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1 /* | 1 /* |
2 * Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com> | 2 * Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com> |
3 * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> | 3 * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> |
4 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> | 4 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> |
5 * Copyright (C) 2005 Eric Seidel <eric@webkit.org> | 5 * Copyright (C) 2005 Eric Seidel <eric@webkit.org> |
6 * | 6 * |
7 * This library is free software; you can redistribute it and/or | 7 * This library is free software; you can redistribute it and/or |
8 * modify it under the terms of the GNU Library General Public | 8 * modify it under the terms of the GNU Library General Public |
9 * License as published by the Free Software Foundation; either | 9 * License as published by the Free Software Foundation; either |
10 * version 2 of the License, or (at your option) any later version. | 10 * version 2 of the License, or (at your option) any later version. |
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34 return adoptRef(new PointLightSource(position)); | 34 return adoptRef(new PointLightSource(position)); |
35 } | 35 } |
36 | 36 |
37 virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const Floa
tSize& offset) const OVERRIDE | 37 virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const Floa
tSize& offset) const OVERRIDE |
38 { | 38 { |
39 FloatPoint3D position(m_position.x() * scale.x() - offset.width(), m_pos
ition.y() * scale.y() - offset.height(), m_position.z() * scale.z()); | 39 FloatPoint3D position(m_position.x() * scale.x() - offset.width(), m_pos
ition.y() * scale.y() - offset.height(), m_position.z() * scale.z()); |
40 return adoptRef(new PointLightSource(position)); | 40 return adoptRef(new PointLightSource(position)); |
41 } | 41 } |
42 | 42 |
43 const FloatPoint3D& position() const { return m_position; } | 43 const FloatPoint3D& position() const { return m_position; } |
44 virtual bool setX(float) OVERRIDE; | 44 virtual bool setPosition(const FloatPoint3D&) OVERRIDE; |
45 virtual bool setY(float) OVERRIDE; | |
46 virtual bool setZ(float) OVERRIDE; | |
47 | 45 |
48 virtual void initPaintingData(PaintingData&) const OVERRIDE; | 46 virtual void initPaintingData(PaintingData&) const OVERRIDE; |
49 virtual void updatePaintingData(PaintingData&, int x, int y, float z) const
OVERRIDE; | 47 virtual void updatePaintingData(PaintingData&, int x, int y, float z) const
OVERRIDE; |
50 | 48 |
51 virtual TextStream& externalRepresentation(TextStream&) const OVERRIDE; | 49 virtual TextStream& externalRepresentation(TextStream&) const OVERRIDE; |
52 | 50 |
53 private: | 51 private: |
54 PointLightSource(const FloatPoint3D& position) | 52 PointLightSource(const FloatPoint3D& position) |
55 : LightSource(LS_POINT) | 53 : LightSource(LS_POINT) |
56 , m_position(position) | 54 , m_position(position) |
57 { | 55 { |
58 } | 56 } |
59 | 57 |
60 FloatPoint3D m_position; | 58 FloatPoint3D m_position; |
61 }; | 59 }; |
62 | 60 |
63 } // namespace WebCore | 61 } // namespace WebCore |
64 | 62 |
65 #endif // PointLightSource_h | 63 #endif // PointLightSource_h |
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