Index: src/core/SkPicture.cpp |
diff --git a/src/core/SkPicture.cpp b/src/core/SkPicture.cpp |
index 03a18ab8f839f93106459315f29c562c2433ef70..9261664717eeaf72cf170a1356b630cf79d8fc6e 100644 |
--- a/src/core/SkPicture.cpp |
+++ b/src/core/SkPicture.cpp |
@@ -191,8 +191,8 @@ |
#ifdef SK_SUPPORT_LEGACY_PICTURE_CLONE |
// fRecord TODO, fix by deleting this method |
SkPicture* SkPicture::clone() const { |
- SkPicture* clonedPicture; |
- this->clone(&clonedPicture, 1); |
+ SkPicture* clonedPicture = SkNEW(SkPicture); |
+ this->clone(clonedPicture, 1); |
return clonedPicture; |
} |
@@ -261,72 +261,6 @@ |
} |
} |
} |
- |
-// fRecord TODO, fix by deleting this method |
-void SkPicture::clone(SkPicture* pictures[], int count) const { |
- SkPictCopyInfo copyInfo; |
- |
- for (int i = 0; i < count; i++) { |
- SkPicture* clone = pictures[i] = SkNEW(SkPicture); |
- |
- clone->needsNewGenID(); |
- clone->fWidth = fWidth; |
- clone->fHeight = fHeight; |
- clone->fData.reset(NULL); |
- clone->fRecordWillPlayBackBitmaps = fRecordWillPlayBackBitmaps; |
- |
- /* We want to copy the src's playback. However, if that hasn't been built |
- yet, we need to fake a call to endRecording() without actually calling |
- it (since it is destructive, and we don't want to change src). |
- */ |
- if (fData.get()) { |
- if (!copyInfo.initialized) { |
- int paintCount = SafeCount(fData->fPaints); |
- |
- /* The alternative to doing this is to have a clone method on the paint and have it |
- * make the deep copy of its internal structures as needed. The holdup to doing |
- * that is at this point we would need to pass the SkBitmapHeap so that we don't |
- * unnecessarily flatten the pixels in a bitmap shader. |
- */ |
- copyInfo.paintData.setCount(paintCount); |
- |
- /* Use an SkBitmapHeap to avoid flattening bitmaps in shaders. If there already is |
- * one, use it. If this SkPictureData was created from a stream, fBitmapHeap |
- * will be NULL, so create a new one. |
- */ |
- if (fData->fBitmapHeap.get() == NULL) { |
- // FIXME: Put this on the stack inside SkPicture::clone. |
- SkBitmapHeap* heap = SkNEW(SkBitmapHeap); |
- copyInfo.controller.setBitmapStorage(heap); |
- heap->unref(); |
- } else { |
- copyInfo.controller.setBitmapStorage(fData->fBitmapHeap); |
- } |
- |
- SkDEBUGCODE(int heapSize = SafeCount(fData->fBitmapHeap.get());) |
- for (int i = 0; i < paintCount; i++) { |
- if (NeedsDeepCopy(fData->fPaints->at(i))) { |
- copyInfo.paintData[i] = |
- SkFlatData::Create<SkPaint::FlatteningTraits>(©Info.controller, |
- fData->fPaints->at(i), 0); |
- |
- } else { |
- // this is our sentinel, which we use in the unflatten loop |
- copyInfo.paintData[i] = NULL; |
- } |
- } |
- SkASSERT(SafeCount(fData->fBitmapHeap.get()) == heapSize); |
- |
- // needed to create typeface playback |
- copyInfo.controller.setupPlaybacks(); |
- copyInfo.initialized = true; |
- } |
- |
- clone->fData.reset(SkNEW_ARGS(SkPictureData, (*fData, ©Info))); |
- clone->fUniqueID = this->uniqueID(); // need to call method to ensure != 0 |
- } |
- } |
-} |
#endif//SK_SUPPORT_LEGACY_PICTURE_CLONE |
// fRecord OK |