| Index: src/core/SkPicture.cpp
|
| diff --git a/src/core/SkPicture.cpp b/src/core/SkPicture.cpp
|
| index 03a18ab8f839f93106459315f29c562c2433ef70..9261664717eeaf72cf170a1356b630cf79d8fc6e 100644
|
| --- a/src/core/SkPicture.cpp
|
| +++ b/src/core/SkPicture.cpp
|
| @@ -191,8 +191,8 @@
|
| #ifdef SK_SUPPORT_LEGACY_PICTURE_CLONE
|
| // fRecord TODO, fix by deleting this method
|
| SkPicture* SkPicture::clone() const {
|
| - SkPicture* clonedPicture;
|
| - this->clone(&clonedPicture, 1);
|
| + SkPicture* clonedPicture = SkNEW(SkPicture);
|
| + this->clone(clonedPicture, 1);
|
| return clonedPicture;
|
| }
|
|
|
| @@ -261,72 +261,6 @@
|
| }
|
| }
|
| }
|
| -
|
| -// fRecord TODO, fix by deleting this method
|
| -void SkPicture::clone(SkPicture* pictures[], int count) const {
|
| - SkPictCopyInfo copyInfo;
|
| -
|
| - for (int i = 0; i < count; i++) {
|
| - SkPicture* clone = pictures[i] = SkNEW(SkPicture);
|
| -
|
| - clone->needsNewGenID();
|
| - clone->fWidth = fWidth;
|
| - clone->fHeight = fHeight;
|
| - clone->fData.reset(NULL);
|
| - clone->fRecordWillPlayBackBitmaps = fRecordWillPlayBackBitmaps;
|
| -
|
| - /* We want to copy the src's playback. However, if that hasn't been built
|
| - yet, we need to fake a call to endRecording() without actually calling
|
| - it (since it is destructive, and we don't want to change src).
|
| - */
|
| - if (fData.get()) {
|
| - if (!copyInfo.initialized) {
|
| - int paintCount = SafeCount(fData->fPaints);
|
| -
|
| - /* The alternative to doing this is to have a clone method on the paint and have it
|
| - * make the deep copy of its internal structures as needed. The holdup to doing
|
| - * that is at this point we would need to pass the SkBitmapHeap so that we don't
|
| - * unnecessarily flatten the pixels in a bitmap shader.
|
| - */
|
| - copyInfo.paintData.setCount(paintCount);
|
| -
|
| - /* Use an SkBitmapHeap to avoid flattening bitmaps in shaders. If there already is
|
| - * one, use it. If this SkPictureData was created from a stream, fBitmapHeap
|
| - * will be NULL, so create a new one.
|
| - */
|
| - if (fData->fBitmapHeap.get() == NULL) {
|
| - // FIXME: Put this on the stack inside SkPicture::clone.
|
| - SkBitmapHeap* heap = SkNEW(SkBitmapHeap);
|
| - copyInfo.controller.setBitmapStorage(heap);
|
| - heap->unref();
|
| - } else {
|
| - copyInfo.controller.setBitmapStorage(fData->fBitmapHeap);
|
| - }
|
| -
|
| - SkDEBUGCODE(int heapSize = SafeCount(fData->fBitmapHeap.get());)
|
| - for (int i = 0; i < paintCount; i++) {
|
| - if (NeedsDeepCopy(fData->fPaints->at(i))) {
|
| - copyInfo.paintData[i] =
|
| - SkFlatData::Create<SkPaint::FlatteningTraits>(©Info.controller,
|
| - fData->fPaints->at(i), 0);
|
| -
|
| - } else {
|
| - // this is our sentinel, which we use in the unflatten loop
|
| - copyInfo.paintData[i] = NULL;
|
| - }
|
| - }
|
| - SkASSERT(SafeCount(fData->fBitmapHeap.get()) == heapSize);
|
| -
|
| - // needed to create typeface playback
|
| - copyInfo.controller.setupPlaybacks();
|
| - copyInfo.initialized = true;
|
| - }
|
| -
|
| - clone->fData.reset(SkNEW_ARGS(SkPictureData, (*fData, ©Info)));
|
| - clone->fUniqueID = this->uniqueID(); // need to call method to ensure != 0
|
| - }
|
| - }
|
| -}
|
| #endif//SK_SUPPORT_LEGACY_PICTURE_CLONE
|
|
|
| // fRecord OK
|
|
|