Index: src/utils/SkTextureCompressor.h |
diff --git a/src/utils/SkTextureCompressor.h b/src/utils/SkTextureCompressor.h |
index ea57934c642d8a1cbe8cf5a5aefe0e3c24f73535..a7afe0384b041f196b3bccb4baf1d66e32241d34 100644 |
--- a/src/utils/SkTextureCompressor.h |
+++ b/src/utils/SkTextureCompressor.h |
@@ -18,13 +18,18 @@ namespace SkTextureCompressor { |
// Various texture compression formats that we support. |
enum Format { |
// Alpha only formats. |
- kLATC_Format, |
- kR11_EAC_Format, |
+ kLATC_Format, // 4x4 blocks, compresses A8 |
+ kR11_EAC_Format, // 4x4 blocks, compresses A8 |
kLast_Format = kR11_EAC_Format |
}; |
static const int kFormatCnt = kLast_Format + 1; |
+ // Returns the size of the compressed data given the width, height, and |
+ // desired compression format. If the width and height are not an appropriate |
+ // multiple of the block size, then this function returns an error (-1). |
+ int GetCompressedDataSize(Format fmt, int width, int height); |
+ |
// Returns an SkData holding a blob of compressed data that corresponds |
// to the bitmap. If the bitmap colorType cannot be compressed using the |
// associated format, then we return NULL. The caller is responsible for |
@@ -44,166 +49,11 @@ namespace SkTextureCompressor { |
typedef bool (*CompressionProc)(uint8_t* dst, const uint8_t* src, |
int width, int height, int rowBytes); |
- // This class implements a blitter that blits directly into a buffer that will |
- // be used as an R11 EAC compressed texture. We compute this buffer by |
- // buffering four scan lines and then outputting them all at once. This blitter |
- // is only expected to be used with alpha masks, i.e. kAlpha8_SkColorType. |
- class R11_EACBlitter : public SkBlitter { |
- public: |
- R11_EACBlitter(int width, int height, void *compressedBuffer); |
- virtual ~R11_EACBlitter() { this->flushRuns(); } |
- |
- // Blit a horizontal run of one or more pixels. |
- virtual void blitH(int x, int y, int width) SK_OVERRIDE { |
- // This function is intended to be called from any standard RGB |
- // buffer, so we should never encounter it. However, if some code |
- // path does end up here, then this needs to be investigated. |
- SkFAIL("Not implemented!"); |
- } |
- |
- /// Blit a horizontal run of antialiased pixels; runs[] is a *sparse* |
- /// zero-terminated run-length encoding of spans of constant alpha values. |
- virtual void blitAntiH(int x, int y, |
- const SkAlpha antialias[], |
- const int16_t runs[]) SK_OVERRIDE; |
- |
- // Blit a vertical run of pixels with a constant alpha value. |
- virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE { |
- // This function is currently not implemented. It is not explicitly |
- // required by the contract, but if at some time a code path runs into |
- // this function (which is entirely possible), it needs to be implemented. |
- // |
- // TODO (krajcevski): |
- // This function will be most easily implemented in one of two ways: |
- // 1. Buffer each vertical column value and then construct a list |
- // of alpha values and output all of the blocks at once. This only |
- // requires a write to the compressed buffer |
- // 2. Replace the indices of each block with the proper indices based |
- // on the alpha value. This requires a read and write of the compressed |
- // buffer, but much less overhead. |
- SkFAIL("Not implemented!"); |
- } |
- |
- // Blit a solid rectangle one or more pixels wide. |
- virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE { |
- // Analogous to blitRow, this function is intended for RGB targets |
- // and should never be called by this blitter. Any calls to this function |
- // are probably a bug and should be investigated. |
- SkFAIL("Not implemented!"); |
- } |
- |
- // Blit a rectangle with one alpha-blended column on the left, |
- // width (zero or more) opaque pixels, and one alpha-blended column |
- // on the right. The result will always be at least two pixels wide. |
- virtual void blitAntiRect(int x, int y, int width, int height, |
- SkAlpha leftAlpha, SkAlpha rightAlpha) SK_OVERRIDE { |
- // This function is currently not implemented. It is not explicitly |
- // required by the contract, but if at some time a code path runs into |
- // this function (which is entirely possible), it needs to be implemented. |
- // |
- // TODO (krajcevski): |
- // This function will be most easily implemented as follows: |
- // 1. If width/height are smaller than a block, then update the |
- // indices of the affected blocks. |
- // 2. If width/height are larger than a block, then construct a 9-patch |
- // of block encodings that represent the rectangle, and write them |
- // to the compressed buffer as necessary. Whether or not the blocks |
- // are overwritten by zeros or just their indices are updated is up |
- // to debate. |
- SkFAIL("Not implemented!"); |
- } |
- |
- // Blit a pattern of pixels defined by a rectangle-clipped mask; |
- // typically used for text. |
- virtual void blitMask(const SkMask&, const SkIRect& clip) SK_OVERRIDE { |
- // This function is currently not implemented. It is not explicitly |
- // required by the contract, but if at some time a code path runs into |
- // this function (which is entirely possible), it needs to be implemented. |
- // |
- // TODO (krajcevski): |
- // This function will be most easily implemented in the same way as |
- // blitAntiRect above. |
- SkFAIL("Not implemented!"); |
- } |
- |
- // If the blitter just sets a single value for each pixel, return the |
- // bitmap it draws into, and assign value. If not, return NULL and ignore |
- // the value parameter. |
- virtual const SkBitmap* justAnOpaqueColor(uint32_t* value) SK_OVERRIDE { |
- return NULL; |
- } |
- |
- /** |
- * Compressed texture blitters only really work correctly if they get |
- * four blocks at a time. That being said, this blitter tries it's best |
- * to preserve semantics if blitAntiH doesn't get called in too many |
- * weird ways... |
- */ |
- virtual int requestRowsPreserved() const { return kR11_EACBlockSz; } |
- |
- protected: |
- virtual void onNotifyFinished() { this->flushRuns(); } |
- |
- private: |
- static const int kR11_EACBlockSz = 4; |
- static const int kPixelsPerBlock = kR11_EACBlockSz * kR11_EACBlockSz; |
- |
- // The longest possible run of pixels that this blitter will receive. |
- // This is initialized in the constructor to 0x7FFE, which is one less |
- // than the largest positive 16-bit integer. We make sure that it's one |
- // less for debugging purposes. We also don't make this variable static |
- // in order to make sure that we can construct a valid pointer to it. |
- const int16_t kLongestRun; |
- |
- // Usually used in conjunction with kLongestRun. This is initialized to |
- // zero. |
- const SkAlpha kZeroAlpha; |
- |
- // This is the information that we buffer whenever we're asked to blit |
- // a row with this blitter. |
- struct BufferedRun { |
- const SkAlpha* fAlphas; |
- const int16_t* fRuns; |
- int fX, fY; |
- } fBufferedRuns[kR11_EACBlockSz]; |
- |
- // The next row (0-3) that we need to blit. This value should never exceed |
- // the number of rows that we have (kR11_EACBlockSz) |
- int fNextRun; |
- |
- // The width and height of the image that we're blitting |
- const int fWidth; |
- const int fHeight; |
- |
- // The R11 EAC buffer that we're blitting into. It is assumed that the buffer |
- // is large enough to store a compressed image of size fWidth*fHeight. |
- uint64_t* const fBuffer; |
- |
- // Various utility functions |
- int blocksWide() const { return fWidth / kR11_EACBlockSz; } |
- int blocksTall() const { return fHeight / kR11_EACBlockSz; } |
- int totalBlocks() const { return (fWidth * fHeight) / kPixelsPerBlock; } |
- |
- // Returns the block index for the block containing pixel (x, y). Block |
- // indices start at zero and proceed in raster order. |
- int getBlockOffset(int x, int y) const { |
- SkASSERT(x < fWidth); |
- SkASSERT(y < fHeight); |
- const int blockCol = x / kR11_EACBlockSz; |
- const int blockRow = y / kR11_EACBlockSz; |
- return blockRow * this->blocksWide() + blockCol; |
- } |
- |
- // Returns a pointer to the block containing pixel (x, y) |
- uint64_t *getBlock(int x, int y) const { |
- return fBuffer + this->getBlockOffset(x, y); |
- } |
- |
- // The following function writes the buffered runs to compressed blocks. |
- // If fNextRun < 4, then we fill the runs that we haven't buffered with |
- // the constant zero buffer. |
- void flushRuns(); |
- }; |
+ // Returns the blitter for the given compression format. Note, the blitter |
+ // is intended to be used with the proper input. I.e. if you try to blit |
+ // RGB source data into an R11 EAC texture, you're gonna have a bad time. |
+ SkBlitter* CreateBlitterForFormat(int width, int height, void* compressedBuffer, |
+ Format format); |
} |
#endif |