Index: cc/output/bsp_tree_unittest.cc |
diff --git a/cc/output/bsp_tree_unittest.cc b/cc/output/bsp_tree_unittest.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..2007a082b7936e3c0ae8c40f4d27f0c5682ffd0c |
--- /dev/null |
+++ b/cc/output/bsp_tree_unittest.cc |
@@ -0,0 +1,356 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "base/macros.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "cc/base/scoped_ptr_vector.h" |
+#include "cc/output/bsp_controller.h" |
+#include "cc/output/bsp_tree.h" |
+#include "cc/output/bsp_walk_action.h" |
+#include "cc/quads/draw_polygon.h" |
+#include "testing/gtest/include/gtest/gtest.h" |
+ |
+namespace cc { |
+namespace { |
+ |
+enum TestSide { IN_FRONT, BEHIND, COPLANAR }; |
Ian Vollick
2014/07/19 00:45:01
Is this used anymore?
troyhildebrandt
2014/07/21 19:16:50
Nope, removed.
|
+ |
+class TestBspController : public BspController { |
+ public: |
+ TestBspController() : BspController() {} |
+ virtual float SplitWeight(const DrawPolygon& poly) OVERRIDE { return 0.0f; } |
+}; |
+ |
+#define EXPECT_SORTED_LISTS_EQ(polygon_list, compare_list) \ |
+ do { \ |
+ EXPECT_EQ(polygon_list.size(), compare_list.size()); \ |
+ for (unsigned int i = 0; i < polygon_list.size(); i++) { \ |
+ EXPECT_EQ(polygon_list[i]->order_index, compare_list[i]); \ |
+ } \ |
+ } while (false); |
+ |
+#define INT_VECTOR_FROM_ARRAY(array) \ |
+ std::vector<int>(array, array + arraysize(array)) |
+ |
+class BspTreeTest { |
+ public: |
+ static void RunTest(ScopedPtrVector<DrawPolygon>* test_polygons, |
+ const std::vector<int>& compare_list) { |
+ TestBspController bsp_controller; |
+ BspTree bsp_tree(&bsp_controller, test_polygons); |
+ |
+ std::vector<DrawPolygon*> sorted_list; |
+ BspWalkActionToVector action_handler(&sorted_list); |
+ bsp_tree.TraverseWithActionHandler(&action_handler); |
+ |
+ // This loop is helpful for debugging purposes, will be removed once the |
+ // tests are complete. |
Ian Vollick
2014/07/19 00:45:01
Ok to remove this now?
troyhildebrandt
2014/07/21 19:16:50
Removed.
|
+ for (unsigned int i = 0; i < sorted_list.size(); i++) { |
+ LOG(ERROR) << sorted_list[i]->order_index; |
+ } |
+ EXPECT_SORTED_LISTS_EQ(sorted_list, compare_list); |
+ EXPECT_TRUE(VerifySidedness(bsp_tree.root())); |
+ } |
+ |
+ static bool VerifySidedness(const scoped_ptr<BspNode>& node) { |
+ // We check if both the front and back child nodes have geometry that is |
+ // completely on the expected side of the current node. |
+ bool front_ok = true; |
+ bool back_ok = true; |
+ if (node->back_child) { |
+ // Make sure the back child lies entirely behind this node. |
+ if (!GeometrySide(node, node->back_child->node_data.get(), BSP_BACK)) { |
+ return false; |
+ } |
+ back_ok = VerifySidedness(node->back_child); |
+ } |
+ // Make sure the front child lies entirely in front of this node. |
+ if (node->front_child) { |
+ if (!GeometrySide(node, node->front_child->node_data.get(), BSP_FRONT)) { |
+ return false; |
+ } |
+ front_ok = VerifySidedness(node->front_child); |
+ } |
+ if (!back_ok || !front_ok) { |
+ return false; |
+ } |
+ |
+ // Now we need to make sure our coplanar geometry is all actually coplanar. |
+ for (unsigned int i = 0; i < node->coplanars_front.size(); i++) { |
+ if (!GeometrySide(node, node->coplanars_front[i], BSP_COPLANAR)) { |
+ return false; |
+ } |
+ } |
+ for (unsigned int i = 0; i < node->coplanars_back.size(); i++) { |
+ if (!GeometrySide(node, node->coplanars_back[i], BSP_COPLANAR)) { |
+ return false; |
+ } |
+ } |
+ return true; |
+ } |
+ |
+ static bool GeometrySide(const scoped_ptr<BspNode>& parent, |
+ DrawPolygon* child_data, |
+ BspCompareResult side) { |
+ for (unsigned int i = 0; i < child_data->points.size(); i++) { |
+ float p_distance = |
+ parent->node_data->SignedPointDistance(child_data->points[i]); |
+ switch (side) { |
+ case BSP_BACK: |
+ if (p_distance > BspController::compare_threshold) { |
+ return false; |
+ } |
+ break; |
+ case BSP_FRONT: |
+ if (p_distance < -BspController::compare_threshold) { |
+ return false; |
+ } |
+ break; |
+ case BSP_COPLANAR: |
+ if (std::abs(p_distance) > BspController::compare_threshold) { |
+ return false; |
+ } |
+ break; |
+ default: |
+ NOTREACHED(); |
+ break; |
+ } |
+ } |
+ return true; |
+ } |
+}; |
+ |
+// Simple standing quads all parallel with each other, causing no splits. |
+TEST(BspTreeTest, NoSplit) { |
+ gfx::Point3F vertices_a[4]; |
+ vertices_a[0] = gfx::Point3F(0.0f, 10.0f, 0.0f); |
+ vertices_a[1] = gfx::Point3F(0.0f, 0.0f, 0.0f); |
+ vertices_a[2] = gfx::Point3F(10.0f, 0.0f, 0.0f); |
+ vertices_a[3] = gfx::Point3F(10.0f, 10.0f, 0.0f); |
+ gfx::Point3F vertices_b[4]; |
+ vertices_b[0] = gfx::Point3F(0.0f, 10.0f, -5.0f); |
+ vertices_b[1] = gfx::Point3F(0.0f, 0.0f, -5.0f); |
+ vertices_b[2] = gfx::Point3F(10.0f, 0.0f, -5.0f); |
+ vertices_b[3] = gfx::Point3F(10.0f, 10.0f, -5.0f); |
+ gfx::Point3F vertices_c[4]; |
+ vertices_c[0] = gfx::Point3F(0.0f, 10.0f, 5.0f); |
+ vertices_c[1] = gfx::Point3F(0.0f, 0.0f, 5.0f); |
+ vertices_c[2] = gfx::Point3F(10.0f, 0.0f, 5.0f); |
+ vertices_c[3] = gfx::Point3F(10.0f, 10.0f, 5.0f); |
+ |
+ scoped_ptr<DrawPolygon> polygon_a( |
+ new DrawPolygon(NULL, vertices_a, 4, 0, true)); |
+ scoped_ptr<DrawPolygon> polygon_b( |
+ new DrawPolygon(NULL, vertices_b, 4, 1, true)); |
+ scoped_ptr<DrawPolygon> polygon_c( |
+ new DrawPolygon(NULL, vertices_c, 4, 2, true)); |
+ ScopedPtrVector<DrawPolygon> polygon_list; |
+ polygon_list.push_back(polygon_a.Pass()); |
+ polygon_list.push_back(polygon_b.Pass()); |
+ polygon_list.push_back(polygon_c.Pass()); |
+ |
+ int compare_ids[] = {1, 0, 2}; |
+ std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); |
+ BspTreeTest::RunTest(&polygon_list, compare_list); |
+} |
+ |
+// Basic two polygon split, can be viewed as a + from above. |
+TEST(BspTreeTest, BasicSplit) { |
+ gfx::Point3F vertices_a[4]; |
+ vertices_a[0] = gfx::Point3F(-5.0f, 5.0f, 0.0f); |
+ vertices_a[1] = gfx::Point3F(-5.0f, -5.0f, 0.0f); |
+ vertices_a[2] = gfx::Point3F(5.0f, -5.0f, 0.0f); |
+ vertices_a[3] = gfx::Point3F(5.0f, 5.0f, 0.0f); |
+ gfx::Point3F vertices_b[4]; |
+ vertices_b[0] = gfx::Point3F(0.0f, 5.0f, -5.0f); |
+ vertices_b[1] = gfx::Point3F(0.0f, -5.0f, -5.0f); |
+ vertices_b[2] = gfx::Point3F(0.0f, -5.0f, 5.0f); |
+ vertices_b[3] = gfx::Point3F(0.0f, 5.0f, 5.0f); |
+ |
+ scoped_ptr<DrawPolygon> polygon_a( |
+ new DrawPolygon(NULL, vertices_a, 4, 0, true)); |
+ scoped_ptr<DrawPolygon> polygon_b( |
+ new DrawPolygon(NULL, vertices_b, 4, 1, true)); |
+ ScopedPtrVector<DrawPolygon> polygon_list; |
+ polygon_list.push_back(polygon_a.Pass()); |
+ polygon_list.push_back(polygon_b.Pass()); |
+ |
+ int compare_ids[] = {1, 0, 1}; |
+ std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); |
+ BspTreeTest::RunTest(&polygon_list, compare_list); |
+} |
+ |
+// Same as above with the second quad offset so it doesn't intersect. One quad |
+// should be very clearly on one side of the other, and no splitting should |
+// occur. |
+TEST(BspTreeTest, QuadOffset) { |
+ gfx::Point3F vertices_a[4]; |
+ vertices_a[0] = gfx::Point3F(-5.0f, 5.0f, 0.0f); |
+ vertices_a[1] = gfx::Point3F(-5.0f, -5.0f, 0.0f); |
+ vertices_a[2] = gfx::Point3F(5.0f, -5.0f, 0.0f); |
+ vertices_a[3] = gfx::Point3F(5.0f, 5.0f, 0.0f); |
+ gfx::Point3F vertices_b[4]; |
+ vertices_b[0] = gfx::Point3F(0.0f, 5.0f, -15.0f); |
+ vertices_b[1] = gfx::Point3F(0.0f, -5.0f, -15.0f); |
+ vertices_b[2] = gfx::Point3F(0.0f, -5.0f, -10.0f); |
+ vertices_b[3] = gfx::Point3F(0.0f, 5.0f, -10.0f); |
+ |
+ scoped_ptr<DrawPolygon> polygon_a( |
+ new DrawPolygon(NULL, vertices_a, 4, 0, true)); |
+ scoped_ptr<DrawPolygon> polygon_b( |
+ new DrawPolygon(NULL, vertices_b, 4, 1, true)); |
+ ScopedPtrVector<DrawPolygon> polygon_list; |
+ polygon_list.push_back(polygon_a.Pass()); |
+ polygon_list.push_back(polygon_b.Pass()); |
+ |
+ int compare_ids[] = {1, 0}; |
+ std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); |
+ BspTreeTest::RunTest(&polygon_list, compare_list); |
+} |
+ |
+// Same as above, but this time we change the order in which the quads are |
+// inserted into the tree, causing one to actually cross the plane of the other |
+// and cause a split. |
+TEST(BspTreeTest, QuadOffsetSplit) { |
+ gfx::Point3F vertices_a[4]; |
+ vertices_a[0] = gfx::Point3F(-5.0f, 5.0f, 0.0f); |
+ vertices_a[1] = gfx::Point3F(-5.0f, -5.0f, 0.0f); |
+ vertices_a[2] = gfx::Point3F(5.0f, -5.0f, 0.0f); |
+ vertices_a[3] = gfx::Point3F(5.0f, 5.0f, 0.0f); |
+ gfx::Point3F vertices_b[4]; |
+ vertices_b[0] = gfx::Point3F(0.0f, 5.0f, -15.0f); |
+ vertices_b[1] = gfx::Point3F(0.0f, -5.0f, -15.0f); |
+ vertices_b[2] = gfx::Point3F(0.0f, -5.0f, -10.0f); |
+ vertices_b[3] = gfx::Point3F(0.0f, 5.0f, -10.0f); |
+ |
+ scoped_ptr<DrawPolygon> polygon_a( |
+ new DrawPolygon(NULL, vertices_a, 4, 0, true)); |
+ scoped_ptr<DrawPolygon> polygon_b( |
+ new DrawPolygon(NULL, vertices_b, 4, 1, true)); |
+ ScopedPtrVector<DrawPolygon> polygon_list; |
+ polygon_list.push_back(polygon_b.Pass()); |
+ polygon_list.push_back(polygon_a.Pass()); |
+ |
+ int compare_ids[] = {0, 1, 0}; |
+ std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); |
+ BspTreeTest::RunTest(&polygon_list, compare_list); |
+} |
+ |
+// In addition to what can be viewed as a + from above, another piece of |
+// geometry is inserted to cut these pieces right in the middle, viewed as |
+// a quad from overhead. |
+TEST(BspTreeTest, ThreeWaySplit) { |
+ gfx::Point3F vertices_a[4]; |
+ vertices_a[0] = gfx::Point3F(-5.0f, 5.0f, 0.0f); |
+ vertices_a[1] = gfx::Point3F(-5.0f, -5.0f, 0.0f); |
+ vertices_a[2] = gfx::Point3F(5.0f, -5.0f, 0.0f); |
+ vertices_a[3] = gfx::Point3F(5.0f, 5.0f, 0.0f); |
+ gfx::Point3F vertices_b[4]; |
+ vertices_b[0] = gfx::Point3F(0.0f, 5.0f, -5.0f); |
+ vertices_b[1] = gfx::Point3F(0.0f, -5.0f, -5.0f); |
+ vertices_b[2] = gfx::Point3F(0.0f, -5.0f, 5.0f); |
+ vertices_b[3] = gfx::Point3F(0.0f, 5.0f, 5.0f); |
+ gfx::Point3F vertices_c[4]; |
+ vertices_c[0] = gfx::Point3F(-5.0f, 0.0f, 5.0f); |
+ vertices_c[1] = gfx::Point3F(-5.0f, 0.0f, -5.0f); |
+ vertices_c[2] = gfx::Point3F(5.0f, 0.0f, -5.0f); |
+ vertices_c[3] = gfx::Point3F(5.0f, 0.0f, 5.0f); |
+ |
+ scoped_ptr<DrawPolygon> polygon_a( |
+ new DrawPolygon(NULL, vertices_a, 4, 0, true)); |
+ scoped_ptr<DrawPolygon> polygon_b( |
+ new DrawPolygon(NULL, vertices_b, 4, 1, true)); |
+ scoped_ptr<DrawPolygon> polygon_c( |
+ new DrawPolygon(NULL, vertices_c, 4, 2, true)); |
+ ScopedPtrVector<DrawPolygon> polygon_list; |
+ polygon_list.push_back(polygon_a.Pass()); |
+ polygon_list.push_back(polygon_b.Pass()); |
+ polygon_list.push_back(polygon_c.Pass()); |
+ |
+ int compare_ids[] = {2, 1, 2, 0, 2, 1, 2}; |
+ std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); |
+ BspTreeTest::RunTest(&polygon_list, compare_list); |
+} |
+ |
+// This test checks whether coplanar geometry, when inserted into the tree in |
+// order, comes back in the same order as it should. |
+TEST(BspTreeTest, Coplanar) { |
+ gfx::Point3F vertices_a[4]; |
+ vertices_a[0] = gfx::Point3F(-5.0f, 5.0f, 0.0f); |
+ vertices_a[1] = gfx::Point3F(-5.0f, -5.0f, 0.0f); |
+ vertices_a[2] = gfx::Point3F(5.0f, -5.0f, 0.0f); |
+ vertices_a[3] = gfx::Point3F(5.0f, 5.0f, 0.0f); |
+ gfx::Point3F vertices_b[4]; |
+ vertices_b[0] = gfx::Point3F(-4.0f, 4.0f, 0.0f); |
+ vertices_b[1] = gfx::Point3F(-4.0f, -4.0f, 0.0f); |
+ vertices_b[2] = gfx::Point3F(4.0f, -4.0f, 0.0f); |
+ vertices_b[3] = gfx::Point3F(4.0f, 4.0f, 0.0f); |
+ gfx::Point3F vertices_c[4]; |
+ vertices_c[0] = gfx::Point3F(-3.0f, 3.0f, 0.0f); |
+ vertices_c[1] = gfx::Point3F(-3.0f, -3.0f, 0.0f); |
+ vertices_c[2] = gfx::Point3F(3.0f, -3.0f, 0.0f); |
+ vertices_c[3] = gfx::Point3F(3.0f, 3.0f, 0.0f); |
+ |
+ scoped_ptr<DrawPolygon> polygon_a( |
+ new DrawPolygon(NULL, vertices_a, 4, 0, true)); |
+ scoped_ptr<DrawPolygon> polygon_b( |
+ new DrawPolygon(NULL, vertices_b, 4, 1, true)); |
+ scoped_ptr<DrawPolygon> polygon_c( |
+ new DrawPolygon(NULL, vertices_c, 4, 2, true)); |
+ ScopedPtrVector<DrawPolygon> polygon_list; |
+ polygon_list.push_back(polygon_a.Pass()); |
+ polygon_list.push_back(polygon_b.Pass()); |
+ polygon_list.push_back(polygon_c.Pass()); |
+ |
+ int compare_ids[] = {0, 1, 2}; |
+ std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); |
+ BspTreeTest::RunTest(&polygon_list, compare_list); |
+} |
+ |
+// A bunch of coplanar geometry should end up sharing a single node, and |
+// result in the final piece of geometry splitting into just two pieces on |
+// either side of the shared plane. |
+TEST(BspTreeTest, CoplanarSplit) { |
+ gfx::Point3F vertices_a[4]; |
+ vertices_a[0] = gfx::Point3F(-5.0f, 5.0f, 0.0f); |
+ vertices_a[1] = gfx::Point3F(-5.0f, -5.0f, 0.0f); |
+ vertices_a[2] = gfx::Point3F(5.0f, -5.0f, 0.0f); |
+ vertices_a[3] = gfx::Point3F(5.0f, 5.0f, 0.0f); |
+ gfx::Point3F vertices_b[4]; |
+ vertices_b[0] = gfx::Point3F(-4.0f, 4.0f, 0.0f); |
+ vertices_b[1] = gfx::Point3F(-4.0f, -4.0f, 0.0f); |
+ vertices_b[2] = gfx::Point3F(4.0f, -4.0f, 0.0f); |
+ vertices_b[3] = gfx::Point3F(4.0f, 4.0f, 0.0f); |
+ gfx::Point3F vertices_c[4]; |
+ vertices_c[0] = gfx::Point3F(-3.0f, 3.0f, 0.0f); |
+ vertices_c[1] = gfx::Point3F(-3.0f, -3.0f, 0.0f); |
+ vertices_c[2] = gfx::Point3F(3.0f, -3.0f, 0.0f); |
+ vertices_c[3] = gfx::Point3F(3.0f, 3.0f, 0.0f); |
+ gfx::Point3F vertices_d[4]; |
+ vertices_d[0] = gfx::Point3F(0.0f, 15.0f, -15.0f); |
+ vertices_d[1] = gfx::Point3F(0.0f, -15.0f, -15.0f); |
+ vertices_d[2] = gfx::Point3F(0.0f, -15.0f, 15.0f); |
+ vertices_d[3] = gfx::Point3F(0.0f, 15.0f, 15.0f); |
+ |
+ scoped_ptr<DrawPolygon> polygon_a( |
+ new DrawPolygon(NULL, vertices_a, 4, 0, true)); |
+ scoped_ptr<DrawPolygon> polygon_b( |
+ new DrawPolygon(NULL, vertices_b, 4, 1, true)); |
+ scoped_ptr<DrawPolygon> polygon_c( |
+ new DrawPolygon(NULL, vertices_c, 4, 2, true)); |
+ scoped_ptr<DrawPolygon> polygon_d( |
+ new DrawPolygon(NULL, vertices_d, 4, 3, true)); |
+ ScopedPtrVector<DrawPolygon> polygon_list; |
+ polygon_list.push_back(polygon_a.Pass()); |
+ polygon_list.push_back(polygon_b.Pass()); |
+ polygon_list.push_back(polygon_c.Pass()); |
+ polygon_list.push_back(polygon_d.Pass()); |
+ |
+ int compare_ids[] = {3, 0, 1, 2, 3}; |
+ std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); |
+ BspTreeTest::RunTest(&polygon_list, compare_list); |
+} |
+ |
+} // namespace |
+} // namespace cc |