Index: ui/aura/window_event_dispatcher.cc |
diff --git a/ui/aura/window_event_dispatcher.cc b/ui/aura/window_event_dispatcher.cc |
index 2e42a9559614609352bad7f2b3e80ff9ba60bdd0..b248d6bd2b6b5c6f15e0933c1b3e0b5d6e4d0b6b 100644 |
--- a/ui/aura/window_event_dispatcher.cc |
+++ b/ui/aura/window_event_dispatcher.cc |
@@ -24,6 +24,7 @@ |
#include "ui/events/event.h" |
#include "ui/events/gestures/gesture_recognizer.h" |
#include "ui/events/gestures/gesture_types.h" |
+#include "ui/events/gestures/unified_gesture_detector_enabled.h" |
typedef ui::EventDispatchDetails DispatchDetails; |
@@ -161,13 +162,28 @@ void WindowEventDispatcher::ProcessedTouchEvent(ui::TouchEvent* event, |
Window* window, |
ui::EventResult result) { |
scoped_ptr<ui::GestureRecognizer::Gestures> gestures; |
- gestures.reset(ui::GestureRecognizer::Get()-> |
- ProcessTouchEventForGesture(*event, result, window)); |
+ |
+ if (!ui::IsUnifiedGestureDetectorEnabled()) { |
+ gestures.reset(ui::GestureRecognizer::Get()->ProcessTouchEventForGesture( |
+ *event, result, window)); |
+ } else { |
+ gestures.reset( |
+ ui::GestureRecognizer::Get()->AckTouchEventForGesture(result, window)); |
+ } |
+ |
DispatchDetails details = ProcessGestures(gestures.get()); |
if (details.dispatcher_destroyed) |
return; |
} |
+void WindowEventDispatcher::OnForwardingTouchEvent(ui::TouchEvent* event, |
+ Window* window) { |
+ if (ui::IsUnifiedGestureDetectorEnabled()) { |
+ ui::GestureRecognizer::Get()->ProcessTouchEventForGesture( |
+ *event, event->result(), window); |
+ } |
+} |
+ |
void WindowEventDispatcher::HoldPointerMoves() { |
if (!move_hold_count_) |
held_event_factory_.InvalidateWeakPtrs(); |
@@ -487,11 +503,18 @@ ui::EventDispatchDetails WindowEventDispatcher::PostDispatchEvent( |
!held_move_event_->IsTouchEvent()) { |
ui::TouchEvent orig_event(static_cast<const ui::TouchEvent&>(event), |
static_cast<Window*>(event.target()), window()); |
- // Get the list of GestureEvents from GestureRecognizer. |
+ // If the event isn't being handled asynchronously, handle it now. |
scoped_ptr<ui::GestureRecognizer::Gestures> gestures; |
gestures.reset(ui::GestureRecognizer::Get()-> |
ProcessTouchEventForGesture(orig_event, event.result(), |
static_cast<Window*>(target))); |
+ |
+ if (ui::IsUnifiedGestureDetectorEnabled()) { |
+ if (!(event.result() & ui::ER_CONSUMED)) { |
+ gestures.reset(ui::GestureRecognizer::Get()->AckTouchEventForGesture( |
+ event.result(), static_cast<Window*>(target))); |
+ } |
+ } |
sadrul
2014/07/16 21:07:49
Should this be something like:
if (unified && !c
tdresser
2014/07/28 18:22:09
This issue has been addressed in the most recent p
|
return ProcessGestures(gestures.get()); |
} |
} |