Index: Source/core/rendering/RenderBox.cpp |
diff --git a/Source/core/rendering/RenderBox.cpp b/Source/core/rendering/RenderBox.cpp |
index b7fd24d02e0217a579e07bedc5a1acd8192c9bc2..e3824453e811c3c82cf573c92e97173572fb281c 100644 |
--- a/Source/core/rendering/RenderBox.cpp |
+++ b/Source/core/rendering/RenderBox.cpp |
@@ -1554,7 +1554,7 @@ void RenderBox::invalidateTreeIfNeeded(const PaintInvalidationState& paintInvali |
// FIXME: SVG should probably also go through this unified paint invalidation system. |
ASSERT(!needsLayout()); |
- if (!shouldCheckForPaintInvalidation()) |
+ if (!shouldCheckForSelfOrChildPaintInvalidation()) |
return; |
bool establishesNewPaintInvalidationContainer = isPaintInvalidationContainer(); |
@@ -1562,6 +1562,20 @@ void RenderBox::invalidateTreeIfNeeded(const PaintInvalidationState& paintInvali |
// FIXME: This assert should be re-enabled when we move paint invalidation to after compositing update. crbug.com/360286 |
// ASSERT(&newPaintInvalidationContainer == containerForPaintInvalidation()); |
+ invalidatePaintIfNeeded(paintInvalidationState, newPaintInvalidationContainer); |
+ |
+ // This is for the next invalidatePaintIfNeeded so must be after invalidatePaintIfNeeded(). |
+ savePreviousBorderBoxSizeIfNeeded(); |
+ |
+ PaintInvalidationState childTreeWalkState(paintInvalidationState, *this, newPaintInvalidationContainer); |
+ RenderObject::invalidateTreeIfNeeded(childTreeWalkState); |
+} |
+ |
+void RenderBox::invalidatePaintIfNeeded(const PaintInvalidationState& paintInvalidationState, const RenderLayerModelObject& newPaintInvalidationContainer) |
+{ |
+ if (!shouldCheckForPaintInvalidation()) |
+ return; |
+ |
const LayoutRect oldPaintInvalidationRect = previousPaintInvalidationRect(); |
const LayoutPoint oldPositionFromPaintInvalidationContainer = previousPositionFromPaintInvalidationContainer(); |
setPreviousPaintInvalidationRect(boundsRectForPaintInvalidation(&newPaintInvalidationContainer, &paintInvalidationState)); |
@@ -1570,13 +1584,8 @@ void RenderBox::invalidateTreeIfNeeded(const PaintInvalidationState& paintInvali |
// If we are set to do a full paint invalidation that means the RenderView will be |
// issue paint invalidations. We can then skip issuing of paint invalidations for the child |
// renderers as they'll be covered by the RenderView. |
- if (view()->doingFullRepaint()) { |
- PaintInvalidationState childTreeWalkState(paintInvalidationState, *this, newPaintInvalidationContainer); |
- RenderObject::invalidateTreeIfNeeded(childTreeWalkState); |
- // For the next invalidatePaintIfNeeded. |
- savePreviousBorderBoxSizeIfNeeded(); |
+ if (view()->doingFullRepaint()) |
return; |
- } |
if ((onlyNeededPositionedMovementLayout() && compositingState() != PaintsIntoOwnBacking) |
|| (shouldDoFullPaintInvalidationIfSelfPaintingLayer() |
@@ -1585,12 +1594,9 @@ void RenderBox::invalidateTreeIfNeeded(const PaintInvalidationState& paintInvali |
setShouldDoFullPaintInvalidation(true); |
} |
- if (!invalidatePaintIfNeeded(newPaintInvalidationContainer, oldPaintInvalidationRect, oldPositionFromPaintInvalidationContainer, paintInvalidationState)) |
+ if (!RenderObject::invalidatePaintIfNeeded(newPaintInvalidationContainer, oldPaintInvalidationRect, oldPositionFromPaintInvalidationContainer, paintInvalidationState)) |
invalidatePaintForOverflowIfNeeded(); |
- // This is for the next invalidatePaintIfNeeded so must be after invalidatePaintIfNeeded. |
- savePreviousBorderBoxSizeIfNeeded(); |
- |
// Issue paint invalidations for any scrollbars if there is a scrollable area for this renderer. |
if (enclosingLayer()) { |
if (RenderLayerScrollableArea* area = enclosingLayer()->scrollableArea()) { |
@@ -1601,9 +1607,6 @@ void RenderBox::invalidateTreeIfNeeded(const PaintInvalidationState& paintInvali |
area->resetScrollbarDamage(); |
} |
} |
- |
- PaintInvalidationState childTreeWalkState(paintInvalidationState, *this, newPaintInvalidationContainer); |
- RenderObject::invalidateTreeIfNeeded(childTreeWalkState); |
} |
bool RenderBox::pushContentsClip(PaintInfo& paintInfo, const LayoutPoint& accumulatedOffset, ContentsClipBehavior contentsClipBehavior) |