Index: ui/gfx/render_text_pango.cc |
diff --git a/ui/gfx/render_text_pango.cc b/ui/gfx/render_text_pango.cc |
index 9db3995fcee95a34c2b9b6a6b132c7c9ad8b3df7..6fa119f77077a4f323be515636823148d4eac0c0 100644 |
--- a/ui/gfx/render_text_pango.cc |
+++ b/ui/gfx/render_text_pango.cc |
@@ -384,23 +384,6 @@ void RenderTextPango::DrawVisualText(Canvas* canvas) { |
const FontRenderParams& render_params = GetDefaultFontRenderParams(); |
msw
2014/07/11 00:29:10
optional nit: inline |render_params| here, like ot
Daniel Erat
2014/07/11 03:15:01
Done.
|
renderer.SetFontRenderParams(render_params, background_is_transparent()); |
- SkPaint::Hinting skia_hinting = SkPaint::kNormal_Hinting; |
- switch (render_params.hinting) { |
- case FontRenderParams::HINTING_NONE: |
- skia_hinting = SkPaint::kNo_Hinting; |
- break; |
- case FontRenderParams::HINTING_SLIGHT: |
- skia_hinting = SkPaint::kSlight_Hinting; |
- break; |
- case FontRenderParams::HINTING_MEDIUM: |
- skia_hinting = SkPaint::kNormal_Hinting; |
- break; |
- case FontRenderParams::HINTING_FULL: |
- skia_hinting = SkPaint::kFull_Hinting; |
- break; |
- } |
- renderer.SetFontHinting(skia_hinting); |
- |
// Temporarily apply composition underlines and selection colors. |
ApplyCompositionAndSelectionStyles(); |