAlphai; |
| + break; |
| + case 3: |
| + *blockCol4 = curAlphai; |
| + break; |
| + } |
| + } |
| +} |
| + |
| //////////////////////////////////////////////////////////////////////////////// |
| namespace SkTextureCompressor { |
| @@ -820,4 +909,220 @@ SkData *CompressBitmapToFormat(const SkBitmap &bitmap, Format format) { |
| return NULL; |
| } |
| +R11_EACBlitter::R11_EACBlitter(int width, int height, void *latcBuffer) |
| + // 0x7FFE is one minus the largest positive 16-bit int. We use it for |
| + // debugging to make sure that we're properly setting the nextX distance |
| + // in flushRuns(). |
| + : kLongestRun(0x7FFE), kZeroAlpha(0) |
| + , fNextRun(0) |
| + , fWidth(width) |
| + , fHeight(height) |
| + , fBuffer(reinterpret_cast<uint64_t*const>(latcBuffer)) |
| +{ |
| + SkASSERT((width % kR11_EACBlockSz) == 0); |
| + SkASSERT((height % kR11_EACBlockSz) == 0); |
| +} |
| + |
| +void R11_EACBlitter::blitAntiH(int x, int y, |
| + const SkAlpha* antialias, |
| + const int16_t* runs) SK_OVERRIDE { |
| + // Make sure that the new row to blit is either the first |
| + // row that we're blitting, or it's exactly the next scan row |
| + // since the last row that we blit. This is to ensure that when |
| + // we go to flush the runs, that they are all the same four |
| + // runs. |
| + if (fNextRun > 0 && |
| + ((x != fBufferedRuns[fNextRun-1].fX) || |
| + (y-1 != fBufferedRuns[fNextRun-1].fY))) { |
| + this->flushRuns(); |
| + } |
| + |
| + // Align the rows to a block boundary. If we receive rows that |
| + // are not on a block boundary, then fill in the preceding runs |
| + // with zeros. We do this by producing a single RLE that says |
|
robertphillips
2014/07/21 18:08:25
that we _have_ ?
krajcevski
2014/07/21 18:24:20
Done.
|
| + // that we 0x7FFE pixels of zero (0x7FFE = 32766). |
| + const int row = y & ~3; |
| + while ((row + fNextRun) < y) { |
| + fBufferedRuns[fNextRun].fAlphas = &kZeroAlpha; |
| + fBufferedRuns[fNextRun].fRuns = &kLongestRun; |
| + fBufferedRuns[fNextRun].fX = 0; |
| + fBufferedRuns[fNextRun].fY = row + fNextRun; |
| + ++fNextRun; |
| + } |
| + |
| + // Make sure that our assumptions aren't violated... |
| + SkASSERT(fNextRun == (y & 3)); |
| + SkASSERT(fNextRun == 0 || fBufferedRuns[fNextRun - 1].fY < y); |
| + |
| + // Set the values of the next run |
| + fBufferedRuns[fNextRun].fAlphas = antialias; |
| + fBufferedRuns[fNextRun].fRuns = runs; |
| + fBufferedRuns[fNextRun].fX = x; |
| + fBufferedRuns[fNextRun].fY = y; |
| + |
| + // If we've output four scanlines in a row that don't violate our |
| + // assumptions, then it's time to flush them... |
| + if (4 == ++fNextRun) { |
| + this->flushRuns(); |
| + } |
| +} |
| + |
| +void R11_EACBlitter::flushRuns() { |
| + |
| + // If we don't have any runs, then just return. |
| + if (0 == fNextRun) { |
| + return; |
| + } |
| + |
| +#ifndef NDEBUG |
| + // Make sure that if we have any runs, they all match |
| + for (int i = 1; i < fNextRun; ++i) { |
| + SkASSERT(fBufferedRuns[i].fY == fBufferedRuns[i-1].fY + 1); |
| + SkASSERT(fBufferedRuns[i].fX == fBufferedRuns[i-1].fX); |
| + } |
| +#endif |
| + |
| + // If we dont have as many runs as we have rows, fill in the remaining |
| + // runs with constant zeros. |
| + for (int i = fNextRun; i < kR11_EACBlockSz; ++i) { |
| + fBufferedRuns[i].fY = fBufferedRuns[0].fY + i; |
| + fBufferedRuns[i].fX = fBufferedRuns[0].fX; |
| + fBufferedRuns[i].fAlphas = &kZeroAlpha; |
| + fBufferedRuns[i].fRuns = &kLongestRun; |
| + } |
| + |
| + // Make sure that our assumptions aren't violated. |
| + SkASSERT(fNextRun > 0 && fNextRun <= 4); |
| + SkASSERT((fBufferedRuns[0].fY & 3) == 0); |
| + |
| + // The following logic walks four rows at a time and outputs compressed |
| + // blocks to the buffer passed into the constructor. |
| + // We do the following: |
| + // |
| + // c1 c2 c3 c4 |
| + // ----------------------------------------------------------------------- |
| + // ... | | | | | ----> fBufferedRuns[0] |
| + // ----------------------------------------------------------------------- |
| + // ... | | | | | ----> fBufferedRuns[1] |
| + // ----------------------------------------------------------------------- |
| + // ... | | | | | ----> fBufferedRuns[2] |
| + // ----------------------------------------------------------------------- |
| + // ... | | | | | ----> fBufferedRuns[3] |
| + // ----------------------------------------------------------------------- |
| + // |
| + // curX -- the macro X value that we've gotten to. |
| + // c1, c2, c3, c4 -- the integers that represent the columns of the current block |
| + // that we're operating on |
|
robertphillips
2014/07/21 18:08:25
curAlphai -> curAlphaColumn ?
krajcevski
2014/07/21 18:24:20
Done.
|
| + // curAlphai -- integer containing the column of alpha values from fBufferedRuns. |
| + // nextX -- the next point at which we need to update curAlphai after the value of curX. |
| + // finalX -- the minimum of all the nextX values. |
| + // |
| + // curX advances to finalX outputting any blocks that it passes along |
| + // the way. Since finalX will not change when we reach the end of a |
| + // run, the termination criteria will be whenever curX == finalX at the |
| + // end of a loop. |
| + |
| + // Setup: |
| + uint32_t c1 = 0; |
| + uint32_t c2 = 0; |
| + uint32_t c3 = 0; |
| + uint32_t c4 = 0; |
| + |
| + uint32_t curAlphai = 0; |
| + SkAlpha *curAlpha = reinterpret_cast<SkAlpha*>(&curAlphai); |
| + |
| + int nextX[kR11_EACBlockSz]; |
| + for (int i = 0; i < kR11_EACBlockSz; ++i) { |
| + nextX[i] = 0x7FFFFF; |
| + } |
| + |
| + uint64_t* outPtr = this->getBlock(fBufferedRuns[0].fX, fBufferedRuns[0].fY); |
| + |
| + // Populate the first set of runs and figure out how far we need to |
| + // advance on the first step |
| + int curX = 0; |
| + int finalX = 0xFFFFF; |
| + for (int i = 0; i < kR11_EACBlockSz; ++i) { |
| + nextX[i] = *(fBufferedRuns[i].fRuns); |
| + curAlpha[i] = *(fBufferedRuns[i].fAlphas); |
| + |
| + finalX = SkMin32(nextX[i], finalX); |
| + } |
| + |
| + // Make sure that we have a valid right-bound X value |
| + SkASSERT(finalX < 0xFFFFF); |
| + |
| + // Run the blitter... |
| + while (curX != finalX) { |
| + SkASSERT(finalX >= curX); |
| + |
| + // Do we need to populate the rest of the block? |
| + if ((finalX - (curX & ~3)) >= kR11_EACBlockSz) { |
| + const int col = curX & 3; |
| + const int colsLeft = 4 - col; |
| + SkASSERT(curX + colsLeft <= finalX); |
| + |
| + update_block_columns(&c1, &c2, &c3, &c4, col, colsLeft, curAlphai); |
| + |
| + // Write this block |
| + *outPtr = compress_block_vertical(c1, c2, c3, c4); |
| + ++outPtr; |
| + curX += colsLeft; |
| + } |
| + |
| + // If we can advance even further, then just keep memsetting the block |
| + if ((finalX - curX) >= kR11_EACBlockSz) { |
| + SkASSERT((curX & 3) == 0); |
| + |
| + const int col = 0; |
| + const int colsLeft = kR11_EACBlockSz; |
| + |
| + update_block_columns(&c1, &c2, &c3, &c4, col, colsLeft, curAlphai); |
| + |
| + // While we can keep advancing, just keep writing the block. |
| + uint64_t lastBlock = compress_block_vertical(c1, c2, c3, c4); |
| + while((finalX - curX) >= kR11_EACBlockSz) { |
| + *outPtr = lastBlock; |
| + ++outPtr; |
| + curX += kR11_EACBlockSz; |
| + } |
| + } |
| + |
| + // If we haven't advanced within the block then do so. |
| + if (curX < finalX) { |
| + const int col = curX & 3; |
| + const int colsLeft = finalX - curX; |
| + |
| + update_block_columns(&c1, &c2, &c3, &c4, col, colsLeft, curAlphai); |
| + |
| + curX += colsLeft; |
| + } |
| + |
| + SkASSERT(curX == finalX); |
| + |
| + // Figure out what the next advancement is... |
| + for (int i = 0; i < kR11_EACBlockSz; ++i) { |
| + if (nextX[i] == finalX) { |
| + const int16_t run = *(fBufferedRuns[i].fRuns); |
| + fBufferedRuns[i].fRuns += run; |
| + fBufferedRuns[i].fAlphas += run; |
| + curAlpha[i] = *(fBufferedRuns[i].fAlphas); |
| + nextX[i] += *(fBufferedRuns[i].fRuns); |
| + } |
| + } |
| + |
| + finalX = 0xFFFFF; |
| + for (int i = 0; i < kR11_EACBlockSz; ++i) { |
| + finalX = SkMin32(nextX[i], finalX); |
| + } |
| + } |
| + |
| + // If we didn't land on a block boundary, output the block... |
| + if ((curX & 3) > 1) { |
| + *outPtr = compress_block_vertical(c1, c2, c3, c4); |
| + } |
| + |
| + fNextRun = 0; |
| +} |
| + |
| } // namespace SkTextureCompressor |