| Index: tests/GpuLayerCacheTest.cpp
|
| diff --git a/tests/GpuLayerCacheTest.cpp b/tests/GpuLayerCacheTest.cpp
|
| index d6371e1657b84c36751b5d52f9200ab1dd3a9ca5..02917e475fe9fe5bc07cdc2ca361178e881baa20 100644
|
| --- a/tests/GpuLayerCacheTest.cpp
|
| +++ b/tests/GpuLayerCacheTest.cpp
|
| @@ -10,6 +10,7 @@
|
| #include "GrContext.h"
|
| #include "GrContextFactory.h"
|
| #include "GrLayerCache.h"
|
| +#include "SkPictureRecorder.h"
|
| #include "Test.h"
|
|
|
| static const int kNumLayers = 5;
|
| @@ -54,11 +55,13 @@ DEF_GPUTEST(GpuLayerCache, reporter, factory) {
|
| return;
|
| }
|
|
|
| - SkPicture picture;
|
| + SkPictureRecorder recorder;
|
| + recorder.beginRecording(1, 1);
|
| + SkAutoTUnref<const SkPicture> picture(recorder.endRecording());
|
|
|
| GrLayerCache cache(context);
|
|
|
| - create_layers(reporter, &cache, picture);
|
| + create_layers(reporter, &cache, *picture);
|
|
|
| // Lock the layers making them all 512x512
|
| GrTextureDesc desc;
|
| @@ -67,7 +70,7 @@ DEF_GPUTEST(GpuLayerCache, reporter, factory) {
|
| desc.fConfig = kSkia8888_GrPixelConfig;
|
|
|
| for (int i = 0; i < kNumLayers; ++i) {
|
| - GrCachedLayer* layer = cache.findLayer(&picture, i);
|
| + GrCachedLayer* layer = cache.findLayer(picture, i);
|
| REPORTER_ASSERT(reporter, NULL != layer);
|
|
|
| bool foundInCache = cache.lock(layer, desc);
|
| @@ -91,14 +94,14 @@ DEF_GPUTEST(GpuLayerCache, reporter, factory) {
|
|
|
| // Unlock the textures
|
| for (int i = 0; i < kNumLayers; ++i) {
|
| - GrCachedLayer* layer = cache.findLayer(&picture, i);
|
| + GrCachedLayer* layer = cache.findLayer(picture, i);
|
| REPORTER_ASSERT(reporter, NULL != layer);
|
|
|
| cache.unlock(layer);
|
| }
|
|
|
| for (int i = 0; i < kNumLayers; ++i) {
|
| - GrCachedLayer* layer = cache.findLayer(&picture, i);
|
| + GrCachedLayer* layer = cache.findLayer(picture, i);
|
| REPORTER_ASSERT(reporter, NULL != layer);
|
|
|
| #if USE_ATLAS
|
| @@ -118,7 +121,7 @@ DEF_GPUTEST(GpuLayerCache, reporter, factory) {
|
|
|
| // Free them all SkGpuDevice-style. This will not free up the
|
| // atlas' texture but will eliminate all the layers.
|
| - cache.purge(&picture);
|
| + cache.purge(picture);
|
|
|
| REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(&cache) == 0);
|
| // TODO: add VRAM/resource cache check here
|
|
|