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Side by Side Diff: gm/verylargebitmap.cpp

Issue 39033005: Reduce bitmap sizes in verylargebitmap GM to not crash on windows (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: upload again, rietveld diff failed. Created 7 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gm.h" 8 #include "gm.h"
9 #include "SkCanvas.h" 9 #include "SkCanvas.h"
10 #include "SkGradientShader.h" 10 #include "SkGradientShader.h"
(...skipping 51 matching lines...) Expand 10 before | Expand all | Expand 10 after
62 protected: 62 protected:
63 virtual SkString onShortName() SK_OVERRIDE { 63 virtual SkString onShortName() SK_OVERRIDE {
64 return SkString("verylargebitmap"); 64 return SkString("verylargebitmap");
65 } 65 }
66 66
67 virtual SkISize onISize() SK_OVERRIDE { 67 virtual SkISize onISize() SK_OVERRIDE {
68 return SkISize::Make(500, 600); 68 return SkISize::Make(500, 600);
69 } 69 }
70 70
71 virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { 71 virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
72 int veryBig = 70*1024; // 64K < size 72 int veryBig = 65*1024; // 64K < size
73 int big = 60*1024; // 32K < size < 64K 73 int big = 33*1024; // 32K < size < 64K
74 // smaller than many max texture sizes, but large enough to gpu-tile for memory reasons. 74 // smaller than many max texture sizes, but large enough to gpu-tile for memory reasons.
75 int medium = 7*1024; 75 int medium = 5*1024;
76 int small = 150; 76 int small = 150;
77 77
78 SkColor colors[2]; 78 SkColor colors[2];
79 79
80 canvas->translate(SkIntToScalar(10), SkIntToScalar(10)); 80 canvas->translate(SkIntToScalar(10), SkIntToScalar(10));
81 colors[0] = SK_ColorRED; 81 colors[0] = SK_ColorRED;
82 colors[1] = SK_ColorGREEN; 82 colors[1] = SK_ColorGREEN;
83 show_bm(canvas, small, small, colors); 83 show_bm(canvas, small, small, colors);
84 canvas->translate(0, SkIntToScalar(150)); 84 canvas->translate(0, SkIntToScalar(150));
85 85
86 colors[0] = SK_ColorBLUE; 86 colors[0] = SK_ColorBLUE;
87 colors[1] = SK_ColorMAGENTA; 87 colors[1] = SK_ColorMAGENTA;
88 show_bm(canvas, big, small, colors); 88 show_bm(canvas, big, small, colors);
89 canvas->translate(0, SkIntToScalar(150)); 89 canvas->translate(0, SkIntToScalar(150));
90 90
91 colors[0] = SK_ColorMAGENTA; 91 colors[0] = SK_ColorMAGENTA;
92 colors[1] = SK_ColorYELLOW; 92 colors[1] = SK_ColorYELLOW;
93 // as of this writing, the raster code will fail to draw the scaled vers ion
94 // since it has a 64K limit on x,y coordinates... (but gpu should succee d)
95 show_bm(canvas, medium, medium, colors); 93 show_bm(canvas, medium, medium, colors);
96 canvas->translate(0, SkIntToScalar(150)); 94 canvas->translate(0, SkIntToScalar(150));
97 95
98 colors[0] = SK_ColorGREEN; 96 colors[0] = SK_ColorGREEN;
99 colors[1] = SK_ColorYELLOW; 97 colors[1] = SK_ColorYELLOW;
100 // as of this writing, the raster code will fail to draw the scaled vers ion 98 // as of this writing, the raster code will fail to draw the scaled vers ion
101 // since it has a 64K limit on x,y coordinates... (but gpu should succee d) 99 // since it has a 64K limit on x,y coordinates... (but gpu should succee d)
102 show_bm(canvas, veryBig, small, colors); 100 show_bm(canvas, veryBig, small, colors);
103 } 101 }
104 102
105 private: 103 private:
106 typedef skiagm::GM INHERITED; 104 typedef skiagm::GM INHERITED;
107 }; 105 };
108 106
109 ////////////////////////////////////////////////////////////////////////////// 107 //////////////////////////////////////////////////////////////////////////////
110 108
111 // This GM allocates more memory than Android devices are capable of fulfilling. 109 // This GM allocates more memory than Android devices are capable of fulfilling.
112 #ifndef SK_BUILD_FOR_ANDROID 110 #ifndef SK_BUILD_FOR_ANDROID
113 static skiagm::GM* MyFactory(void*) { return new VeryLargeBitmapGM; } 111 static skiagm::GM* MyFactory(void*) { return new VeryLargeBitmapGM; }
114 static skiagm::GMRegistry reg(MyFactory); 112 static skiagm::GMRegistry reg(MyFactory);
115 #endif 113 #endif
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