Index: ui/events/gestures/gesture_provider_aura.cc |
diff --git a/ui/events/gestures/gesture_provider_aura.cc b/ui/events/gestures/gesture_provider_aura.cc |
index 7485cda70e9fad124277642a8c685ecd0f9f3648..bf2deb325f0d2305038ec5fe4c5def25a6335a8b 100644 |
--- a/ui/events/gestures/gesture_provider_aura.cc |
+++ b/ui/events/gestures/gesture_provider_aura.cc |
@@ -28,6 +28,17 @@ bool GestureProviderAura::OnTouchEvent(const TouchEvent& event) { |
if (event.touch_id() != pointer_state_.GetPointerId(i)) |
continue; |
pointer_id_is_active = true; |
+ |
+ // If this is a touchmove event, and it isn't different from the last |
+ // event, ignore it. |
+ if (event.type() == ET_TOUCH_MOVED && |
+ event.x() == pointer_state_.GetX(i) && |
+ event.y() == pointer_state_.GetY(i) && |
+ std::max(event.radius_x(), event.radius_y()) * 2 == |
+ pointer_state_.GetTouchMajor(i) && |
+ event.force() == pointer_state_.GetPressure(i)) { |
jdduke (slow)
2014/07/30 15:29:32
How noisy are force/radius values compared to posi
tdresser
2014/07/31 15:33:31
The amount of noise depends entirely on the firmwa
jdduke (slow)
2014/07/31 16:19:02
It's not that I feel strongly about it, more so th
tdresser
2014/08/01 13:35:32
Done.
|
+ return false; |
+ } |
break; |
} |