| Index: gm/verylargebitmap.cpp
|
| diff --git a/gm/verylargebitmap.cpp b/gm/verylargebitmap.cpp
|
| index a9ae46ff243c1f811a82107e727af5e9edddf3ab..bc83526c2976decb7df89169f90b0e51b1f405a4 100644
|
| --- a/gm/verylargebitmap.cpp
|
| +++ b/gm/verylargebitmap.cpp
|
| @@ -69,10 +69,10 @@ protected:
|
| }
|
|
|
| virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
|
| - int veryBig = 70*1024; // 64K < size
|
| - int big = 60*1024; // 32K < size < 64K
|
| + int veryBig = 65*1024; // 64K < size
|
| + int big = 33*1024; // 32K < size < 64K
|
| // smaller than many max texture sizes, but large enough to gpu-tile for memory reasons.
|
| - int medium = 7*1024;
|
| + int medium = 5*1024;
|
| int small = 150;
|
|
|
| SkColor colors[2];
|
| @@ -90,8 +90,6 @@ protected:
|
|
|
| colors[0] = SK_ColorMAGENTA;
|
| colors[1] = SK_ColorYELLOW;
|
| - // as of this writing, the raster code will fail to draw the scaled version
|
| - // since it has a 64K limit on x,y coordinates... (but gpu should succeed)
|
| show_bm(canvas, medium, medium, colors);
|
| canvas->translate(0, SkIntToScalar(150));
|
|
|
|
|