Chromium Code Reviews| Index: ui/aura/window_event_dispatcher.cc |
| diff --git a/ui/aura/window_event_dispatcher.cc b/ui/aura/window_event_dispatcher.cc |
| index 2e42a9559614609352bad7f2b3e80ff9ba60bdd0..b248d6bd2b6b5c6f15e0933c1b3e0b5d6e4d0b6b 100644 |
| --- a/ui/aura/window_event_dispatcher.cc |
| +++ b/ui/aura/window_event_dispatcher.cc |
| @@ -24,6 +24,7 @@ |
| #include "ui/events/event.h" |
| #include "ui/events/gestures/gesture_recognizer.h" |
| #include "ui/events/gestures/gesture_types.h" |
| +#include "ui/events/gestures/unified_gesture_detector_enabled.h" |
| typedef ui::EventDispatchDetails DispatchDetails; |
| @@ -161,13 +162,28 @@ void WindowEventDispatcher::ProcessedTouchEvent(ui::TouchEvent* event, |
| Window* window, |
| ui::EventResult result) { |
| scoped_ptr<ui::GestureRecognizer::Gestures> gestures; |
| - gestures.reset(ui::GestureRecognizer::Get()-> |
| - ProcessTouchEventForGesture(*event, result, window)); |
| + |
| + if (!ui::IsUnifiedGestureDetectorEnabled()) { |
| + gestures.reset(ui::GestureRecognizer::Get()->ProcessTouchEventForGesture( |
| + *event, result, window)); |
| + } else { |
| + gestures.reset( |
| + ui::GestureRecognizer::Get()->AckTouchEventForGesture(result, window)); |
| + } |
| + |
| DispatchDetails details = ProcessGestures(gestures.get()); |
| if (details.dispatcher_destroyed) |
| return; |
| } |
| +void WindowEventDispatcher::OnForwardingTouchEvent(ui::TouchEvent* event, |
| + Window* window) { |
| + if (ui::IsUnifiedGestureDetectorEnabled()) { |
| + ui::GestureRecognizer::Get()->ProcessTouchEventForGesture( |
| + *event, event->result(), window); |
| + } |
| +} |
| + |
| void WindowEventDispatcher::HoldPointerMoves() { |
| if (!move_hold_count_) |
| held_event_factory_.InvalidateWeakPtrs(); |
| @@ -487,11 +503,18 @@ ui::EventDispatchDetails WindowEventDispatcher::PostDispatchEvent( |
| !held_move_event_->IsTouchEvent()) { |
| ui::TouchEvent orig_event(static_cast<const ui::TouchEvent&>(event), |
| static_cast<Window*>(event.target()), window()); |
| - // Get the list of GestureEvents from GestureRecognizer. |
| + // If the event isn't being handled asynchronously, handle it now. |
| scoped_ptr<ui::GestureRecognizer::Gestures> gestures; |
| gestures.reset(ui::GestureRecognizer::Get()-> |
| ProcessTouchEventForGesture(orig_event, event.result(), |
| static_cast<Window*>(target))); |
| + |
| + if (ui::IsUnifiedGestureDetectorEnabled()) { |
| + if (!(event.result() & ui::ER_CONSUMED)) { |
| + gestures.reset(ui::GestureRecognizer::Get()->AckTouchEventForGesture( |
| + event.result(), static_cast<Window*>(target))); |
| + } |
| + } |
|
sadrul
2014/07/16 21:07:49
Should this be something like:
if (unified && !c
tdresser
2014/07/28 18:22:09
This issue has been addressed in the most recent p
|
| return ProcessGestures(gestures.get()); |
| } |
| } |