Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(934)

Unified Diff: chrome/browser/resources/file_manager/js/image_editor/image_editor.js

Issue 39123003: [Files.app] Split the JavaScript files into subdirectories: common, background, and foreground (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fixed test failure. Created 7 years, 2 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: chrome/browser/resources/file_manager/js/image_editor/image_editor.js
diff --git a/chrome/browser/resources/file_manager/js/image_editor/image_editor.js b/chrome/browser/resources/file_manager/js/image_editor/image_editor.js
deleted file mode 100644
index 29858cf61a6d4a96a30a339187b7302ae445a992..0000000000000000000000000000000000000000
--- a/chrome/browser/resources/file_manager/js/image_editor/image_editor.js
+++ /dev/null
@@ -1,1162 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-'use strict';
-
-/**
- * ImageEditor is the top level object that holds together and connects
- * everything needed for image editing.
- * @param {Viewport} viewport The viewport.
- * @param {ImageView} imageView The ImageView containing the images to edit.
- * @param {ImageEditor.Prompt} prompt Prompt instance.
- * @param {Object} DOMContainers Various DOM containers required for the editor.
- * @param {Array.<ImageEditor.Mode>} modes Available editor modes.
- * @param {function} displayStringFunction String formatting function.
- * @constructor
- */
-function ImageEditor(
- viewport, imageView, prompt, DOMContainers, modes, displayStringFunction) {
- this.rootContainer_ = DOMContainers.root;
- this.container_ = DOMContainers.image;
- this.modes_ = modes;
- this.displayStringFunction_ = displayStringFunction;
-
- ImageUtil.removeChildren(this.container_);
-
- var document = this.container_.ownerDocument;
-
- this.viewport_ = viewport;
- this.viewport_.sizeByFrame(this.container_);
-
- this.buffer_ = new ImageBuffer();
- this.viewport_.addRepaintCallback(this.buffer_.draw.bind(this.buffer_));
-
- this.imageView_ = imageView;
- this.imageView_.addContentCallback(this.onContentUpdate_.bind(this));
- this.buffer_.addOverlay(this.imageView_);
-
- this.panControl_ = new ImageEditor.MouseControl(
- this.rootContainer_, this.container_, this.getBuffer());
-
- this.panControl_.setDoubleTapCallback(this.onDoubleTap_.bind(this));
-
- this.mainToolbar_ = new ImageEditor.Toolbar(
- DOMContainers.toolbar, displayStringFunction);
-
- this.modeToolbar_ = new ImageEditor.Toolbar(
- DOMContainers.mode, displayStringFunction,
- this.onOptionsChange.bind(this));
-
- this.prompt_ = prompt;
-
- this.createToolButtons();
-
- this.commandQueue_ = null;
-}
-
-/**
- * @return {boolean} True if no user commands are to be accepted.
- */
-ImageEditor.prototype.isLocked = function() {
- return !this.commandQueue_ || this.commandQueue_.isBusy();
-};
-
-/**
- * @return {boolean} True if the command queue is busy.
- */
-ImageEditor.prototype.isBusy = function() {
- return this.commandQueue_ && this.commandQueue_.isBusy();
-};
-
-/**
- * Reflect the locked state of the editor in the UI.
- * @param {boolean} on True if locked.
- */
-ImageEditor.prototype.lockUI = function(on) {
- ImageUtil.setAttribute(this.rootContainer_, 'locked', on);
-};
-
-/**
- * Report the tool use to the metrics subsystem.
- * @param {string} name Action name.
- */
-ImageEditor.prototype.recordToolUse = function(name) {
- ImageUtil.metrics.recordEnum(
- ImageUtil.getMetricName('Tool'), name, this.actionNames_);
-};
-
-/**
- * Content update handler.
- * @private
- */
-ImageEditor.prototype.onContentUpdate_ = function() {
- for (var i = 0; i != this.modes_.length; i++) {
- var mode = this.modes_[i];
- ImageUtil.setAttribute(mode.button_, 'disabled', !mode.isApplicable());
- }
-};
-
-/**
- * Open the editing session for a new image.
- *
- * @param {string} url Image url.
- * @param {Object} metadata Metadata.
- * @param {Object} effect Transition effect object.
- * @param {function(function)} saveFunction Image save function.
- * @param {function} displayCallback Display callback.
- * @param {function} loadCallback Load callback.
- */
-ImageEditor.prototype.openSession = function(
- url, metadata, effect, saveFunction, displayCallback, loadCallback) {
- if (this.commandQueue_)
- throw new Error('Session not closed');
-
- this.lockUI(true);
-
- var self = this;
- this.imageView_.load(
- url, metadata, effect, displayCallback, function(loadType, delay, error) {
- self.lockUI(false);
- self.commandQueue_ = new CommandQueue(
- self.container_.ownerDocument,
- self.imageView_.getCanvas(),
- saveFunction);
- self.commandQueue_.attachUI(
- self.getImageView(), self.getPrompt(), self.lockUI.bind(self));
- self.updateUndoRedo();
- loadCallback(loadType, delay, error);
- });
-};
-
-/**
- * Close the current image editing session.
- * @param {function} callback Callback.
- */
-ImageEditor.prototype.closeSession = function(callback) {
- this.getPrompt().hide();
- if (this.imageView_.isLoading()) {
- if (this.commandQueue_) {
- console.warn('Inconsistent image editor state');
- this.commandQueue_ = null;
- }
- this.imageView_.cancelLoad();
- this.lockUI(false);
- callback();
- return;
- }
- if (!this.commandQueue_) {
- // Session is already closed.
- callback();
- return;
- }
-
- this.executeWhenReady(callback);
- this.commandQueue_.close();
- this.commandQueue_ = null;
-};
-
-/**
- * Commit the current operation and execute the action.
- *
- * @param {function} callback Callback.
- */
-ImageEditor.prototype.executeWhenReady = function(callback) {
- if (this.commandQueue_) {
- this.leaveModeGently();
- this.commandQueue_.executeWhenReady(callback);
- } else {
- if (!this.imageView_.isLoading())
- console.warn('Inconsistent image editor state');
- callback();
- }
-};
-
-/**
- * @return {boolean} True if undo queue is not empty.
- */
-ImageEditor.prototype.canUndo = function() {
- return this.commandQueue_ && this.commandQueue_.canUndo();
-};
-
-/**
- * Undo the recently executed command.
- */
-ImageEditor.prototype.undo = function() {
- if (this.isLocked()) return;
- this.recordToolUse('undo');
-
- // First undo click should dismiss the uncommitted modifications.
- if (this.currentMode_ && this.currentMode_.isUpdated()) {
- this.currentMode_.reset();
- return;
- }
-
- this.getPrompt().hide();
- this.leaveMode(false);
- this.commandQueue_.undo();
- this.updateUndoRedo();
-};
-
-/**
- * Redo the recently un-done command.
- */
-ImageEditor.prototype.redo = function() {
- if (this.isLocked()) return;
- this.recordToolUse('redo');
- this.getPrompt().hide();
- this.leaveMode(false);
- this.commandQueue_.redo();
- this.updateUndoRedo();
-};
-
-/**
- * Update Undo/Redo buttons state.
- */
-ImageEditor.prototype.updateUndoRedo = function() {
- var canUndo = this.commandQueue_ && this.commandQueue_.canUndo();
- var canRedo = this.commandQueue_ && this.commandQueue_.canRedo();
- ImageUtil.setAttribute(this.undoButton_, 'disabled', !canUndo);
- this.redoButton_.hidden = !canRedo;
-};
-
-/**
- * @return {HTMLCanvasElement} The current image canvas.
- */
-ImageEditor.prototype.getCanvas = function() {
- return this.getImageView().getCanvas();
-};
-
-/**
- * @return {ImageBuffer} ImageBuffer instance.
- */
-ImageEditor.prototype.getBuffer = function() { return this.buffer_ };
-
-/**
- * @return {ImageView} ImageView instance.
- */
-ImageEditor.prototype.getImageView = function() { return this.imageView_ };
-
-/**
- * @return {Viewport} Viewport instance.
- */
-ImageEditor.prototype.getViewport = function() { return this.viewport_ };
-
-/**
- * @return {ImageEditor.Prompt} Prompt instance.
- */
-ImageEditor.prototype.getPrompt = function() { return this.prompt_ };
-
-/**
- * Handle the toolbar controls update.
- * @param {Object} options A map of options.
- */
-ImageEditor.prototype.onOptionsChange = function(options) {
- ImageUtil.trace.resetTimer('update');
- if (this.currentMode_) {
- this.currentMode_.update(options);
- }
- ImageUtil.trace.reportTimer('update');
-};
-
-/**
- * ImageEditor.Mode represents a modal state dedicated to a specific operation.
- * Inherits from ImageBuffer. Overlay to simplify the drawing of mode-specific
- * tools.
- *
- * @param {string} name The mode name.
- * @param {string} title The mode title.
- * @constructor
- */
-
-ImageEditor.Mode = function(name, title) {
- this.name = name;
- this.title = title;
- this.message_ = 'GALLERY_ENTER_WHEN_DONE';
-};
-
-ImageEditor.Mode.prototype = {__proto__: ImageBuffer.Overlay.prototype };
-
-/**
- * @return {Viewport} Viewport instance.
- */
-ImageEditor.Mode.prototype.getViewport = function() { return this.viewport_ };
-
-/**
- * @return {ImageView} ImageView instance.
- */
-ImageEditor.Mode.prototype.getImageView = function() { return this.imageView_ };
-
-/**
- * @return {string} The mode-specific message to be displayed when entering.
- */
-ImageEditor.Mode.prototype.getMessage = function() { return this.message_ };
-
-/**
- * @return {boolean} True if the mode is applicable in the current context.
- */
-ImageEditor.Mode.prototype.isApplicable = function() { return true };
-
-/**
- * Called once after creating the mode button.
- *
- * @param {ImageEditor} editor The editor instance.
- * @param {HTMLElement} button The mode button.
- */
-
-ImageEditor.Mode.prototype.bind = function(editor, button) {
- this.editor_ = editor;
- this.editor_.registerAction_(this.name);
- this.button_ = button;
- this.viewport_ = editor.getViewport();
- this.imageView_ = editor.getImageView();
-};
-
-/**
- * Called before entering the mode.
- */
-ImageEditor.Mode.prototype.setUp = function() {
- this.editor_.getBuffer().addOverlay(this);
- this.updated_ = false;
-};
-
-/**
- * Create mode-specific controls here.
- * @param {ImageEditor.Toolbar} toolbar The toolbar to populate.
- */
-ImageEditor.Mode.prototype.createTools = function(toolbar) {};
-
-/**
- * Called before exiting the mode.
- */
-ImageEditor.Mode.prototype.cleanUpUI = function() {
- this.editor_.getBuffer().removeOverlay(this);
-};
-
-/**
- * Called after exiting the mode.
- */
-ImageEditor.Mode.prototype.cleanUpCaches = function() {};
-
-/**
- * Called when any of the controls changed its value.
- * @param {Object} options A map of options.
- */
-ImageEditor.Mode.prototype.update = function(options) {
- this.markUpdated();
-};
-
-/**
- * Mark the editor mode as updated.
- */
-ImageEditor.Mode.prototype.markUpdated = function() {
- this.updated_ = true;
-};
-
-/**
- * @return {boolean} True if the mode controls changed.
- */
-ImageEditor.Mode.prototype.isUpdated = function() { return this.updated_ };
-
-/**
- * Resets the mode to a clean state.
- */
-ImageEditor.Mode.prototype.reset = function() {
- this.editor_.modeToolbar_.reset();
- this.updated_ = false;
-};
-
-/**
- * One-click editor tool, requires no interaction, just executes the command.
- *
- * @param {string} name The mode name.
- * @param {string} title The mode title.
- * @param {Command} command The command to execute on click.
- * @constructor
- */
-ImageEditor.Mode.OneClick = function(name, title, command) {
- ImageEditor.Mode.call(this, name, title);
- this.instant = true;
- this.command_ = command;
-};
-
-ImageEditor.Mode.OneClick.prototype = {__proto__: ImageEditor.Mode.prototype};
-
-/**
- * @return {Command} command.
- */
-ImageEditor.Mode.OneClick.prototype.getCommand = function() {
- return this.command_;
-};
-
-/**
- * Register the action name. Required for metrics reporting.
- * @param {string} name Button name.
- * @private
- */
-ImageEditor.prototype.registerAction_ = function(name) {
- this.actionNames_.push(name);
-};
-
-/**
- * Populate the toolbar.
- */
-ImageEditor.prototype.createToolButtons = function() {
- this.mainToolbar_.clear();
- this.actionNames_ = [];
-
- var self = this;
- function createButton(name, title, handler) {
- return self.mainToolbar_.addButton(name,
- title,
- handler,
- name /* opt_className */);
- }
-
- for (var i = 0; i != this.modes_.length; i++) {
- var mode = this.modes_[i];
- mode.bind(this, createButton(mode.name,
- mode.title,
- this.enterMode.bind(this, mode)));
- }
-
- this.undoButton_ = createButton('undo',
- 'GALLERY_UNDO',
- this.undo.bind(this));
- this.registerAction_('undo');
-
- this.redoButton_ = createButton('redo',
- 'GALLERY_REDO',
- this.redo.bind(this));
- this.registerAction_('redo');
-};
-
-/**
- * @return {ImageEditor.Mode} The current mode.
- */
-ImageEditor.prototype.getMode = function() { return this.currentMode_ };
-
-/**
- * The user clicked on the mode button.
- *
- * @param {ImageEditor.Mode} mode The new mode.
- */
-ImageEditor.prototype.enterMode = function(mode) {
- if (this.isLocked()) return;
-
- if (this.currentMode_ == mode) {
- // Currently active editor tool clicked, commit if modified.
- this.leaveMode(this.currentMode_.updated_);
- return;
- }
-
- this.recordToolUse(mode.name);
-
- this.leaveModeGently();
- // The above call could have caused a commit which might have initiated
- // an asynchronous command execution. Wait for it to complete, then proceed
- // with the mode set up.
- this.commandQueue_.executeWhenReady(this.setUpMode_.bind(this, mode));
-};
-
-/**
- * Set up the new editing mode.
- *
- * @param {ImageEditor.Mode} mode The mode.
- * @private
- */
-ImageEditor.prototype.setUpMode_ = function(mode) {
- this.currentTool_ = mode.button_;
-
- ImageUtil.setAttribute(this.currentTool_, 'pressed', true);
-
- this.currentMode_ = mode;
- this.currentMode_.setUp();
-
- if (this.currentMode_.instant) { // Instant tool.
- this.leaveMode(true);
- return;
- }
-
- this.getPrompt().show(this.currentMode_.getMessage());
-
- this.modeToolbar_.clear();
- this.currentMode_.createTools(this.modeToolbar_);
- this.modeToolbar_.show(true);
-};
-
-/**
- * The user clicked on 'OK' or 'Cancel' or on a different mode button.
- * @param {boolean} commit True if commit is required.
- */
-ImageEditor.prototype.leaveMode = function(commit) {
- if (!this.currentMode_) return;
-
- if (!this.currentMode_.instant) {
- this.getPrompt().hide();
- }
-
- this.modeToolbar_.show(false);
-
- this.currentMode_.cleanUpUI();
- if (commit) {
- var self = this;
- var command = this.currentMode_.getCommand();
- if (command) { // Could be null if the user did not do anything.
- this.commandQueue_.execute(command);
- this.updateUndoRedo();
- }
- }
- this.currentMode_.cleanUpCaches();
- this.currentMode_ = null;
-
- ImageUtil.setAttribute(this.currentTool_, 'pressed', false);
- this.currentTool_ = null;
-};
-
-/**
- * Leave the mode, commit only if required by the current mode.
- */
-ImageEditor.prototype.leaveModeGently = function() {
- this.leaveMode(this.currentMode_ &&
- this.currentMode_.updated_ &&
- this.currentMode_.implicitCommit);
-};
-
-/**
- * Enter the editor mode with the given name.
- *
- * @param {string} name Mode name.
- * @private
- */
-ImageEditor.prototype.enterModeByName_ = function(name) {
- for (var i = 0; i != this.modes_.length; i++) {
- var mode = this.modes_[i];
- if (mode.name == name) {
- if (!mode.button_.hasAttribute('disabled'))
- this.enterMode(mode);
- return;
- }
- }
- console.error('Mode "' + name + '" not found.');
-};
-
-/**
- * Key down handler.
- * @param {Event} event The keydown event.
- * @return {boolean} True if handled.
- */
-ImageEditor.prototype.onKeyDown = function(event) {
- switch (util.getKeyModifiers(event) + event.keyIdentifier) {
- case 'U+001B': // Escape
- case 'Enter':
- if (this.getMode()) {
- this.leaveMode(event.keyIdentifier == 'Enter');
- return true;
- }
- break;
-
- case 'Ctrl-U+005A': // Ctrl+Z
- if (this.commandQueue_.canUndo()) {
- this.undo();
- return true;
- }
- break;
-
- case 'Ctrl-U+0059': // Ctrl+Y
- if (this.commandQueue_.canRedo()) {
- this.redo();
- return true;
- }
- break;
-
- case 'U+0041': // 'a'
- this.enterModeByName_('autofix');
- return true;
-
- case 'U+0042': // 'b'
- this.enterModeByName_('exposure');
- return true;
-
- case 'U+0043': // 'c'
- this.enterModeByName_('crop');
- return true;
-
- case 'U+004C': // 'l'
- this.enterModeByName_('rotate_left');
- return true;
-
- case 'U+0052': // 'r'
- this.enterModeByName_('rotate_right');
- return true;
-
- }
- return false;
-};
-
-/**
- * Double tap handler.
- * @param {number} x X coordinate of the event.
- * @param {number} y Y coordinate of the event.
- * @private
- */
-ImageEditor.prototype.onDoubleTap_ = function(x, y) {
- if (this.getMode()) {
- var action = this.buffer_.getDoubleTapAction(x, y);
- if (action == ImageBuffer.DoubleTapAction.COMMIT)
- this.leaveMode(true);
- else if (action == ImageBuffer.DoubleTapAction.CANCEL)
- this.leaveMode(false);
- }
-};
-
-/**
- * Hide the tools that overlap the given rectangular frame.
- *
- * @param {Rect} frame Hide the tool that overlaps this rect.
- * @param {Rect} transparent But do not hide the tool that is completely inside
- * this rect.
- */
-ImageEditor.prototype.hideOverlappingTools = function(frame, transparent) {
- var tools = this.rootContainer_.ownerDocument.querySelectorAll('.dimmable');
- for (var i = 0; i != tools.length; i++) {
- var tool = tools[i];
- var toolRect = tool.getBoundingClientRect();
- ImageUtil.setAttribute(tool, 'dimmed',
- (frame && frame.intersects(toolRect)) &&
- !(transparent && transparent.contains(toolRect)));
- }
-};
-
-/**
- * A helper object for panning the ImageBuffer.
- *
- * @param {HTMLElement} rootContainer The top-level container.
- * @param {HTMLElement} container The container for mouse events.
- * @param {ImageBuffer} buffer Image buffer.
- * @constructor
- */
-ImageEditor.MouseControl = function(rootContainer, container, buffer) {
- this.rootContainer_ = rootContainer;
- this.container_ = container;
- this.buffer_ = buffer;
-
- var handlers = {
- 'touchstart': this.onTouchStart,
- 'touchend': this.onTouchEnd,
- 'touchcancel': this.onTouchCancel,
- 'touchmove': this.onTouchMove,
- 'mousedown': this.onMouseDown,
- 'mouseup': this.onMouseUp
- };
-
- for (var eventName in handlers) {
- container.addEventListener(
- eventName, handlers[eventName].bind(this), false);
- }
-
- // Mouse move handler has to be attached to the window to receive events
- // from outside of the window. See: http://crbug.com/155705
- window.addEventListener('mousemove', this.onMouseMove.bind(this), false);
-};
-
-/**
- * Maximum movement for touch to be detected as a tap (in pixels).
- * @private
- */
-ImageEditor.MouseControl.MAX_MOVEMENT_FOR_TAP_ = 8;
-
-/**
- * Maximum time for touch to be detected as a tap (in milliseconds).
- * @private
- */
-ImageEditor.MouseControl.MAX_TAP_DURATION_ = 500;
-
-/**
- * Maximum distance from the first tap to the second tap to be considered
- * as a double tap.
- * @private
- */
-ImageEditor.MouseControl.MAX_DISTANCE_FOR_DOUBLE_TAP_ = 32;
-
-/**
- * Maximum time for touch to be detected as a double tap (in milliseconds).
- * @private
- */
-ImageEditor.MouseControl.MAX_DOUBLE_TAP_DURATION_ = 1000;
-
-/**
- * Returns an event's position.
- *
- * @param {MouseEvent|Touch} e Pointer position.
- * @return {Object} A pair of x,y in page coordinates.
- * @private
- */
-ImageEditor.MouseControl.getPosition_ = function(e) {
- return {
- x: e.pageX,
- y: e.pageY
- };
-};
-
-/**
- * Returns touch position or null if there is more than one touch position.
- *
- * @param {TouchEvent} e Event.
- * @return {object?} A pair of x,y in page coordinates.
- * @private
- */
-ImageEditor.MouseControl.prototype.getTouchPosition_ = function(e) {
- if (e.targetTouches.length == 1)
- return ImageEditor.MouseControl.getPosition_(e.targetTouches[0]);
- else
- return null;
-};
-
-/**
- * Touch start handler.
- * @param {TouchEvent} e Event.
- */
-ImageEditor.MouseControl.prototype.onTouchStart = function(e) {
- var position = this.getTouchPosition_(e);
- if (position) {
- this.touchStartInfo_ = {
- x: position.x,
- y: position.y,
- time: Date.now()
- };
- this.dragHandler_ = this.buffer_.getDragHandler(position.x, position.y,
- true /* touch */);
- this.dragHappened_ = false;
- }
- e.preventDefault();
-};
-
-/**
- * Touch end handler.
- * @param {TouchEvent} e Event.
- */
-ImageEditor.MouseControl.prototype.onTouchEnd = function(e) {
- if (!this.dragHappened_ && Date.now() - this.touchStartInfo_.time <=
- ImageEditor.MouseControl.MAX_TAP_DURATION_) {
- this.buffer_.onClick(this.touchStartInfo_.x, this.touchStartInfo_.y);
- if (this.previousTouchStartInfo_ &&
- Date.now() - this.previousTouchStartInfo_.time <
- ImageEditor.MouseControl.MAX_DOUBLE_TAP_DURATION_) {
- var prevTouchCircle = new Circle(
- this.previousTouchStartInfo_.x,
- this.previousTouchStartInfo_.y,
- ImageEditor.MouseControl.MAX_DISTANCE_FOR_DOUBLE_TAP_);
- if (prevTouchCircle.inside(this.touchStartInfo_.x,
- this.touchStartInfo_.y)) {
- this.doubleTapCallback_(this.touchStartInfo_.x, this.touchStartInfo_.y);
- }
- }
- this.previousTouchStartInfo_ = this.touchStartInfo_;
- } else {
- this.previousTouchStartInfo_ = null;
- }
- this.onTouchCancel(e);
- e.preventDefault();
-};
-
-/**
- * Default double tap handler.
- * @param {number} x X coordinate of the event.
- * @param {number} y Y coordinate of the event.
- * @private
- */
-ImageEditor.MouseControl.prototype.doubleTapCallback_ = function(x, y) {};
-
-/**
- * Sets callback to be called when double tap detected.
- * @param {function(number, number)} callback New double tap callback.
- */
-ImageEditor.MouseControl.prototype.setDoubleTapCallback = function(callback) {
- this.doubleTapCallback_ = callback;
-};
-
-/**
- * Touch chancel handler.
- */
-ImageEditor.MouseControl.prototype.onTouchCancel = function() {
- this.dragHandler_ = null;
- this.dragHappened_ = false;
- this.touchStartInfo_ = null;
- this.lockMouse_(false);
-};
-
-/**
- * Touch move handler.
- * @param {TouchEvent} e Event.
- */
-ImageEditor.MouseControl.prototype.onTouchMove = function(e) {
- var position = this.getTouchPosition_(e);
- if (!position)
- return;
-
- if (this.touchStartInfo_ && !this.dragHappened_) {
- var tapCircle = new Circle(this.touchStartInfo_.x, this.touchStartInfo_.y,
- ImageEditor.MouseControl.MAX_MOVEMENT_FOR_TAP_);
- this.dragHappened_ = !tapCircle.inside(position.x, position.y);
- }
- if (this.dragHandler_ && this.dragHappened_) {
- this.dragHandler_(position.x, position.y);
- this.lockMouse_(true);
- }
- e.preventDefault();
-};
-
-/**
- * Mouse down handler.
- * @param {MouseEvent} e Event.
- */
-ImageEditor.MouseControl.prototype.onMouseDown = function(e) {
- var position = ImageEditor.MouseControl.getPosition_(e);
-
- this.dragHandler_ = this.buffer_.getDragHandler(position.x, position.y,
- false /* mouse */);
- this.dragHappened_ = false;
- this.updateCursor_(position);
- e.preventDefault();
-};
-
-/**
- * Mouse up handler.
- * @param {MouseEvent} e Event.
- */
-ImageEditor.MouseControl.prototype.onMouseUp = function(e) {
- var position = ImageEditor.MouseControl.getPosition_(e);
-
- if (!this.dragHappened_) {
- this.buffer_.onClick(position.x, position.y);
- }
- this.dragHandler_ = null;
- this.dragHappened_ = false;
- this.lockMouse_(false);
- e.preventDefault();
-};
-
-/**
- * Mouse move handler.
- * @param {MouseEvent} e Event.
- */
-ImageEditor.MouseControl.prototype.onMouseMove = function(e) {
- var position = ImageEditor.MouseControl.getPosition_(e);
-
- if (this.dragHandler_ && !e.which) {
- // mouseup must have happened while the mouse was outside our window.
- this.dragHandler_ = null;
- this.lockMouse_(false);
- }
-
- this.updateCursor_(position);
- if (this.dragHandler_) {
- this.dragHandler_(position.x, position.y);
- this.dragHappened_ = true;
- this.lockMouse_(true);
- }
- e.preventDefault();
-};
-
-/**
- * Update the UI to reflect mouse drag state.
- * @param {boolean} on True if dragging.
- * @private
- */
-ImageEditor.MouseControl.prototype.lockMouse_ = function(on) {
- ImageUtil.setAttribute(this.rootContainer_, 'mousedrag', on);
-};
-
-/**
- * Update the cursor.
- *
- * @param {Object} position An object holding x and y properties.
- * @private
- */
-ImageEditor.MouseControl.prototype.updateCursor_ = function(position) {
- var oldCursor = this.container_.getAttribute('cursor');
- var newCursor = this.buffer_.getCursorStyle(
- position.x, position.y, !!this.dragHandler_);
- if (newCursor != oldCursor) // Avoid flicker.
- this.container_.setAttribute('cursor', newCursor);
-};
-
-/**
- * A toolbar for the ImageEditor.
- * @param {HTMLElement} parent The parent element.
- * @param {function} displayStringFunction A string formatting function.
- * @param {function} updateCallback The callback called when controls change.
- * @constructor
- */
-ImageEditor.Toolbar = function(parent, displayStringFunction, updateCallback) {
- this.wrapper_ = parent;
- this.displayStringFunction_ = displayStringFunction;
- this.updateCallback_ = updateCallback;
-};
-
-/**
- * Clear the toolbar.
- */
-ImageEditor.Toolbar.prototype.clear = function() {
- ImageUtil.removeChildren(this.wrapper_);
-};
-
-/**
- * Create a control.
- * @param {string} tagName The element tag name.
- * @return {HTMLElement} The created control element.
- * @private
- */
-ImageEditor.Toolbar.prototype.create_ = function(tagName) {
- return this.wrapper_.ownerDocument.createElement(tagName);
-};
-
-/**
- * Add a control.
- * @param {HTMLElement} element The control to add.
- * @return {HTMLElement} The added element.
- */
-ImageEditor.Toolbar.prototype.add = function(element) {
- this.wrapper_.appendChild(element);
- return element;
-};
-
-/**
- * Add a text label.
- * @param {string} name Label name.
- * @return {HTMLElement} The added label.
- */
-ImageEditor.Toolbar.prototype.addLabel = function(name) {
- var label = this.create_('span');
- label.textContent = this.displayStringFunction_(name);
- return this.add(label);
-};
-
-/**
- * Add a button.
- *
- * @param {string} name Button name.
- * @param {string} title Button title.
- * @param {function} handler onClick handler.
- * @param {string=} opt_class Extra class name.
- * @return {HTMLElement} The added button.
- */
-ImageEditor.Toolbar.prototype.addButton = function(
- name, title, handler, opt_class) {
- var button = this.create_('button');
- if (opt_class) button.classList.add(opt_class);
- var label = this.create_('span');
- label.textContent = this.displayStringFunction_(title);
- button.appendChild(label);
- button.label = this.displayStringFunction_(title);
- button.addEventListener('click', handler, false);
- return this.add(button);
-};
-
-/**
- * Add a range control (scalar value picker).
- *
- * @param {string} name An option name.
- * @param {string} title An option title.
- * @param {number} min Min value of the option.
- * @param {number} value Default value of the option.
- * @param {number} max Max value of the options.
- * @param {number} scale A number to multiply by when setting
- * min/value/max in DOM.
- * @param {boolean=} opt_showNumeric True if numeric value should be displayed.
- * @return {HTMLElement} Range element.
- */
-ImageEditor.Toolbar.prototype.addRange = function(
- name, title, min, value, max, scale, opt_showNumeric) {
- var self = this;
-
- scale = scale || 1;
-
- var range = this.create_('input');
-
- range.className = 'range';
- range.type = 'range';
- range.name = name;
- range.min = Math.ceil(min * scale);
- range.max = Math.floor(max * scale);
-
- var numeric = this.create_('div');
- numeric.className = 'numeric';
- function mirror() {
- numeric.textContent = Math.round(range.getValue() * scale) / scale;
- }
-
- range.setValue = function(newValue) {
- range.value = Math.round(newValue * scale);
- mirror();
- };
-
- range.getValue = function() {
- return Number(range.value) / scale;
- };
-
- range.reset = function() {
- range.setValue(value);
- };
-
- range.addEventListener('change',
- function() {
- mirror();
- self.updateCallback_(self.getOptions());
- },
- false);
-
- range.setValue(value);
-
- var label = this.create_('div');
- label.textContent = this.displayStringFunction_(title);
- label.className = 'label ' + name;
- this.add(label);
- this.add(range);
- if (opt_showNumeric) this.add(numeric);
-
- return range;
-};
-
-/**
- * @return {Object} options A map of options.
- */
-ImageEditor.Toolbar.prototype.getOptions = function() {
- var values = {};
- for (var child = this.wrapper_.firstChild; child; child = child.nextSibling) {
- if (child.name)
- values[child.name] = child.getValue();
- }
- return values;
-};
-
-/**
- * Reset the toolbar.
- */
-ImageEditor.Toolbar.prototype.reset = function() {
- for (var child = this.wrapper_.firstChild; child; child = child.nextSibling) {
- if (child.reset) child.reset();
- }
-};
-
-/**
- * Show/hide the toolbar.
- * @param {boolean} on True if show.
- */
-ImageEditor.Toolbar.prototype.show = function(on) {
- if (!this.wrapper_.firstChild)
- return; // Do not show empty toolbar;
-
- this.wrapper_.hidden = !on;
-};
-
-/** A prompt panel for the editor.
- *
- * @param {HTMLElement} container Container element.
- * @param {function} displayStringFunction A formatting function.
- * @constructor
- */
-ImageEditor.Prompt = function(container, displayStringFunction) {
- this.container_ = container;
- this.displayStringFunction_ = displayStringFunction;
-};
-
-/**
- * Reset the prompt.
- */
-ImageEditor.Prompt.prototype.reset = function() {
- this.cancelTimer();
- if (this.wrapper_) {
- this.container_.removeChild(this.wrapper_);
- this.wrapper_ = null;
- this.prompt_ = null;
- }
-};
-
-/**
- * Cancel the delayed action.
- */
-ImageEditor.Prompt.prototype.cancelTimer = function() {
- if (this.timer_) {
- clearTimeout(this.timer_);
- this.timer_ = null;
- }
-};
-
-/**
- * Schedule the delayed action.
- * @param {function} callback Callback.
- * @param {number} timeout Timeout.
- */
-ImageEditor.Prompt.prototype.setTimer = function(callback, timeout) {
- this.cancelTimer();
- var self = this;
- this.timer_ = setTimeout(function() {
- self.timer_ = null;
- callback();
- }, timeout);
-};
-
-/**
- * Show the prompt.
- *
- * @param {string} text The prompt text.
- * @param {number} timeout Timeout in ms.
- * @param {Object} formatArgs varArgs for the formatting fuction.
- */
-ImageEditor.Prompt.prototype.show = function(text, timeout, formatArgs) {
- this.showAt.apply(this,
- ['center'].concat(Array.prototype.slice.call(arguments)));
-};
-
-/**
- *
- * @param {string} pos The 'pos' attribute value.
- * @param {string} text The prompt text.
- * @param {number} timeout Timeout in ms.
- * @param {Object} formatArgs varArgs for the formatting function.
- */
-ImageEditor.Prompt.prototype.showAt = function(pos, text, timeout, formatArgs) {
- this.reset();
- if (!text) return;
-
- var document = this.container_.ownerDocument;
- this.wrapper_ = document.createElement('div');
- this.wrapper_.className = 'prompt-wrapper';
- this.wrapper_.setAttribute('pos', pos);
- this.container_.appendChild(this.wrapper_);
-
- this.prompt_ = document.createElement('div');
- this.prompt_.className = 'prompt';
-
- // Create an extra wrapper which opacity can be manipulated separately.
- var tool = document.createElement('div');
- tool.className = 'dimmable';
- this.wrapper_.appendChild(tool);
- tool.appendChild(this.prompt_);
-
- var args = [text].concat(Array.prototype.slice.call(arguments, 3));
- this.prompt_.textContent = this.displayStringFunction_.apply(null, args);
-
- var close = document.createElement('div');
- close.className = 'close';
- close.addEventListener('click', this.hide.bind(this));
- this.prompt_.appendChild(close);
-
- setTimeout(
- this.prompt_.setAttribute.bind(this.prompt_, 'state', 'fadein'), 0);
-
- if (timeout)
- this.setTimer(this.hide.bind(this), timeout);
-};
-
-/**
- * Hide the prompt.
- */
-ImageEditor.Prompt.prototype.hide = function() {
- if (!this.prompt_) return;
- this.prompt_.setAttribute('state', 'fadeout');
- // Allow some time for the animation to play out.
- this.setTimer(this.reset.bind(this), 500);
-};

Powered by Google App Engine
This is Rietveld 408576698