Index: gm/verylargebitmap.cpp |
diff --git a/gm/verylargebitmap.cpp b/gm/verylargebitmap.cpp |
index a9ae46ff243c1f811a82107e727af5e9edddf3ab..bc83526c2976decb7df89169f90b0e51b1f405a4 100644 |
--- a/gm/verylargebitmap.cpp |
+++ b/gm/verylargebitmap.cpp |
@@ -69,10 +69,10 @@ protected: |
} |
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { |
- int veryBig = 70*1024; // 64K < size |
- int big = 60*1024; // 32K < size < 64K |
+ int veryBig = 65*1024; // 64K < size |
+ int big = 33*1024; // 32K < size < 64K |
// smaller than many max texture sizes, but large enough to gpu-tile for memory reasons. |
- int medium = 7*1024; |
+ int medium = 5*1024; |
int small = 150; |
SkColor colors[2]; |
@@ -90,8 +90,6 @@ protected: |
colors[0] = SK_ColorMAGENTA; |
colors[1] = SK_ColorYELLOW; |
- // as of this writing, the raster code will fail to draw the scaled version |
- // since it has a 64K limit on x,y coordinates... (but gpu should succeed) |
show_bm(canvas, medium, medium, colors); |
canvas->translate(0, SkIntToScalar(150)); |