Index: Source/core/rendering/RenderView.cpp |
diff --git a/Source/core/rendering/RenderView.cpp b/Source/core/rendering/RenderView.cpp |
index 0c32889e8dcef547e8b2ea050c69cbb050c09a6d..e496c111d8f1749d3f75dbc7d7cdaef5dbe492de 100644 |
--- a/Source/core/rendering/RenderView.cpp |
+++ b/Source/core/rendering/RenderView.cpp |
@@ -456,6 +456,29 @@ void RenderView::invalidateTreeAfterLayout(const PaintInvalidationState& paintIn |
RenderBlock::invalidateTreeAfterLayout(paintInvalidationState); |
} |
+LayoutRect RenderView::rectForPaintInvalidation(const LayoutRect* repaintRectPtr) const |
+{ |
+ if (document().printing() || !m_frameView) |
+ return LayoutRect(); |
+ LayoutRect repaintRect = repaintRectPtr ? *repaintRectPtr : viewRect(); |
chrishtr
2014/07/16 20:00:25
You need to put line 463 at the top of the functio
|
+ Element* owner = document().ownerElement(); |
+ if (layer()->compositingState() == PaintsIntoOwnBacking || !owner) |
+ return repaintRect; |
+ if (RenderBox* obj = owner->renderBox()) { |
+ LayoutRect viewRectangle = viewRect(); |
+ LayoutRect rectToRepaint = intersection(repaintRect, viewRectangle); |
+ |
+ // Subtract out the contentsX and contentsY offsets to get our coords within the viewing |
+ // rectangle. |
+ rectToRepaint.moveBy(-viewRectangle.location()); |
+ |
+ // FIXME: Hardcoded offsets here are not good. |
+ rectToRepaint.moveBy(obj->contentBoxRect().location()); |
+ return rectToRepaint; |
+ } |
+ return LayoutRect(); |
chrishtr
2014/07/16 20:00:25
return repaintRect;
|
+} |
+ |
void RenderView::repaintViewRectangle(const LayoutRect& repaintRect) const |
{ |
ASSERT(!repaintRect.isEmpty()); |
@@ -471,16 +494,7 @@ void RenderView::repaintViewRectangle(const LayoutRect& repaintRect) const |
} else if (!owner) { |
m_frameView->contentRectangleForPaintInvalidation(pixelSnappedIntRect(repaintRect)); |
} else if (RenderBox* obj = owner->renderBox()) { |
- LayoutRect viewRectangle = viewRect(); |
- LayoutRect rectToRepaint = intersection(repaintRect, viewRectangle); |
- |
- // Subtract out the contentsX and contentsY offsets to get our coords within the viewing |
- // rectangle. |
- rectToRepaint.moveBy(-viewRectangle.location()); |
- |
- // FIXME: Hardcoded offsets here are not good. |
- rectToRepaint.moveBy(obj->contentBoxRect().location()); |
- obj->invalidatePaintRectangle(rectToRepaint); |
+ obj->invalidatePaintRectangle(rectForPaintInvalidation(&repaintRect)); |
} |
} |