| Index: src/utils/SkTextureCompressor.h
|
| diff --git a/src/utils/SkTextureCompressor.h b/src/utils/SkTextureCompressor.h
|
| index ea57934c642d8a1cbe8cf5a5aefe0e3c24f73535..a7afe0384b041f196b3bccb4baf1d66e32241d34 100644
|
| --- a/src/utils/SkTextureCompressor.h
|
| +++ b/src/utils/SkTextureCompressor.h
|
| @@ -18,13 +18,18 @@ namespace SkTextureCompressor {
|
| // Various texture compression formats that we support.
|
| enum Format {
|
| // Alpha only formats.
|
| - kLATC_Format,
|
| - kR11_EAC_Format,
|
| + kLATC_Format, // 4x4 blocks, compresses A8
|
| + kR11_EAC_Format, // 4x4 blocks, compresses A8
|
|
|
| kLast_Format = kR11_EAC_Format
|
| };
|
| static const int kFormatCnt = kLast_Format + 1;
|
|
|
| + // Returns the size of the compressed data given the width, height, and
|
| + // desired compression format. If the width and height are not an appropriate
|
| + // multiple of the block size, then this function returns an error (-1).
|
| + int GetCompressedDataSize(Format fmt, int width, int height);
|
| +
|
| // Returns an SkData holding a blob of compressed data that corresponds
|
| // to the bitmap. If the bitmap colorType cannot be compressed using the
|
| // associated format, then we return NULL. The caller is responsible for
|
| @@ -44,166 +49,11 @@ namespace SkTextureCompressor {
|
| typedef bool (*CompressionProc)(uint8_t* dst, const uint8_t* src,
|
| int width, int height, int rowBytes);
|
|
|
| - // This class implements a blitter that blits directly into a buffer that will
|
| - // be used as an R11 EAC compressed texture. We compute this buffer by
|
| - // buffering four scan lines and then outputting them all at once. This blitter
|
| - // is only expected to be used with alpha masks, i.e. kAlpha8_SkColorType.
|
| - class R11_EACBlitter : public SkBlitter {
|
| - public:
|
| - R11_EACBlitter(int width, int height, void *compressedBuffer);
|
| - virtual ~R11_EACBlitter() { this->flushRuns(); }
|
| -
|
| - // Blit a horizontal run of one or more pixels.
|
| - virtual void blitH(int x, int y, int width) SK_OVERRIDE {
|
| - // This function is intended to be called from any standard RGB
|
| - // buffer, so we should never encounter it. However, if some code
|
| - // path does end up here, then this needs to be investigated.
|
| - SkFAIL("Not implemented!");
|
| - }
|
| -
|
| - /// Blit a horizontal run of antialiased pixels; runs[] is a *sparse*
|
| - /// zero-terminated run-length encoding of spans of constant alpha values.
|
| - virtual void blitAntiH(int x, int y,
|
| - const SkAlpha antialias[],
|
| - const int16_t runs[]) SK_OVERRIDE;
|
| -
|
| - // Blit a vertical run of pixels with a constant alpha value.
|
| - virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE {
|
| - // This function is currently not implemented. It is not explicitly
|
| - // required by the contract, but if at some time a code path runs into
|
| - // this function (which is entirely possible), it needs to be implemented.
|
| - //
|
| - // TODO (krajcevski):
|
| - // This function will be most easily implemented in one of two ways:
|
| - // 1. Buffer each vertical column value and then construct a list
|
| - // of alpha values and output all of the blocks at once. This only
|
| - // requires a write to the compressed buffer
|
| - // 2. Replace the indices of each block with the proper indices based
|
| - // on the alpha value. This requires a read and write of the compressed
|
| - // buffer, but much less overhead.
|
| - SkFAIL("Not implemented!");
|
| - }
|
| -
|
| - // Blit a solid rectangle one or more pixels wide.
|
| - virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE {
|
| - // Analogous to blitRow, this function is intended for RGB targets
|
| - // and should never be called by this blitter. Any calls to this function
|
| - // are probably a bug and should be investigated.
|
| - SkFAIL("Not implemented!");
|
| - }
|
| -
|
| - // Blit a rectangle with one alpha-blended column on the left,
|
| - // width (zero or more) opaque pixels, and one alpha-blended column
|
| - // on the right. The result will always be at least two pixels wide.
|
| - virtual void blitAntiRect(int x, int y, int width, int height,
|
| - SkAlpha leftAlpha, SkAlpha rightAlpha) SK_OVERRIDE {
|
| - // This function is currently not implemented. It is not explicitly
|
| - // required by the contract, but if at some time a code path runs into
|
| - // this function (which is entirely possible), it needs to be implemented.
|
| - //
|
| - // TODO (krajcevski):
|
| - // This function will be most easily implemented as follows:
|
| - // 1. If width/height are smaller than a block, then update the
|
| - // indices of the affected blocks.
|
| - // 2. If width/height are larger than a block, then construct a 9-patch
|
| - // of block encodings that represent the rectangle, and write them
|
| - // to the compressed buffer as necessary. Whether or not the blocks
|
| - // are overwritten by zeros or just their indices are updated is up
|
| - // to debate.
|
| - SkFAIL("Not implemented!");
|
| - }
|
| -
|
| - // Blit a pattern of pixels defined by a rectangle-clipped mask;
|
| - // typically used for text.
|
| - virtual void blitMask(const SkMask&, const SkIRect& clip) SK_OVERRIDE {
|
| - // This function is currently not implemented. It is not explicitly
|
| - // required by the contract, but if at some time a code path runs into
|
| - // this function (which is entirely possible), it needs to be implemented.
|
| - //
|
| - // TODO (krajcevski):
|
| - // This function will be most easily implemented in the same way as
|
| - // blitAntiRect above.
|
| - SkFAIL("Not implemented!");
|
| - }
|
| -
|
| - // If the blitter just sets a single value for each pixel, return the
|
| - // bitmap it draws into, and assign value. If not, return NULL and ignore
|
| - // the value parameter.
|
| - virtual const SkBitmap* justAnOpaqueColor(uint32_t* value) SK_OVERRIDE {
|
| - return NULL;
|
| - }
|
| -
|
| - /**
|
| - * Compressed texture blitters only really work correctly if they get
|
| - * four blocks at a time. That being said, this blitter tries it's best
|
| - * to preserve semantics if blitAntiH doesn't get called in too many
|
| - * weird ways...
|
| - */
|
| - virtual int requestRowsPreserved() const { return kR11_EACBlockSz; }
|
| -
|
| - protected:
|
| - virtual void onNotifyFinished() { this->flushRuns(); }
|
| -
|
| - private:
|
| - static const int kR11_EACBlockSz = 4;
|
| - static const int kPixelsPerBlock = kR11_EACBlockSz * kR11_EACBlockSz;
|
| -
|
| - // The longest possible run of pixels that this blitter will receive.
|
| - // This is initialized in the constructor to 0x7FFE, which is one less
|
| - // than the largest positive 16-bit integer. We make sure that it's one
|
| - // less for debugging purposes. We also don't make this variable static
|
| - // in order to make sure that we can construct a valid pointer to it.
|
| - const int16_t kLongestRun;
|
| -
|
| - // Usually used in conjunction with kLongestRun. This is initialized to
|
| - // zero.
|
| - const SkAlpha kZeroAlpha;
|
| -
|
| - // This is the information that we buffer whenever we're asked to blit
|
| - // a row with this blitter.
|
| - struct BufferedRun {
|
| - const SkAlpha* fAlphas;
|
| - const int16_t* fRuns;
|
| - int fX, fY;
|
| - } fBufferedRuns[kR11_EACBlockSz];
|
| -
|
| - // The next row (0-3) that we need to blit. This value should never exceed
|
| - // the number of rows that we have (kR11_EACBlockSz)
|
| - int fNextRun;
|
| -
|
| - // The width and height of the image that we're blitting
|
| - const int fWidth;
|
| - const int fHeight;
|
| -
|
| - // The R11 EAC buffer that we're blitting into. It is assumed that the buffer
|
| - // is large enough to store a compressed image of size fWidth*fHeight.
|
| - uint64_t* const fBuffer;
|
| -
|
| - // Various utility functions
|
| - int blocksWide() const { return fWidth / kR11_EACBlockSz; }
|
| - int blocksTall() const { return fHeight / kR11_EACBlockSz; }
|
| - int totalBlocks() const { return (fWidth * fHeight) / kPixelsPerBlock; }
|
| -
|
| - // Returns the block index for the block containing pixel (x, y). Block
|
| - // indices start at zero and proceed in raster order.
|
| - int getBlockOffset(int x, int y) const {
|
| - SkASSERT(x < fWidth);
|
| - SkASSERT(y < fHeight);
|
| - const int blockCol = x / kR11_EACBlockSz;
|
| - const int blockRow = y / kR11_EACBlockSz;
|
| - return blockRow * this->blocksWide() + blockCol;
|
| - }
|
| -
|
| - // Returns a pointer to the block containing pixel (x, y)
|
| - uint64_t *getBlock(int x, int y) const {
|
| - return fBuffer + this->getBlockOffset(x, y);
|
| - }
|
| -
|
| - // The following function writes the buffered runs to compressed blocks.
|
| - // If fNextRun < 4, then we fill the runs that we haven't buffered with
|
| - // the constant zero buffer.
|
| - void flushRuns();
|
| - };
|
| + // Returns the blitter for the given compression format. Note, the blitter
|
| + // is intended to be used with the proper input. I.e. if you try to blit
|
| + // RGB source data into an R11 EAC texture, you're gonna have a bad time.
|
| + SkBlitter* CreateBlitterForFormat(int width, int height, void* compressedBuffer,
|
| + Format format);
|
| }
|
|
|
| #endif
|
|
|