| Index: src/effects/SkMatrixConvolutionImageFilter.cpp
|
| diff --git a/src/effects/SkMatrixConvolutionImageFilter.cpp b/src/effects/SkMatrixConvolutionImageFilter.cpp
|
| index fa7d20596c55ce2d3f55c63332bba16ec8251f0c..676cab7b3266e8913ec1224f9eb9b0af5d2baac1 100644
|
| --- a/src/effects/SkMatrixConvolutionImageFilter.cpp
|
| +++ b/src/effects/SkMatrixConvolutionImageFilter.cpp
|
| @@ -405,13 +405,13 @@ public:
|
| const GrDrawEffect& effect);
|
| virtual void emitCode(GrGLShaderBuilder*,
|
| const GrDrawEffect&,
|
| - EffectKey,
|
| + const GrEffectKey&,
|
| const char* outputColor,
|
| const char* inputColor,
|
| const TransformedCoordsArray&,
|
| const TextureSamplerArray&) SK_OVERRIDE;
|
|
|
| - static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
|
| + static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
|
|
|
| virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
|
|
|
| @@ -465,7 +465,7 @@ static void appendTextureLookup(GrGLShaderBuilder* builder,
|
|
|
| void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
|
| const GrDrawEffect&,
|
| - EffectKey key,
|
| + const GrEffectKey& key,
|
| const char* outputColor,
|
| const char* inputColor,
|
| const TransformedCoordsArray& coords,
|
| @@ -537,13 +537,13 @@ int encodeXY(int x, int y) {
|
|
|
| };
|
|
|
| -GrGLEffect::EffectKey GrGLMatrixConvolutionEffect::GenKey(const GrDrawEffect& drawEffect,
|
| - const GrGLCaps&) {
|
| +void GrGLMatrixConvolutionEffect::GenKey(const GrDrawEffect& drawEffect,
|
| + const GrGLCaps&, GrEffectKeyBuilder* b) {
|
| const GrMatrixConvolutionEffect& m = drawEffect.castEffect<GrMatrixConvolutionEffect>();
|
| - EffectKey key = encodeXY(m.kernelSize().width(), m.kernelSize().height());
|
| + uint32_t key = encodeXY(m.kernelSize().width(), m.kernelSize().height());
|
| key |= m.tileMode() << 7;
|
| key |= m.convolveAlpha() ? 1 << 9 : 0;
|
| - return key;
|
| + b->add32(key);
|
| }
|
|
|
| void GrGLMatrixConvolutionEffect::setData(const GrGLUniformManager& uman,
|
|
|