| Index: Source/platform/geometry/FloatQuad.h
|
| diff --git a/Source/platform/geometry/FloatQuad.h b/Source/platform/geometry/FloatQuad.h
|
| index 51887eeff45039e3d71084795e0618ef51d74188..e56663fe30f37dff28fa60ea8b12fd4ea84541c5 100644
|
| --- a/Source/platform/geometry/FloatQuad.h
|
| +++ b/Source/platform/geometry/FloatQuad.h
|
| @@ -33,7 +33,7 @@
|
| #include "platform/geometry/FloatRect.h"
|
| #include "platform/geometry/IntRect.h"
|
|
|
| -namespace WebCore {
|
| +namespace blink {
|
|
|
| // A FloatQuad is a collection of 4 points, often representing the result of
|
| // mapping a rectangle through transforms. When initialized from a rect, the
|
| @@ -173,7 +173,7 @@ inline bool operator!=(const FloatQuad& a, const FloatQuad& b)
|
| a.p4() != b.p4();
|
| }
|
|
|
| -} // namespace WebCore
|
| +} // namespace blink
|
|
|
|
|
| #endif // FloatQuad_h
|
|
|