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1 /* | 1 /* |
2 * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> | 2 * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> |
3 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> | 3 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> |
4 * Copyright (C) 2005 Eric Seidel <eric@webkit.org> | 4 * Copyright (C) 2005 Eric Seidel <eric@webkit.org> |
5 * Copyright (C) 2010 Zoltan Herczeg <zherczeg@webkit.org> | 5 * Copyright (C) 2010 Zoltan Herczeg <zherczeg@webkit.org> |
6 * Copyright (C) 2011 University of Szeged | 6 * Copyright (C) 2011 University of Szeged |
7 * Copyright (C) 2011 Renata Hodovan <reni@webkit.org> | 7 * Copyright (C) 2011 Renata Hodovan <reni@webkit.org> |
8 * | 8 * |
9 * Redistribution and use in source and binary forms, with or without | 9 * Redistribution and use in source and binary forms, with or without |
10 * modification, are permitted provided that the following conditions | 10 * modification, are permitted provided that the following conditions |
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40 } | 40 } |
41 | 41 |
42 void PointLightSource::updatePaintingData(PaintingData& paintingData, int x, int
y, float z) const | 42 void PointLightSource::updatePaintingData(PaintingData& paintingData, int x, int
y, float z) const |
43 { | 43 { |
44 paintingData.lightVector.setX(m_position.x() - x); | 44 paintingData.lightVector.setX(m_position.x() - x); |
45 paintingData.lightVector.setY(m_position.y() - y); | 45 paintingData.lightVector.setY(m_position.y() - y); |
46 paintingData.lightVector.setZ(m_position.z() - z); | 46 paintingData.lightVector.setZ(m_position.z() - z); |
47 paintingData.lightVectorLength = paintingData.lightVector.length(); | 47 paintingData.lightVectorLength = paintingData.lightVector.length(); |
48 } | 48 } |
49 | 49 |
50 bool PointLightSource::setX(float x) | 50 bool PointLightSource::setPosition(const FloatPoint3D& position) |
51 { | 51 { |
52 if (m_position.x() == x) | 52 if (m_position == position) |
53 return false; | 53 return false; |
54 m_position.setX(x); | 54 m_position = position; |
55 return true; | 55 return true; |
56 } | 56 } |
57 | 57 |
58 bool PointLightSource::setY(float y) | |
59 { | |
60 if (m_position.y() == y) | |
61 return false; | |
62 m_position.setY(y); | |
63 return true; | |
64 } | |
65 | |
66 bool PointLightSource::setZ(float z) | |
67 { | |
68 if (m_position.z() == z) | |
69 return false; | |
70 m_position.setZ(z); | |
71 return true; | |
72 } | |
73 | |
74 static TextStream& operator<<(TextStream& ts, const FloatPoint3D& p) | 58 static TextStream& operator<<(TextStream& ts, const FloatPoint3D& p) |
75 { | 59 { |
76 ts << "x=" << p.x() << " y=" << p.y() << " z=" << p.z(); | 60 ts << "x=" << p.x() << " y=" << p.y() << " z=" << p.z(); |
77 return ts; | 61 return ts; |
78 } | 62 } |
79 | 63 |
80 TextStream& PointLightSource::externalRepresentation(TextStream& ts) const | 64 TextStream& PointLightSource::externalRepresentation(TextStream& ts) const |
81 { | 65 { |
82 ts << "[type=POINT-LIGHT] "; | 66 ts << "[type=POINT-LIGHT] "; |
83 ts << "[position=\"" << position() << "\"]"; | 67 ts << "[position=\"" << position() << "\"]"; |
84 return ts; | 68 return ts; |
85 } | 69 } |
86 | 70 |
87 }; // namespace WebCore | 71 }; // namespace WebCore |
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