| Index: chrome/browser/resources/file_manager/js/image_editor/image_buffer.js
|
| diff --git a/chrome/browser/resources/file_manager/js/image_editor/image_buffer.js b/chrome/browser/resources/file_manager/js/image_editor/image_buffer.js
|
| deleted file mode 100644
|
| index 8e894a8a0f22c32d38069d5b0727a9bad41ec6e4..0000000000000000000000000000000000000000
|
| --- a/chrome/browser/resources/file_manager/js/image_editor/image_buffer.js
|
| +++ /dev/null
|
| @@ -1,184 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -'use strict';
|
| -
|
| -/**
|
| - * A stack of overlays that display itself and handle mouse events.
|
| - * TODO(kaznacheev) Consider disbanding this class and moving
|
| - * the functionality to individual objects that display anything or handle
|
| - * mouse events.
|
| - * @constructor
|
| - */
|
| -function ImageBuffer() {
|
| - this.overlays_ = [];
|
| -}
|
| -
|
| -/**
|
| - * TODO(JSDOC).
|
| - * @param {ImageBuffer.Overlay} overlay // TODO(JSDOC).
|
| - */
|
| -ImageBuffer.prototype.addOverlay = function(overlay) {
|
| - var zIndex = overlay.getZIndex();
|
| - // Store the overlays in the ascending Z-order.
|
| - var i;
|
| - for (i = 0; i != this.overlays_.length; i++) {
|
| - if (zIndex < this.overlays_[i].getZIndex()) break;
|
| - }
|
| - this.overlays_.splice(i, 0, overlay);
|
| -};
|
| -
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| -/**
|
| - * TODO(JSDOC).
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| - * @param {ImageBuffer.Overlay} overlay // TODO(JSDOC).
|
| - */
|
| -ImageBuffer.prototype.removeOverlay = function(overlay) {
|
| - for (var i = 0; i != this.overlays_.length; i++) {
|
| - if (this.overlays_[i] == overlay) {
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| - this.overlays_.splice(i, 1);
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| - return;
|
| - }
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| - }
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| - throw new Error('Cannot remove overlay ' + overlay);
|
| -};
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| -
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| -/**
|
| - * Draws overlays in the ascending Z-order.
|
| - */
|
| -ImageBuffer.prototype.draw = function() {
|
| - for (var i = 0; i != this.overlays_.length; i++) {
|
| - this.overlays_[i].draw();
|
| - }
|
| -};
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| -
|
| -/**
|
| - * Searches for a cursor style in the descending Z-order.
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| - * @param {number} x X coordinate for cursor.
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| - * @param {number} y Y coordinate for cursor.
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| - * @param {boolean} mouseDown If mouse button is down.
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| - * @return {string} A value for style.cursor CSS property.
|
| - */
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| -ImageBuffer.prototype.getCursorStyle = function(x, y, mouseDown) {
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| - for (var i = this.overlays_.length - 1; i >= 0; i--) {
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| - var style = this.overlays_[i].getCursorStyle(x, y, mouseDown);
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| - if (style) return style;
|
| - }
|
| - return 'default';
|
| -};
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| -
|
| -/**
|
| - * Searches for a click handler in the descending Z-order.
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| - * @param {number} x X coordinate for click event.
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| - * @param {number} y Y coordinate for click event.
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| - * @return {boolean} True if handled.
|
| - */
|
| -ImageBuffer.prototype.onClick = function(x, y) {
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| - for (var i = this.overlays_.length - 1; i >= 0; i--) {
|
| - if (this.overlays_[i].onClick(x, y)) return true;
|
| - }
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| - return false;
|
| -};
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| -
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| -/**
|
| - * Searches for a drag handler in the descending Z-order.
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| - * @param {number} x Event X coordinate.
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| - * @param {number} y Event Y coordinate.
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| - * @param {boolean} touch True if it's a touch event, false if mouse.
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| - * @return {function(number,number)} A function to be called on mouse drag.
|
| - */
|
| -ImageBuffer.prototype.getDragHandler = function(x, y, touch) {
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| - for (var i = this.overlays_.length - 1; i >= 0; i--) {
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| - var handler = this.overlays_[i].getDragHandler(x, y, touch);
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| - if (handler)
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| - return handler;
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| - }
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| - return null;
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| -};
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| -
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| -/**
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| - * Searches for an action for the double tap enumerating
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| - * layers in the descending Z-order.
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| - * @param {number} x X coordinate of the event.
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| - * @param {number} y Y coordinate of the event.
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| - * @return {ImageBuffer.DoubleTapAction} Action to perform as result.
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| - */
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| -ImageBuffer.prototype.getDoubleTapAction = function(x, y) {
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| - for (var i = this.overlays_.length - 1; i >= 0; i--) {
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| - var action = this.overlays_[i].getDoubleTapAction(x, y);
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| - if (action != ImageBuffer.DoubleTapAction.NOTHING)
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| - return action;
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| - }
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| - return ImageBuffer.DoubleTapAction.NOTHING;
|
| -};
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| -
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| -/**
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| - * Possible double tap actions.
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| - * @enum
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| - */
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| -ImageBuffer.DoubleTapAction = {
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| - NOTHING: 0,
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| - COMMIT: 1,
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| - CANCEL: 2
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| -};
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| -
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| -/**
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| - * ImageBuffer.Overlay is a pluggable extension that modifies the outlook
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| - * and the behavior of the ImageBuffer instance.
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| - * @class
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| - */
|
| -ImageBuffer.Overlay = function() {};
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| -
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| -/**
|
| - * TODO(JSDOC).
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| - * @return {number} // TODO(JSDOC).
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| - */
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| -ImageBuffer.Overlay.prototype.getZIndex = function() { return 0 };
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| -
|
| -/**
|
| - * TODO(JSDOC).
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| - */
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| -ImageBuffer.Overlay.prototype.draw = function() {};
|
| -
|
| -/**
|
| - * TODO(JSDOC).
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| - * @param {number} x X coordinate for cursor.
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| - * @param {number} y Y coordinate for cursor.
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| - * @param {boolean} mouseDown If mouse button is down.
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| - * @return {?string} A value for style.cursor CSS property or null for
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| - * default.
|
| - */
|
| -ImageBuffer.Overlay.prototype.getCursorStyle = function(x, y, mouseDown) {
|
| - return null;
|
| -};
|
| -
|
| -/**
|
| - * TODO(JSDOC).
|
| - * @param {number} x // TODO(JSDOC).
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| - * @param {number} y // TODO(JSDOC).
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| - * @return {boolean} // TODO(JSDOC).
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| - */
|
| -ImageBuffer.Overlay.prototype.onClick = function(x, y) {
|
| - return false;
|
| -};
|
| -
|
| -/**
|
| - * TODO(JSDOC).
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| - * @param {number} x Event X coordinate.
|
| - * @param {number} y Event Y coordinate.
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| - * @param {boolean} touch True if it's a touch event, false if mouse.
|
| - * @return {function(number,number)} A function to be called on mouse drag.
|
| - */
|
| -ImageBuffer.Overlay.prototype.getDragHandler = function(x, y, touch) {
|
| - return null;
|
| -};
|
| -
|
| -/**
|
| - * TODO(JSDOC).
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| - * @param {number} x // TODO(JSDOC).
|
| - * @param {number} y // TODO(JSDOC).
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| - * @return {ImageBuffer.DoubleTapAction} // TODO(JSDOC).
|
| - */
|
| -ImageBuffer.Overlay.prototype.getDoubleTapAction = function(x, y) {
|
| - return ImageBuffer.DoubleTapAction.NOTHING;
|
| -};
|
|
|