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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Determines whether a certain driver bug exists in the current system. | 5 // Determines whether a certain driver bug exists in the current system. |
6 // The format of a valid gpu_driver_bug_list.json file is defined in | 6 // The format of a valid gpu_driver_bug_list.json file is defined in |
7 // <gpu/config/gpu_control_list_format.txt>. | 7 // <gpu/config/gpu_control_list_format.txt>. |
8 // The supported "features" can be found in | 8 // The supported "features" can be found in |
9 // <gpu/config/gpu_driver_bug_workaround_type.h>. | 9 // <gpu/config/gpu_driver_bug_workaround_type.h>. |
10 | 10 |
11 #include "gpu/config/gpu_control_list_jsons.h" | 11 #include "gpu/config/gpu_control_list_jsons.h" |
12 | 12 |
13 #define LONG_STRING_CONST(...) #__VA_ARGS__ | 13 #define LONG_STRING_CONST(...) #__VA_ARGS__ |
14 | 14 |
15 namespace gpu { | 15 namespace gpu { |
16 | 16 |
17 const char kGpuDriverBugListJson[] = LONG_STRING_CONST( | 17 const char kGpuDriverBugListJson[] = LONG_STRING_CONST( |
18 | 18 |
19 { | 19 { |
20 "name": "gpu driver bug list", | 20 "name": "gpu driver bug list", |
21 // Please update the version number whenever you change this file. | 21 // Please update the version number whenever you change this file. |
22 "version": "6.5", | 22 "version": "6.6", |
23 "entries": [ | 23 "entries": [ |
24 { | 24 { |
25 "id": 1, | 25 "id": 1, |
26 "description": "Imagination driver doesn't like uploading lots of buffer d ata constantly", | 26 "description": "Imagination driver doesn't like uploading lots of buffer d ata constantly", |
27 "os": { | 27 "os": { |
28 "type": "android" | 28 "type": "android" |
29 }, | 29 }, |
30 "gl_vendor": { | 30 "gl_vendor": { |
31 "op": "beginwith", | 31 "op": "beginwith", |
32 "value": "Imagination" | 32 "value": "Imagination" |
(...skipping 1028 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
1061 "value": "4.3" | 1061 "value": "4.3" |
1062 } | 1062 } |
1063 }, | 1063 }, |
1064 "gl_vendor": { | 1064 "gl_vendor": { |
1065 "op": "beginwith", | 1065 "op": "beginwith", |
1066 "value": "Qualcomm" | 1066 "value": "Qualcomm" |
1067 }, | 1067 }, |
1068 "features": [ | 1068 "features": [ |
1069 "disable_async_readpixels" | 1069 "disable_async_readpixels" |
1070 ] | 1070 ] |
1071 }, | |
1072 { | |
1073 "id": 83, | |
1074 "cr_bugs": [393810], | |
1075 "description": "Shader vec/mat construction is buggy on Linux", | |
1076 "os": { | |
1077 "type": "linux" | |
Ken Russell (switch to Gerrit)
2014/07/21 23:01:58
Is there any way to make this workaround a little
Zhenyao Mo
2014/07/21 23:09:46
Currently all NVIDIA, AMD, Mesa are affected, so i
| |
1078 }, | |
1079 "features": [ | |
1080 "scalarize_vec_and_mat_constructor_args" | |
1081 ] | |
1082 }, | |
1083 { | |
1084 "id": 84, | |
1085 "cr_bugs": [393810], | |
1086 "description": "Shader vec/mat construction is buggy on Mac NVIDIA", | |
1087 "os": { | |
1088 "type": "macosx" | |
1089 }, | |
1090 "vendor_id": "0x10de", | |
1091 "features": [ | |
1092 "scalarize_vec_and_mat_constructor_args" | |
1093 ] | |
1071 } | 1094 } |
1072 ] | 1095 ] |
1073 } | 1096 } |
1074 | 1097 |
1075 ); // LONG_STRING_CONST macro | 1098 ); // LONG_STRING_CONST macro |
1076 | 1099 |
1077 } // namespace gpu | 1100 } // namespace gpu |
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