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Unified Diff: chrome/browser/resources/file_manager/js/image_editor/image_buffer.js

Issue 39123003: [Files.app] Split the JavaScript files into subdirectories: common, background, and foreground (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fixed test failure. Created 7 years, 2 months ago
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Index: chrome/browser/resources/file_manager/js/image_editor/image_buffer.js
diff --git a/chrome/browser/resources/file_manager/js/image_editor/image_buffer.js b/chrome/browser/resources/file_manager/js/image_editor/image_buffer.js
deleted file mode 100644
index 8e894a8a0f22c32d38069d5b0727a9bad41ec6e4..0000000000000000000000000000000000000000
--- a/chrome/browser/resources/file_manager/js/image_editor/image_buffer.js
+++ /dev/null
@@ -1,184 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-'use strict';
-
-/**
- * A stack of overlays that display itself and handle mouse events.
- * TODO(kaznacheev) Consider disbanding this class and moving
- * the functionality to individual objects that display anything or handle
- * mouse events.
- * @constructor
- */
-function ImageBuffer() {
- this.overlays_ = [];
-}
-
-/**
- * TODO(JSDOC).
- * @param {ImageBuffer.Overlay} overlay // TODO(JSDOC).
- */
-ImageBuffer.prototype.addOverlay = function(overlay) {
- var zIndex = overlay.getZIndex();
- // Store the overlays in the ascending Z-order.
- var i;
- for (i = 0; i != this.overlays_.length; i++) {
- if (zIndex < this.overlays_[i].getZIndex()) break;
- }
- this.overlays_.splice(i, 0, overlay);
-};
-
-/**
- * TODO(JSDOC).
- * @param {ImageBuffer.Overlay} overlay // TODO(JSDOC).
- */
-ImageBuffer.prototype.removeOverlay = function(overlay) {
- for (var i = 0; i != this.overlays_.length; i++) {
- if (this.overlays_[i] == overlay) {
- this.overlays_.splice(i, 1);
- return;
- }
- }
- throw new Error('Cannot remove overlay ' + overlay);
-};
-
-/**
- * Draws overlays in the ascending Z-order.
- */
-ImageBuffer.prototype.draw = function() {
- for (var i = 0; i != this.overlays_.length; i++) {
- this.overlays_[i].draw();
- }
-};
-
-/**
- * Searches for a cursor style in the descending Z-order.
- * @param {number} x X coordinate for cursor.
- * @param {number} y Y coordinate for cursor.
- * @param {boolean} mouseDown If mouse button is down.
- * @return {string} A value for style.cursor CSS property.
- */
-ImageBuffer.prototype.getCursorStyle = function(x, y, mouseDown) {
- for (var i = this.overlays_.length - 1; i >= 0; i--) {
- var style = this.overlays_[i].getCursorStyle(x, y, mouseDown);
- if (style) return style;
- }
- return 'default';
-};
-
-/**
- * Searches for a click handler in the descending Z-order.
- * @param {number} x X coordinate for click event.
- * @param {number} y Y coordinate for click event.
- * @return {boolean} True if handled.
- */
-ImageBuffer.prototype.onClick = function(x, y) {
- for (var i = this.overlays_.length - 1; i >= 0; i--) {
- if (this.overlays_[i].onClick(x, y)) return true;
- }
- return false;
-};
-
-/**
- * Searches for a drag handler in the descending Z-order.
- * @param {number} x Event X coordinate.
- * @param {number} y Event Y coordinate.
- * @param {boolean} touch True if it's a touch event, false if mouse.
- * @return {function(number,number)} A function to be called on mouse drag.
- */
-ImageBuffer.prototype.getDragHandler = function(x, y, touch) {
- for (var i = this.overlays_.length - 1; i >= 0; i--) {
- var handler = this.overlays_[i].getDragHandler(x, y, touch);
- if (handler)
- return handler;
- }
- return null;
-};
-
-/**
- * Searches for an action for the double tap enumerating
- * layers in the descending Z-order.
- * @param {number} x X coordinate of the event.
- * @param {number} y Y coordinate of the event.
- * @return {ImageBuffer.DoubleTapAction} Action to perform as result.
- */
-ImageBuffer.prototype.getDoubleTapAction = function(x, y) {
- for (var i = this.overlays_.length - 1; i >= 0; i--) {
- var action = this.overlays_[i].getDoubleTapAction(x, y);
- if (action != ImageBuffer.DoubleTapAction.NOTHING)
- return action;
- }
- return ImageBuffer.DoubleTapAction.NOTHING;
-};
-
-/**
- * Possible double tap actions.
- * @enum
- */
-ImageBuffer.DoubleTapAction = {
- NOTHING: 0,
- COMMIT: 1,
- CANCEL: 2
-};
-
-/**
- * ImageBuffer.Overlay is a pluggable extension that modifies the outlook
- * and the behavior of the ImageBuffer instance.
- * @class
- */
-ImageBuffer.Overlay = function() {};
-
-/**
- * TODO(JSDOC).
- * @return {number} // TODO(JSDOC).
- */
-ImageBuffer.Overlay.prototype.getZIndex = function() { return 0 };
-
-/**
- * TODO(JSDOC).
- */
-ImageBuffer.Overlay.prototype.draw = function() {};
-
-/**
- * TODO(JSDOC).
- * @param {number} x X coordinate for cursor.
- * @param {number} y Y coordinate for cursor.
- * @param {boolean} mouseDown If mouse button is down.
- * @return {?string} A value for style.cursor CSS property or null for
- * default.
- */
-ImageBuffer.Overlay.prototype.getCursorStyle = function(x, y, mouseDown) {
- return null;
-};
-
-/**
- * TODO(JSDOC).
- * @param {number} x // TODO(JSDOC).
- * @param {number} y // TODO(JSDOC).
- * @return {boolean} // TODO(JSDOC).
- */
-ImageBuffer.Overlay.prototype.onClick = function(x, y) {
- return false;
-};
-
-/**
- * TODO(JSDOC).
- * @param {number} x Event X coordinate.
- * @param {number} y Event Y coordinate.
- * @param {boolean} touch True if it's a touch event, false if mouse.
- * @return {function(number,number)} A function to be called on mouse drag.
- */
-ImageBuffer.Overlay.prototype.getDragHandler = function(x, y, touch) {
- return null;
-};
-
-/**
- * TODO(JSDOC).
- * @param {number} x // TODO(JSDOC).
- * @param {number} y // TODO(JSDOC).
- * @return {ImageBuffer.DoubleTapAction} // TODO(JSDOC).
- */
-ImageBuffer.Overlay.prototype.getDoubleTapAction = function(x, y) {
- return ImageBuffer.DoubleTapAction.NOTHING;
-};

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