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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #if SK_SUPPORT_GPU | 8 #if SK_SUPPORT_GPU |
| 9 | 9 |
| 10 #include "GrContext.h" | 10 #include "GrContext.h" |
| 11 #include "GrContextFactory.h" | 11 #include "GrContextFactory.h" |
| 12 #include "GrLayerCache.h" | 12 #include "GrLayerCache.h" |
| 13 #include "SkPictureRecorder.h" |
| 13 #include "Test.h" | 14 #include "Test.h" |
| 14 | 15 |
| 15 static const int kNumLayers = 5; | 16 static const int kNumLayers = 5; |
| 16 | 17 |
| 17 class GetNumLayers { | 18 class GetNumLayers { |
| 18 public: | 19 public: |
| 19 static int NumLayers(GrLayerCache* cache) { | 20 static int NumLayers(GrLayerCache* cache) { |
| 20 return cache->numLayers(); | 21 return cache->numLayers(); |
| 21 } | 22 } |
| 22 }; | 23 }; |
| (...skipping 24 matching lines...) Expand all Loading... |
| 47 // In particular it checks its interaction with the resource cache (w.r.t. | 48 // In particular it checks its interaction with the resource cache (w.r.t. |
| 48 // locking & unlocking textures). | 49 // locking & unlocking textures). |
| 49 // TODO: need to add checks on VRAM usage! | 50 // TODO: need to add checks on VRAM usage! |
| 50 DEF_GPUTEST(GpuLayerCache, reporter, factory) { | 51 DEF_GPUTEST(GpuLayerCache, reporter, factory) { |
| 51 | 52 |
| 52 GrContext* context = factory->get(GrContextFactory::kNative_GLContextType); | 53 GrContext* context = factory->get(GrContextFactory::kNative_GLContextType); |
| 53 if (NULL == context) { | 54 if (NULL == context) { |
| 54 return; | 55 return; |
| 55 } | 56 } |
| 56 | 57 |
| 57 SkPicture picture; | 58 SkPictureRecorder recorder; |
| 59 recorder.beginRecording(1, 1); |
| 60 SkAutoTUnref<const SkPicture> picture(recorder.endRecording()); |
| 58 | 61 |
| 59 GrLayerCache cache(context); | 62 GrLayerCache cache(context); |
| 60 | 63 |
| 61 create_layers(reporter, &cache, picture); | 64 create_layers(reporter, &cache, *picture); |
| 62 | 65 |
| 63 // Lock the layers making them all 512x512 | 66 // Lock the layers making them all 512x512 |
| 64 GrTextureDesc desc; | 67 GrTextureDesc desc; |
| 65 desc.fWidth = 512; | 68 desc.fWidth = 512; |
| 66 desc.fHeight = 512; | 69 desc.fHeight = 512; |
| 67 desc.fConfig = kSkia8888_GrPixelConfig; | 70 desc.fConfig = kSkia8888_GrPixelConfig; |
| 68 | 71 |
| 69 for (int i = 0; i < kNumLayers; ++i) { | 72 for (int i = 0; i < kNumLayers; ++i) { |
| 70 GrCachedLayer* layer = cache.findLayer(&picture, i); | 73 GrCachedLayer* layer = cache.findLayer(picture, i); |
| 71 REPORTER_ASSERT(reporter, NULL != layer); | 74 REPORTER_ASSERT(reporter, NULL != layer); |
| 72 | 75 |
| 73 bool foundInCache = cache.lock(layer, desc); | 76 bool foundInCache = cache.lock(layer, desc); |
| 74 REPORTER_ASSERT(reporter, !foundInCache); | 77 REPORTER_ASSERT(reporter, !foundInCache); |
| 75 foundInCache = cache.lock(layer, desc); | 78 foundInCache = cache.lock(layer, desc); |
| 76 REPORTER_ASSERT(reporter, foundInCache); | 79 REPORTER_ASSERT(reporter, foundInCache); |
| 77 | 80 |
| 78 REPORTER_ASSERT(reporter, NULL != layer->texture()); | 81 REPORTER_ASSERT(reporter, NULL != layer->texture()); |
| 79 #if USE_ATLAS | 82 #if USE_ATLAS |
| 80 // The first 4 layers should be in the atlas (and thus have non-empty | 83 // The first 4 layers should be in the atlas (and thus have non-empty |
| 81 // rects) | 84 // rects) |
| 82 if (i < 4) { | 85 if (i < 4) { |
| 83 REPORTER_ASSERT(reporter, !layer->rect().isEmpty()); | 86 REPORTER_ASSERT(reporter, !layer->rect().isEmpty()); |
| 84 } else { | 87 } else { |
| 85 #endif | 88 #endif |
| 86 REPORTER_ASSERT(reporter, layer->rect().isEmpty()); | 89 REPORTER_ASSERT(reporter, layer->rect().isEmpty()); |
| 87 #if USE_ATLAS | 90 #if USE_ATLAS |
| 88 } | 91 } |
| 89 #endif | 92 #endif |
| 90 } | 93 } |
| 91 | 94 |
| 92 // Unlock the textures | 95 // Unlock the textures |
| 93 for (int i = 0; i < kNumLayers; ++i) { | 96 for (int i = 0; i < kNumLayers; ++i) { |
| 94 GrCachedLayer* layer = cache.findLayer(&picture, i); | 97 GrCachedLayer* layer = cache.findLayer(picture, i); |
| 95 REPORTER_ASSERT(reporter, NULL != layer); | 98 REPORTER_ASSERT(reporter, NULL != layer); |
| 96 | 99 |
| 97 cache.unlock(layer); | 100 cache.unlock(layer); |
| 98 } | 101 } |
| 99 | 102 |
| 100 for (int i = 0; i < kNumLayers; ++i) { | 103 for (int i = 0; i < kNumLayers; ++i) { |
| 101 GrCachedLayer* layer = cache.findLayer(&picture, i); | 104 GrCachedLayer* layer = cache.findLayer(picture, i); |
| 102 REPORTER_ASSERT(reporter, NULL != layer); | 105 REPORTER_ASSERT(reporter, NULL != layer); |
| 103 | 106 |
| 104 #if USE_ATLAS | 107 #if USE_ATLAS |
| 105 // The first 4 layers should be in the atlas (and thus do not | 108 // The first 4 layers should be in the atlas (and thus do not |
| 106 // currently unlock). The final layer should be unlocked. | 109 // currently unlock). The final layer should be unlocked. |
| 107 if (i < 4) { | 110 if (i < 4) { |
| 108 REPORTER_ASSERT(reporter, NULL != layer->texture()); | 111 REPORTER_ASSERT(reporter, NULL != layer->texture()); |
| 109 REPORTER_ASSERT(reporter, !layer->rect().isEmpty()); | 112 REPORTER_ASSERT(reporter, !layer->rect().isEmpty()); |
| 110 } else { | 113 } else { |
| 111 #endif | 114 #endif |
| 112 REPORTER_ASSERT(reporter, NULL == layer->texture()); | 115 REPORTER_ASSERT(reporter, NULL == layer->texture()); |
| 113 REPORTER_ASSERT(reporter, layer->rect().isEmpty()); | 116 REPORTER_ASSERT(reporter, layer->rect().isEmpty()); |
| 114 #if USE_ATLAS | 117 #if USE_ATLAS |
| 115 } | 118 } |
| 116 #endif | 119 #endif |
| 117 } | 120 } |
| 118 | 121 |
| 119 // Free them all SkGpuDevice-style. This will not free up the | 122 // Free them all SkGpuDevice-style. This will not free up the |
| 120 // atlas' texture but will eliminate all the layers. | 123 // atlas' texture but will eliminate all the layers. |
| 121 cache.purge(&picture); | 124 cache.purge(picture); |
| 122 | 125 |
| 123 REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(&cache) == 0); | 126 REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(&cache) == 0); |
| 124 // TODO: add VRAM/resource cache check here | 127 // TODO: add VRAM/resource cache check here |
| 125 #if 0 | 128 #if 0 |
| 126 // Re-create the layers | 129 // Re-create the layers |
| 127 create_layers(reporter, &cache, picture); | 130 create_layers(reporter, &cache, picture); |
| 128 | 131 |
| 129 // Free them again GrContext-style. This should free up everything. | 132 // Free them again GrContext-style. This should free up everything. |
| 130 cache.freeAll(); | 133 cache.freeAll(); |
| 131 | 134 |
| 132 REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(&cache) == 0); | 135 REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(&cache) == 0); |
| 133 // TODO: add VRAM/resource cache check here | 136 // TODO: add VRAM/resource cache check here |
| 134 #endif | 137 #endif |
| 135 } | 138 } |
| 136 | 139 |
| 137 #endif | 140 #endif |
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