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1 /* | 1 /* |
2 * Copyright (C) 2008 Apple Inc. All rights reserved. | 2 * Copyright (C) 2008 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 */ | 27 */ |
28 | 28 |
29 #ifndef FloatQuad_h | 29 #ifndef FloatQuad_h |
30 #define FloatQuad_h | 30 #define FloatQuad_h |
31 | 31 |
32 #include "platform/geometry/FloatPoint.h" | 32 #include "platform/geometry/FloatPoint.h" |
33 #include "platform/geometry/FloatRect.h" | 33 #include "platform/geometry/FloatRect.h" |
34 #include "platform/geometry/IntRect.h" | 34 #include "platform/geometry/IntRect.h" |
35 | 35 |
36 namespace WebCore { | 36 namespace blink { |
37 | 37 |
38 // A FloatQuad is a collection of 4 points, often representing the result of | 38 // A FloatQuad is a collection of 4 points, often representing the result of |
39 // mapping a rectangle through transforms. When initialized from a rect, the | 39 // mapping a rectangle through transforms. When initialized from a rect, the |
40 // points are in clockwise order from top left. | 40 // points are in clockwise order from top left. |
41 class PLATFORM_EXPORT FloatQuad { | 41 class PLATFORM_EXPORT FloatQuad { |
42 public: | 42 public: |
43 FloatQuad() | 43 FloatQuad() |
44 { | 44 { |
45 } | 45 } |
46 | 46 |
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166 } | 166 } |
167 | 167 |
168 inline bool operator!=(const FloatQuad& a, const FloatQuad& b) | 168 inline bool operator!=(const FloatQuad& a, const FloatQuad& b) |
169 { | 169 { |
170 return a.p1() != b.p1() || | 170 return a.p1() != b.p1() || |
171 a.p2() != b.p2() || | 171 a.p2() != b.p2() || |
172 a.p3() != b.p3() || | 172 a.p3() != b.p3() || |
173 a.p4() != b.p4(); | 173 a.p4() != b.p4(); |
174 } | 174 } |
175 | 175 |
176 } // namespace WebCore | 176 } // namespace blink |
177 | 177 |
178 | 178 |
179 #endif // FloatQuad_h | 179 #endif // FloatQuad_h |
180 | 180 |
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