Index: Source/platform/geometry/FloatQuad.h |
diff --git a/Source/platform/geometry/FloatQuad.h b/Source/platform/geometry/FloatQuad.h |
index 51887eeff45039e3d71084795e0618ef51d74188..e56663fe30f37dff28fa60ea8b12fd4ea84541c5 100644 |
--- a/Source/platform/geometry/FloatQuad.h |
+++ b/Source/platform/geometry/FloatQuad.h |
@@ -33,7 +33,7 @@ |
#include "platform/geometry/FloatRect.h" |
#include "platform/geometry/IntRect.h" |
-namespace WebCore { |
+namespace blink { |
// A FloatQuad is a collection of 4 points, often representing the result of |
// mapping a rectangle through transforms. When initialized from a rect, the |
@@ -173,7 +173,7 @@ inline bool operator!=(const FloatQuad& a, const FloatQuad& b) |
a.p4() != b.p4(); |
} |
-} // namespace WebCore |
+} // namespace blink |
#endif // FloatQuad_h |