Index: src/gpu/gl/GrGpuGL.cpp |
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp |
index 52e3c33601fee7ed886385acf16f600d0cea666b..3a2be13aacb95737690a1f2dd7ec7e5f4cd35ad5 100644 |
--- a/src/gpu/gl/GrGpuGL.cpp |
+++ b/src/gpu/gl/GrGpuGL.cpp |
@@ -120,7 +120,7 @@ |
SkASSERT(ctx.isInitialized()); |
fCaps.reset(SkRef(ctx.caps())); |
- fHWBoundTextureInstanceIDs.reset(this->glCaps().maxFragmentTextureUnits()); |
+ fHWBoundTextures.reset(this->glCaps().maxFragmentTextureUnits()); |
fHWPathTexGenSettings.reset(this->glCaps().maxFixedFunctionTextureCoords()); |
GrGLClearErr(fGLContext.interface()); |
@@ -273,8 +273,8 @@ |
fHWActiveTextureUnitIdx = -1; // invalid |
if (resetBits & kTextureBinding_GrGLBackendState) { |
- for (int s = 0; s < fHWBoundTextureInstanceIDs.count(); ++s) { |
- fHWBoundTextureInstanceIDs[s] = 0; |
+ for (int s = 0; s < fHWBoundTextures.count(); ++s) { |
+ fHWBoundTextures[s] = NULL; |
} |
} |
@@ -298,7 +298,7 @@ |
} |
if (resetBits & kRenderTarget_GrGLBackendState) { |
- fHWBoundRenderTargetInstanceID = 0; |
+ fHWBoundRenderTarget = NULL; |
} |
if (resetBits & kPathRendering_GrGLBackendState) { |
@@ -867,7 +867,7 @@ |
} |
// below here we may bind the FBO |
- fHWBoundRenderTargetInstanceID = 0; |
+ fHWBoundRenderTarget = NULL; |
if (desc->fRTFBOID != desc->fTexFBOID) { |
SkASSERT(desc->fSampleCnt > 0); |
GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, |
@@ -1252,7 +1252,7 @@ |
GrGLStencilBuffer* glsb = static_cast<GrGLStencilBuffer*>(sb); |
GrGLuint rb = glsb->renderbufferID(); |
- fHWBoundRenderTargetInstanceID = 0; |
+ fHWBoundRenderTarget = NULL; |
GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fbo)); |
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
GR_GL_STENCIL_ATTACHMENT, |
@@ -1458,8 +1458,8 @@ |
} |
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget); |
- if (renderTarget->getInstanceID() != fHWBoundRenderTargetInstanceID) { |
- fHWBoundRenderTargetInstanceID = 0; |
+ if (renderTarget != fHWBoundRenderTarget) { |
+ fHWBoundRenderTarget = NULL; |
GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRT->renderFBOID())); |
} |
switch (this->glCaps().invalidateFBType()) { |
@@ -1722,8 +1722,7 @@ |
static_cast<GrGLRenderTarget*>(this->drawState()->getRenderTarget()); |
SkASSERT(NULL != rt); |
- uint64_t rtID = rt->getInstanceID(); |
- if (fHWBoundRenderTargetInstanceID != rtID) { |
+ if (fHWBoundRenderTarget != rt) { |
GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, rt->renderFBOID())); |
#ifdef SK_DEBUG |
// don't do this check in Chromium -- this is causing |
@@ -1738,7 +1737,7 @@ |
} |
} |
#endif |
- fHWBoundRenderTargetInstanceID = rtID; |
+ fHWBoundRenderTarget = rt; |
const GrGLIRect& vp = rt->getViewport(); |
if (fHWViewport != vp) { |
vp.pushToGLViewport(this->glInterface()); |
@@ -2005,7 +2004,7 @@ |
GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID())); |
// make sure we go through flushRenderTarget() since we've modified |
// the bound DRAW FBO ID. |
- fHWBoundRenderTargetInstanceID = 0; |
+ fHWBoundRenderTarget = NULL; |
const GrGLIRect& vp = rt->getViewport(); |
const SkIRect dirtyRect = rt->getResolveRect(); |
GrGLIRect r; |
@@ -2299,11 +2298,10 @@ |
this->onResolveRenderTarget(texRT); |
} |
- uint64_t textureID = texture->getInstanceID(); |
- if (fHWBoundTextureInstanceIDs[unitIdx] != textureID) { |
+ if (fHWBoundTextures[unitIdx] != texture) { |
this->setTextureUnit(unitIdx); |
GL_CALL(BindTexture(GR_GL_TEXTURE_2D, texture->textureID())); |
- fHWBoundTextureInstanceIDs[unitIdx] = textureID; |
+ fHWBoundTextures[unitIdx] = texture; |
} |
ResetTimestamp timestamp; |
@@ -2530,6 +2528,23 @@ |
fHWDrawFace = drawState.getDrawFace(); |
} |
} |
+ |
+void GrGpuGL::notifyRenderTargetDelete(GrRenderTarget* renderTarget) { |
+ SkASSERT(NULL != renderTarget); |
+ if (fHWBoundRenderTarget == renderTarget) { |
+ fHWBoundRenderTarget = NULL; |
+ } |
+} |
+ |
+void GrGpuGL::notifyTextureDelete(GrGLTexture* texture) { |
+ for (int s = 0; s < fHWBoundTextures.count(); ++s) { |
+ if (fHWBoundTextures[s] == texture) { |
+ // deleting bound texture does implied bind to 0 |
+ fHWBoundTextures[s] = NULL; |
+ } |
+ } |
+} |
+ |
GrGLuint GrGpuGL::createGLPathObject() { |
if (NULL == fPathNameAllocator.get()) { |
@@ -2701,7 +2716,7 @@ |
} |
void GrGpuGL::setTextureUnit(int unit) { |
- SkASSERT(unit >= 0 && unit < fHWBoundTextureInstanceIDs.count()); |
+ SkASSERT(unit >= 0 && unit < fHWBoundTextures.count()); |
if (unit != fHWActiveTextureUnitIdx) { |
GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit)); |
fHWActiveTextureUnitIdx = unit; |
@@ -2710,14 +2725,14 @@ |
void GrGpuGL::setScratchTextureUnit() { |
// Bind the last texture unit since it is the least likely to be used by GrGLProgram. |
- int lastUnitIdx = fHWBoundTextureInstanceIDs.count() - 1; |
+ int lastUnitIdx = fHWBoundTextures.count() - 1; |
if (lastUnitIdx != fHWActiveTextureUnitIdx) { |
GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx)); |
fHWActiveTextureUnitIdx = lastUnitIdx; |
} |
// clear out the this field so that if a program does use this unit it will rebind the correct |
// texture. |
- fHWBoundTextureInstanceIDs[lastUnitIdx] = 0; |
+ fHWBoundTextures[lastUnitIdx] = NULL; |
} |
namespace { |
@@ -2854,7 +2869,7 @@ |
GrGLTexture* dstTex = static_cast<GrGLTexture*>(dst->asTexture()); |
SkASSERT(NULL != dstTex); |
// We modified the bound FBO |
- fHWBoundRenderTargetInstanceID = 0; |
+ fHWBoundRenderTarget = NULL; |
GrGLIRect srcGLRect; |
srcGLRect.setRelativeTo(srcVP, |
srcRect.fLeft, |
@@ -2896,7 +2911,7 @@ |
dstFBO = bind_surface_as_fbo(this->glInterface(), dst, GR_GL_DRAW_FRAMEBUFFER, &dstVP); |
srcFBO = bind_surface_as_fbo(this->glInterface(), src, GR_GL_READ_FRAMEBUFFER, &srcVP); |
// We modified the bound FBO |
- fHWBoundRenderTargetInstanceID = 0; |
+ fHWBoundRenderTarget = NULL; |
GrGLIRect srcGLRect; |
GrGLIRect dstGLRect; |
srcGLRect.setRelativeTo(srcVP, |