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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "base/basictypes.h" | 5 #include "base/basictypes.h" |
| 6 #include "base/logging.h" | 6 #include "base/logging.h" |
| 7 #include "base/memory/scoped_ptr.h" | 7 #include "base/memory/scoped_ptr.h" |
| 8 #include "base/time/time.h" | 8 #include "base/time/time.h" |
| 9 #include "testing/gtest/include/gtest/gtest.h" | 9 #include "testing/gtest/include/gtest/gtest.h" |
| 10 #include "ui/events/gesture_detection/mock_motion_event.h" | |
| 11 #include "ui/events/gesture_detection/velocity_tracker_state.h" | 10 #include "ui/events/gesture_detection/velocity_tracker_state.h" |
| 11 #include "ui/events/test/mock_motion_event.h" |
| 12 #include "ui/gfx/geometry/point_f.h" | 12 #include "ui/gfx/geometry/point_f.h" |
| 13 #include "ui/gfx/geometry/vector2d_f.h" | 13 #include "ui/gfx/geometry/vector2d_f.h" |
| 14 | 14 |
| 15 using base::TimeDelta; | 15 using base::TimeDelta; |
| 16 using base::TimeTicks; | 16 using base::TimeTicks; |
| 17 using ui::test::MockMotionEvent; |
| 17 | 18 |
| 18 namespace ui { | 19 namespace ui { |
| 19 namespace { | 20 namespace { |
| 20 | 21 |
| 21 const TimeDelta kTenMillis = TimeDelta::FromMilliseconds(10); | 22 const TimeDelta kTenMillis = TimeDelta::FromMilliseconds(10); |
| 22 const TimeDelta kOneSecond = TimeDelta::FromSeconds(1); | 23 const TimeDelta kOneSecond = TimeDelta::FromSeconds(1); |
| 23 const float kEpsilson = .01f; | 24 const float kEpsilson = .01f; |
| 24 | 25 |
| 25 const char* GetStrategyName(VelocityTracker::Strategy strategy) { | 26 const char* GetStrategyName(VelocityTracker::Strategy strategy) { |
| 26 switch (strategy) { | 27 switch (strategy) { |
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| 184 // The computed velocity should have increased. | 185 // The computed velocity should have increased. |
| 185 state.ComputeCurrentVelocity(1000, 20000); | 186 state.ComputeCurrentVelocity(1000, 20000); |
| 186 vCurrentY = state.GetYVelocity(0); | 187 vCurrentY = state.GetYVelocity(0); |
| 187 EXPECT_LT(vSlow.y(), vCurrentY); | 188 EXPECT_LT(vSlow.y(), vCurrentY); |
| 188 EXPECT_LT(vOldY, vCurrentY); | 189 EXPECT_LT(vOldY, vCurrentY); |
| 189 } | 190 } |
| 190 } | 191 } |
| 191 | 192 |
| 192 | 193 |
| 193 } // namespace ui | 194 } // namespace ui |
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