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Side by Side Diff: ui/events/gestures/gesture_provider_aura.cc

Issue 393953012: Eager Gesture Recognition on Aura (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebase. Created 6 years, 4 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/events/gestures/gesture_provider_aura.h" 5 #include "ui/events/gestures/gesture_provider_aura.h"
6 6
7 #include "base/auto_reset.h" 7 #include "base/auto_reset.h"
8 #include "base/logging.h" 8 #include "base/logging.h"
9 #include "ui/events/event.h" 9 #include "ui/events/event.h"
10 #include "ui/events/gesture_detection/gesture_config_helper.h" 10 #include "ui/events/gesture_detection/gesture_config_helper.h"
(...skipping 10 matching lines...) Expand all
21 } 21 }
22 22
23 GestureProviderAura::~GestureProviderAura() {} 23 GestureProviderAura::~GestureProviderAura() {}
24 24
25 bool GestureProviderAura::OnTouchEvent(const TouchEvent& event) { 25 bool GestureProviderAura::OnTouchEvent(const TouchEvent& event) {
26 bool pointer_id_is_active = false; 26 bool pointer_id_is_active = false;
27 for (size_t i = 0; i < pointer_state_.GetPointerCount(); ++i) { 27 for (size_t i = 0; i < pointer_state_.GetPointerCount(); ++i) {
28 if (event.touch_id() != pointer_state_.GetPointerId(i)) 28 if (event.touch_id() != pointer_state_.GetPointerId(i))
29 continue; 29 continue;
30 pointer_id_is_active = true; 30 pointer_id_is_active = true;
31
32 // If this is a touchmove event, and it isn't different from the last
33 // event, ignore it.
34 if (event.type() == ET_TOUCH_MOVED &&
35 event.x() == pointer_state_.GetX(i) &&
36 event.y() == pointer_state_.GetY(i) &&
37 std::max(event.radius_x(), event.radius_y()) * 2 ==
38 pointer_state_.GetTouchMajor(i) &&
39 event.force() == pointer_state_.GetPressure(i)) {
jdduke (slow) 2014/07/30 15:29:32 How noisy are force/radius values compared to posi
tdresser 2014/07/31 15:33:31 The amount of noise depends entirely on the firmwa
jdduke (slow) 2014/07/31 16:19:02 It's not that I feel strongly about it, more so th
tdresser 2014/08/01 13:35:32 Done.
40 return false;
41 }
31 break; 42 break;
32 } 43 }
33 44
34 if (event.type() == ET_TOUCH_PRESSED && pointer_id_is_active) { 45 if (event.type() == ET_TOUCH_PRESSED && pointer_id_is_active) {
35 // Ignore touch press events if we already believe the pointer is down. 46 // Ignore touch press events if we already believe the pointer is down.
36 return false; 47 return false;
37 } else if (event.type() != ET_TOUCH_PRESSED && !pointer_id_is_active) { 48 } else if (event.type() != ET_TOUCH_PRESSED && !pointer_id_is_active) {
38 // We could have an active touch stream transfered to us, resulting in touch 49 // We could have an active touch stream transfered to us, resulting in touch
39 // move or touch up events without associated touch down events. Ignore 50 // move or touch up events without associated touch down events. Ignore
40 // them. 51 // them.
(...skipping 86 matching lines...) Expand 10 before | Expand all | Expand 10 after
127 138
128 double double_tap_slop_square = 139 double double_tap_slop_square =
129 GestureConfiguration::max_distance_between_taps_for_double_tap(); 140 GestureConfiguration::max_distance_between_taps_for_double_tap();
130 double_tap_slop_square *= double_tap_slop_square; 141 double_tap_slop_square *= double_tap_slop_square;
131 const float delta_x = previous_tap.x - current_tap.x; 142 const float delta_x = previous_tap.x - current_tap.x;
132 const float delta_y = previous_tap.y - current_tap.y; 143 const float delta_y = previous_tap.y - current_tap.y;
133 return (delta_x * delta_x + delta_y * delta_y < double_tap_slop_square); 144 return (delta_x * delta_x + delta_y * delta_y < double_tap_slop_square);
134 } 145 }
135 146
136 } // namespace content 147 } // namespace content
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