Index: gpu/config/gpu_driver_bug_list_json.cc |
diff --git a/gpu/config/gpu_driver_bug_list_json.cc b/gpu/config/gpu_driver_bug_list_json.cc |
index 54c9002d8d8b98b459cf2474219283cbe43f6898..c3928499ffbf8debd0d173f81938362d1a8bbbac 100644 |
--- a/gpu/config/gpu_driver_bug_list_json.cc |
+++ b/gpu/config/gpu_driver_bug_list_json.cc |
@@ -19,7 +19,7 @@ const char kGpuDriverBugListJson[] = LONG_STRING_CONST( |
{ |
"name": "gpu driver bug list", |
// Please update the version number whenever you change this file. |
- "version": "6.5", |
+ "version": "6.6", |
"entries": [ |
{ |
"id": 1, |
@@ -1068,6 +1068,29 @@ LONG_STRING_CONST( |
"features": [ |
"disable_async_readpixels" |
] |
+ }, |
+ { |
+ "id": 83, |
+ "cr_bugs": [393810], |
+ "description": "Shader vec/mat construction is buggy on Linux", |
+ "os": { |
+ "type": "linux" |
Ken Russell (switch to Gerrit)
2014/07/21 23:01:58
Is there any way to make this workaround a little
Zhenyao Mo
2014/07/21 23:09:46
Currently all NVIDIA, AMD, Mesa are affected, so i
|
+ }, |
+ "features": [ |
+ "scalarize_vec_and_mat_constructor_args" |
+ ] |
+ }, |
+ { |
+ "id": 84, |
+ "cr_bugs": [393810], |
+ "description": "Shader vec/mat construction is buggy on Mac NVIDIA", |
+ "os": { |
+ "type": "macosx" |
+ }, |
+ "vendor_id": "0x10de", |
+ "features": [ |
+ "scalarize_vec_and_mat_constructor_args" |
+ ] |
} |
] |
} |