Chromium Code Reviews| Index: src/utils/SkTextureCompressor.h |
| diff --git a/src/utils/SkTextureCompressor.h b/src/utils/SkTextureCompressor.h |
| index ec6153ace9d945c38544633335dde8f9f3f85ce0..4b67dc417621bbb0dbae890a391939342b4ff37c 100644 |
| --- a/src/utils/SkTextureCompressor.h |
| +++ b/src/utils/SkTextureCompressor.h |
| @@ -9,6 +9,7 @@ |
| #define SkTextureCompressor_DEFINED |
| #include "SkImageInfo.h" |
| +#include "SkBlitter.h" |
| class SkBitmap; |
| class SkData; |
| @@ -42,6 +43,167 @@ namespace SkTextureCompressor { |
| // allows SIMD optimized compression functions to be implemented. |
| typedef bool (*CompressionProc)(uint8_t* dst, const uint8_t* src, |
| int width, int height, int rowBytes); |
| + |
| + // This class implements a blitter that blits directly into a buffer that will |
| + // be used as an R11 EAC compressed texture. We compute this buffer by |
| + // buffering four scan lines and then outputting them all at once. This blitter |
| + // is only expected to be used with alpha masks, i.e. kAlpha8_SkColorType. |
| + class R11_EACBlitter : public SkBlitter { |
| + public: |
| + R11_EACBlitter(int width, int height, void *compressedBuffer); |
| + virtual ~R11_EACBlitter() { this->flushRuns(); } |
| + |
| + // Blit a horizontal run of one or more pixels. |
| + virtual void blitH(int x, int y, int width) SK_OVERRIDE { |
| + // This function is intended to be called from any standard RGB |
| + // buffer, so we should never encounter it. However, if some code |
| + // path does end up here, then this needs to be investigated. |
| + SkFAIL("Not implemented!"); |
| + } |
| + |
| + /// Blit a horizontal run of antialiased pixels; runs[] is a *sparse* |
| + /// zero-terminated run-length encoding of spans of constant alpha values. |
| + virtual void blitAntiH(int x, int y, |
| + const SkAlpha* antialias, |
| + const int16_t* runs) SK_OVERRIDE; |
| + |
| + // Blit a vertical run of pixels with a constant alpha value. |
| + virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE { |
| + // This function is currently not implemented. It is not explicitly |
| + // required by the contract, but if at some time a code path runs into |
| + // this function (which is entirely possible), it needs to be implemented. |
| + // |
| + // TODO (krajcevski): |
| + // This function will be most easily implemented in one of two ways: |
| + // 1. Buffer each vertical column value and then construct a list |
| + // of alpha values and output all of the blocks at once. This only |
| + // requires a write to the compressed buffer |
| + // 2. Replace the indices of each block with the proper indices based |
| + // on the alpha value. This requires a read and write of the compressed |
| + // buffer, but much less overhead. |
| + SkFAIL("Not implemented!"); |
| + } |
| + |
| + // Blit a solid rectangle one or more pixels wide. |
| + virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE { |
| + // Analogous to blitRow, this function is intended for RGB targets |
| + // and should never be called by this blitter. Any calls to this function |
| + // are probably a bug and should be investigated. |
| + SkFAIL("Not implemented!"); |
| + } |
| + |
| + // Blit a rectangle with one alpha-blended column on the left, |
| + // width (zero or more) opaque pixels, and one alpha-blended column |
| + // on the right. The result will always be at least two pixels wide. |
| + virtual void blitAntiRect(int x, int y, int width, int height, |
| + SkAlpha leftAlpha, SkAlpha rightAlpha) SK_OVERRIDE { |
| + // This function is currently not implemented. It is not explicitly |
| + // required by the contract, but if at some time a code path runs into |
| + // this function (which is entirely possible), it needs to be implemented. |
| + // |
| + // TODO (krajcevski): |
| + // This function will be most easily implemented as follows: |
| + // 1. If width/height are smaller than a block, then update the |
| + // indices of the affected blocks. |
| + // 2. If width/height are larger than a block, then construct a 9-patch |
| + // of block encodings that represent the rectangle, and write them |
| + // to the compressed buffer as necessary. Whether or not the blocks |
| + // are overwritten by zeros or just their indices are updated is up |
| + // to debate. |
| + SkFAIL("Not implemented!"); |
| + } |
| + |
| + // Blit a pattern of pixels defined by a rectangle-clipped mask; |
| + // typically used for text. |
| + virtual void blitMask(const SkMask&, const SkIRect& clip) SK_OVERRIDE { |
| + // This function is currently not implemented. It is not explicitly |
| + // required by the contract, but if at some time a code path runs into |
| + // this function (which is entirely possible), it needs to be implemented. |
| + // |
| + // TODO (krajcevski): |
| + // This function will be most easily implemented in the same way as |
| + // blitAntiRect above. |
| + SkFAIL("Not implemented!"); |
| + } |
| + |
| + // If the blitter just sets a single value for each pixel, return the |
| + // bitmap it draws into, and assign value. If not, return NULL and ignore |
| + // the value parameter. |
| + virtual const SkBitmap* justAnOpaqueColor(uint32_t* value) SK_OVERRIDE { |
| + return NULL; |
| + } |
| + |
| + /** |
| + * Compressed texture blitters only really work correctly if they get |
| + * four blocks at a time. That being said, this blitter tries it's best |
| + * to preserve semantics if blitAntiH doesn't get called in too many |
| + * weird ways... |
| + */ |
| + virtual int requestRowsPreserved() const { return kR11_EACBlockSz; } |
| + |
| + protected: |
| + virtual void onNotifyFinished() { this->flushRuns(); } |
| + |
| + private: |
| + static const int kR11_EACBlockSz = 4; |
| + static const int kPixelsPerBlock = kR11_EACBlockSz * kR11_EACBlockSz; |
| + |
| + // The longest possible run of pixels that this blitter will receive. |
| + // This is initialized in the constructor to 0x7FFE, which is one less |
| + // than the largest positive 16-bit integer. We make sure that it's one |
| + // less for debugging purposes. We also don't make this variable static |
| + // in order to make sure that we can construct a valid pointer to it. |
| + const int16_t kLongestRun; |
| + |
| + // Usually used in conjunction with kLongestRun. This is initialized to |
| + // zero. |
| + const SkAlpha kZeroAlpha; |
| + |
| + // This is the information that we buffer whenever we're asked to blit |
| + // a row with this blitter. |
| + struct BufferedRun { |
| + const SkAlpha* fAlphas; |
| + const int16_t* fRuns; |
| + int fX, fY; |
| + } fBufferedRuns[kR11_EACBlockSz]; |
| + |
| + // The next row (0-3) that we need to blit. This value should never exceed |
| + // the number of rows that we have (kR11_EACBlockSz) |
| + int fNextRun; |
| + |
| + // The width and height of the image that we're blitting |
| + const int fWidth; |
| + const int fHeight; |
| + |
| + // The R11 EAC buffer that we're blitting into. It is assumed that the buffer |
| + // is large enough to store a compressed image of size fWidth*fHeight. |
|
robertphillips
2014/07/21 18:08:25
add space after '*' ?
krajcevski
2014/07/21 18:24:20
Done.
|
| + uint64_t*const fBuffer; |
| + |
| + // Various utility functions |
| + int blocksWide() const { return fWidth / kR11_EACBlockSz; } |
| + int blocksTall() const { return fHeight / kR11_EACBlockSz; } |
| + int totalBlocks() const { return (fWidth * fHeight) / kPixelsPerBlock; } |
| + |
| + // Returns the block index for the block containing pixel (x, y). Block |
| + // indices start at zero and proceed in raster order. |
| + int getBlockOffset(int x, int y) const { |
| + SkASSERT(x < fWidth); |
| + SkASSERT(y < fHeight); |
| + const int blockCol = x / kR11_EACBlockSz; |
| + const int blockRow = y / kR11_EACBlockSz; |
| + return blockRow * this->blocksWide() + blockCol; |
| + } |
| + |
| + // Returns a pointer to the block containing pixel (x, y) |
| + uint64_t *getBlock(int x, int y) const { |
|
robertphillips
2014/07/21 18:08:25
this->getBlockOffset ?
krajcevski
2014/07/21 18:24:20
Done.
|
| + return fBuffer + getBlockOffset(x, y); |
| + } |
| + |
| + // The following function writes the buffered runs to compressed blocks. |
| + // If fNextRun < 4, then we fill the runs that we haven't buffered with |
| + // the constant zero buffer. |
| + void flushRuns(); |
| + }; |
| } |
| #endif |